mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 12:04:48 +01:00
Merge branch 'master' into Refactors-beds-stools-chairs
This commit is contained in:
@@ -146,7 +146,7 @@
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if(damaging_weapon)
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scan_data += "Severity: [damage_desc]<br>"
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scan_data += "Hits by weapon: [total_hits]<br>"
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scan_data += "Approximate time of wound infliction: [station_time(age)]<br>"
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scan_data += "Approximate time of wound infliction: [station_time_timestamp("hh:mm", age)]<br>"
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scan_data += "Affected limbs: [D.organ_names]<br>"
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scan_data += "Possible weapons:<br>"
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for(var/weapon_name in weapon_chances)
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@@ -65,7 +65,7 @@
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spamcheck = 0
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/obj/item/megaphone/proc/saymsg(mob/living/user as mob, message)
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audible_message("<span class='game say'><span class='name'>[user]</span> broadcasts, <span class='reallybig'>\"[message]\"</span></span>", hearing_distance = 14)
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audible_message("<span class='game say'><span class='name'>[user.GetVoice()]</span> [user.GetAltName()] broadcasts, <span class='reallybig'>\"[message]\"</span></span>", hearing_distance = 14)
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log_say(message, user)
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for(var/obj/O in oview(14, get_turf(src)))
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O.hear_talk(user, "<span class='reallybig'>[message]</span>")
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@@ -45,15 +45,16 @@
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name = "station intercom (Security)"
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frequency = SEC_I_FREQ
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/obj/item/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
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/obj/item/radio/intercom/New(turf/loc, ndir, building = 3)
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..()
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buildstage = building
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if(buildstage)
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processing_objects.Add(src)
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else
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pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 : -28)
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pixel_y = (ndir & 3)? (ndir ==1 ? 28 : -28) : 0
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dir=ndir
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if(ndir)
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pixel_x = (ndir & EAST|WEST) ? (ndir == EAST ? 28 : -28) : 0
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pixel_y = (ndir & NORTH|SOUTH) ? (ndir == NORTH ? 28 : -28) : 0
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dir=ndir
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b_stat=1
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on = 0
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global_intercoms.Add(src)
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@@ -0,0 +1,170 @@
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/obj/item/mixing_bowl
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name = "mixing bowl"
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desc = "Mixing it up in the kitchen."
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flags = OPENCONTAINER
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icon = 'icons/obj/kitchen.dmi'
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icon_state = "mixing_bowl"
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var/max_n_of_items = 25
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var/dirty = FALSE
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var/clean_icon = "mixing_bowl"
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var/dirty_icon = "mixing_bowl_dirty"
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/obj/item/mixing_bowl/New()
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..()
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create_reagents(100)
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/obj/item/mixing_bowl/attackby(obj/item/I, mob/user, params)
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if(dirty)
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if(istype(I, /obj/item/soap))
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user.visible_message("<span class='notice'>[user] starts to scrub [src].</span>", "<span class='notice'>You start to scrub [src].</span>")
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if(do_after(user, 20 * I.toolspeed, target = src))
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clean()
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user.visible_message("<span class='notice'>[user] has scrubbed [src] clean.</span>", "<span class='notice'>You have scrubbed [src] clean.</span>")
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return 1
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else
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to_chat(user, "<span class='warning'>You should clean [src] before you use it for food prep.</span>")
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return 0
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if(is_type_in_list(I, GLOB.cooking_ingredients[RECIPE_MICROWAVE]) || is_type_in_list(I, GLOB.cooking_ingredients[RECIPE_GRILL]) || is_type_in_list(I, GLOB.cooking_ingredients[RECIPE_OVEN]) || is_type_in_list(I, GLOB.cooking_ingredients[RECIPE_CANDY]))
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if(contents.len>=max_n_of_items)
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to_chat(user, "<span class='alert'>This [src] is full of ingredients, you cannot put more.</span>")
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return 1
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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if(S.amount > 1)
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var/obj/item/stack/to_add = S.split(user, 1)
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to_add.forceMove(src)
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user.visible_message("<span class='notice'>[user] adds one of [S] to [src].</span>", "<span class='notice'>You add one of [S] to [src].</span>")
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else
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return add_item(S, user)
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else
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return add_item(I, user)
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else if(is_type_in_list(I, list(/obj/item/reagent_containers/glass, /obj/item/reagent_containers/food/drinks, /obj/item/reagent_containers/food/condiment)))
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if(!I.reagents)
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return 1
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for(var/datum/reagent/R in I.reagents.reagent_list)
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if(!(R.id in GLOB.cooking_reagents[RECIPE_MICROWAVE]) && !(R.id in GLOB.cooking_reagents[RECIPE_GRILL]) && !(R.id in GLOB.cooking_reagents[RECIPE_OVEN]) && !(R.id in GLOB.cooking_reagents[RECIPE_CANDY]))
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to_chat(user, "<span class='alert'>Your [I] contains components unsuitable for cookery.</span>")
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return 1
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else
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to_chat(user, "<span class='alert'>You have no idea what you can cook with [I].</span>")
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return 1
