BloodPack Tagging/Pen Labeling

With this, you can now use a pen on a bloodpack and add a label to it,
giving the ability to tag a bloodpack with the type of blood from
donations. Bloodpacks will now switch between "empty" and notso in
naming, depending on if there is reagent/blood inside or not.

:cl:Twinmold
Add: Ability to label bloodpacks with a pen, so you can now label a
bloodpack from donations without a handlabeler.
Add: Bloodpacks will now change name to say if they are empty or not.
/🆑
This commit is contained in:
Twinmold
2017-02-18 13:11:51 -06:00
parent e0b23a1e10
commit c7eda9d78d

View File

@@ -1,11 +1,13 @@
/obj/item/weapon/reagent_containers/blood
name = "BloodPack"
var/base_name = "BloodPack"
desc = "Contains blood used for transfusion."
icon = 'icons/obj/bloodpack.dmi'
icon_state = "empty"
volume = 200
var/blood_type = null
var/label_text = ""
/obj/item/weapon/reagent_containers/blood/New()
..()
@@ -16,6 +18,7 @@
/obj/item/weapon/reagent_containers/blood/on_reagent_change()
update_icon()
update_name_label()
/obj/item/weapon/reagent_containers/blood/update_icon()
var/percent = round((reagents.total_volume / volume) * 100)
@@ -27,27 +30,55 @@
if(51 to INFINITY)
icon_state = "full"
/obj/item/weapon/reagent_containers/blood/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/device/flashlight/pen))
var/tmp_label = sanitize(input(user, "Enter a label for [name]","Label",label_text))
if(length(tmp_label) > MAX_NAME_LEN)
to_chat(user, "<span class='warning'>The label can be at most [MAX_NAME_LEN] characters long.</span>")
else
to_chat(user, "<span class='notice'>You set the label to \"[tmp_label]\".</span>")
label_text = tmp_label
update_name_label()
/obj/item/weapon/reagent_containers/blood/proc/update_name_label()
if(reagents.total_volume == 0)
base_name = "Empty BloodPack"
desc = "Seems pretty useless... Maybe if there were a way to fill it?"
else
base_name = "BloodPack"
desc = "Contains blood used for transfusion."
if(label_text == "")
name = base_name
else
name = "[base_name] ([label_text])"
/obj/item/weapon/reagent_containers/blood/random/New()
blood_type = pick("A+", "A-", "B+", "B-", "O+", "O-")
..()
/obj/item/weapon/reagent_containers/blood/APlus
blood_type = "A+"
label_text = "A+"
/obj/item/weapon/reagent_containers/blood/AMinus
blood_type = "A-"
label_text = "A-"
/obj/item/weapon/reagent_containers/blood/BPlus
blood_type = "B+"
label_text = "B+"
/obj/item/weapon/reagent_containers/blood/BMinus
blood_type = "B-"
label_text = "B-"
/obj/item/weapon/reagent_containers/blood/OPlus
blood_type = "O+"
label_text = "O+"
/obj/item/weapon/reagent_containers/blood/OMinus
blood_type = "O-"
label_text = "O-"
/obj/item/weapon/reagent_containers/blood/empty
name = "Empty BloodPack"