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Gamemode configuration
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@@ -25,13 +25,13 @@
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if(istype(S,/obj/effect/proc_holder/spell/targeted/lichdom) && S != src)
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return ..()
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if(existence_stops_round_end)
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config.continuous_rounds = 0
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GLOB.configuration.gamemode.disable_certain_round_early_end = FALSE
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return ..()
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/obj/effect/proc_holder/spell/targeted/lichdom/cast(list/targets, mob/user = usr)
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if(!config.continuous_rounds)
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existence_stops_round_end = 1
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config.continuous_rounds = 1
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if(!GLOB.configuration.gamemode.disable_certain_round_early_end)
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existence_stops_round_end = TRUE
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GLOB.configuration.gamemode.disable_certain_round_early_end = TRUE
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for(var/mob/M in targets)
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var/list/hand_items = list()
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