Gamemode configuration

This commit is contained in:
AffectedArc07
2021-05-16 15:15:05 +01:00
parent f259500810
commit c7fd6681a1
28 changed files with 152 additions and 163 deletions
+5 -5
View File
@@ -115,7 +115,7 @@ SUBSYSTEM_DEF(ticker)
next_autotransfer = world.time + config.vote_autotransfer_interval
var/game_finished = SSshuttle.emergency.mode >= SHUTTLE_ENDGAME || mode.station_was_nuked
if(config.continuous_rounds)
if(GLOB.configuration.gamemode.disable_certain_round_early_end)
mode.check_finished() // some modes contain var-changing code in here, so call even if we don't uses result
else
game_finished |= mode.check_finished()
@@ -144,7 +144,7 @@ SUBSYSTEM_DEF(ticker)
var/list/datum/game_mode/runnable_modes
if(GLOB.master_mode == "random" || GLOB.master_mode == "secret")
runnable_modes = config.get_runnable_modes()
runnable_modes = GLOB.configuration.gamemode.get_runnable_modes()
if(!length(runnable_modes))
to_chat(world, "<B>Unable to choose playable game mode.</B> Reverting to pre-game lobby.")
force_start = FALSE
@@ -152,9 +152,9 @@ SUBSYSTEM_DEF(ticker)
Master.SetRunLevel(RUNLEVEL_LOBBY)
return FALSE
if(GLOB.secret_force_mode != "secret")
var/datum/game_mode/M = config.pick_mode(GLOB.secret_force_mode)
var/datum/game_mode/M = GLOB.configuration.gamemode.pick_mode(GLOB.secret_force_mode)
if(M.can_start())
mode = config.pick_mode(GLOB.secret_force_mode)
mode = GLOB.configuration.gamemode.pick_mode(GLOB.secret_force_mode)
SSjobs.ResetOccupations()
if(!mode)
mode = pickweight(runnable_modes)
@@ -162,7 +162,7 @@ SUBSYSTEM_DEF(ticker)
var/mtype = mode.type
mode = new mtype
else
mode = config.pick_mode(GLOB.master_mode)
mode = GLOB.configuration.gamemode.pick_mode(GLOB.master_mode)
if(!mode.can_start())
to_chat(world, "<B>Unable to start [mode.name].</B> Not enough players, [mode.required_players] players needed. Reverting to pre-game lobby.")
+1 -1
View File
@@ -211,7 +211,7 @@ SUBSYSTEM_DEF(vote)
if("gamemode")
if(SSticker.current_state >= 2)
return 0
choices.Add(config.votable_modes)
choices.Add(GLOB.configuration.gamemode.votable_modes)
if("crew_transfer")
if(check_rights(R_ADMIN|R_MOD))
if(SSticker.current_state <= 2)