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/obj/item/mixing_bowl/proc/add_item(obj/item/I, mob/user)
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if(!user.drop_item())
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to_chat(user, "<span class='notice'>\The [I] is stuck to your hand, you cannot put it in [src]</span>")
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//return 0
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else
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I.forceMove(src)
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user.visible_message("<span class='notice'>[user] adds [I] to [src].</span>", "<span class='notice'>You add [I] to [src].</span>")
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/obj/item/mixing_bowl/attack_self(mob/user)
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var/dat = ""
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if(dirty)
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dat = {"<code>This [src] is dirty!<BR>Please clean it before use!</code>"}
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else
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var/list/items_counts = new
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var/list/items_measures = new
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var/list/items_measures_p = new
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for(var/obj/O in contents)
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var/display_name = O.name
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if(istype(O,/obj/item/reagent_containers/food/snacks/egg))
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items_measures[display_name] = "egg"
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items_measures_p[display_name] = "eggs"
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if(istype(O,/obj/item/reagent_containers/food/snacks/tofu))
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items_measures[display_name] = "tofu chunk"
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items_measures_p[display_name] = "tofu chunks"
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if(istype(O,/obj/item/reagent_containers/food/snacks/meat)) //any meat
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items_measures[display_name] = "slab of meat"
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items_measures_p[display_name] = "slabs of meat"
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if(istype(O,/obj/item/reagent_containers/food/snacks/donkpocket))
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display_name = "Turnovers"
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items_measures[display_name] = "turnover"
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items_measures_p[display_name] = "turnovers"
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if(istype(O,/obj/item/reagent_containers/food/snacks/carpmeat))
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items_measures[display_name] = "fillet of meat"
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items_measures_p[display_name] = "fillets of meat"
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items_counts[display_name]++
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for(var/O in items_counts)
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var/N = items_counts[O]
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if(!(O in items_measures))
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dat += {"<B>[capitalize(O)]:</B> [N] [lowertext(O)]\s<BR>"}
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else
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if(N==1)
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures[O]]<BR>"}
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else
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dat += {"<B>[capitalize(O)]:</B> [N] [items_measures_p[O]]<BR>"}
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for(var/datum/reagent/R in reagents.reagent_list)
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var/display_name = R.name
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if(R.id == "capsaicin")
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display_name = "Hotsauce"
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if(R.id == "frostoil")
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display_name = "Coldsauce"
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dat += {"<B>[display_name]:</B> [R.volume] unit\s<BR>"}
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if(items_counts.len==0 && reagents.reagent_list.len==0)
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dat = {"<B>The [src] is empty</B><BR>"}
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else
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dat = {"<b>Ingredients:</b><br>[dat]"}
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dat += {"<HR><BR> <A href='?src=[UID()];action=dispose'>Eject ingredients!</A><BR>"}
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var/datum/browser/popup = new(user, name, name, 400, 400)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "[name]")
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return
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/obj/item/mixing_bowl/Topic(href, href_list)
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if(..())
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return
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if("dispose")
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dispose()
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return
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/obj/item/mixing_bowl/proc/dispose()
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for(var/obj/O in contents)
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O.forceMove(loc)
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if(reagents.total_volume)
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make_dirty(5)
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reagents.clear_reagents()
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to_chat(usr, "<span class='notice'>You dispose of [src]'s contents.</span>")
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updateUsrDialog()
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/obj/item/mixing_bowl/proc/make_dirty(chance)
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if(!chance)
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return
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if(prob(chance))
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dirty = TRUE
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flags = null
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icon_state = dirty_icon
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/obj/item/mixing_bowl/proc/clean()
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dirty = FALSE
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flags = OPENCONTAINER
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icon_state = clean_icon
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/obj/item/mixing_bowl/wash(mob/user, atom/source)
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if(..())
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clean()
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/obj/item/mixing_bowl/proc/fail(obj/source)
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if(!source)
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source = src
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var/amount = 0
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for(var/obj/O in contents)
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amount++
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if(O.reagents)
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var/id = O.reagents.get_master_reagent_id()
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if(id)
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amount+=O.reagents.get_reagent_amount(id)
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qdel(O)
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if(reagents && reagents.total_volume)
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var/id = reagents.get_master_reagent_id()
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if(id)
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amount += reagents.get_reagent_amount(id)
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reagents.clear_reagents()
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var/obj/item/reagent_containers/food/snacks/badrecipe/ffuu = new(get_turf(source))
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ffuu.reagents.add_reagent("carbon", amount)
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ffuu.reagents.add_reagent("????", amount/10)
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make_dirty(75)
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@@ -0,0 +1,10 @@
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/obj/item/mounted/frame/extinguisher
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name = "Extinguisher Cabinet Frame"
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desc = "Used for building extinguisher cabinet"
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_frame"
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mount_reqs = list("simfloor", "nospace")
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/obj/item/mounted/frame/extinguisher/do_build(turf/on_wall, mob/user)
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new /obj/structure/extinguisher_cabinet/empty(get_turf(src), get_dir(user, on_wall))
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qdel(src)
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@@ -90,6 +90,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
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new /datum/stack_recipe("air alarm frame", /obj/item/mounted/frame/alarm_frame, 2),
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new /datum/stack_recipe("fire alarm frame", /obj/item/mounted/frame/firealarm, 2),
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new /datum/stack_recipe("intercom frame", /obj/item/mounted/frame/intercom, 2),
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new /datum/stack_recipe("extinguisher cabinet frame", /obj/item/mounted/frame/extinguisher, 2),
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null
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)
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@@ -170,7 +171,6 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
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new /datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40),
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new /datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("easel", /obj/structure/easel, 3, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40),
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new /datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),
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new /datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),
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@@ -31,7 +31,10 @@
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/obj/item/stack/examine(mob/user)
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if(..(user, 1))
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to_chat(user, "There are [amount] [singular_name]\s in the stack.")
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if(singular_name)
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to_chat(user, "There are [amount] [singular_name]\s in the stack.")
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else
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to_chat(user, "There are [amount] [name]\s in the stack.")
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/obj/item/stack/attack_self(mob/user)
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list_recipes(user)
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@@ -6,14 +6,26 @@
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w_class = WEIGHT_CLASS_TINY
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var/colour = "red"
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var/open = 0
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var/list/lipstick_colors = list(
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"purple" = "purple",
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"jade" = "#216F43",
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"lime" = "lime",
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"black" = "black",
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"green" = "green",
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"blue" = "blue",
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"white" = "white")
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/obj/item/lipstick/purple
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name = "purple lipstick"
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colour = "purple"
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/obj/item/lipstick/jade
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//It's still called Jade, but theres no HTML color for jade, so we use lime.
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name = "jade lipstick"
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colour = "#216F43"
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/obj/item/lipstick/lime
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name = "lime lipstick"
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colour = "lime"
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/obj/item/lipstick/black
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@@ -36,8 +48,9 @@
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name = "lipstick"
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/obj/item/lipstick/random/New()
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colour = pick("red","purple","lime","black","green","blue","white")
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name = "[colour] lipstick"
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var/lscolor = pick(lipstick_colors)//A random color is picked from the var defined initially in a new var.
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colour = lipstick_colors[lscolor]//The color of the lipstick is pulled from the new variable (right hand side, HTML & Hex RGB)
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name = "[lscolor] lipstick"//The new variable is also used to match the name to the color of the lipstick. Kudos to Desolate & Lemon
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/obj/item/lipstick/attack_self(mob/user as mob)
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@@ -84,8 +84,7 @@
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unwield(U)
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U.swap_hand() // For whatever reason the grab will not properly work if we don't have the free hand active.
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M.grabbedby(U, 1)
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var/obj/item/grab/G = U.get_active_hand()
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var/obj/item/grab/G = M.grabbedby(U, 1)
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U.swap_hand()
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if(G && istype(G))
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@@ -135,6 +135,7 @@
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desc = "You can use this to wrap items in."
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icon = 'icons/obj/items.dmi'
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icon_state = "wrap_paper"
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singular_name = "wrapping paper"
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flags = NOBLUDGEON
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amount = 25
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max_amount = 25
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@@ -557,3 +557,6 @@
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else
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log_runtime(EXCEPTION("Non-list thing found in storage/deserialize."), src, list("Thing: [thing]"))
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..()
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/obj/item/storage/AllowDrop()
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return TRUE
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@@ -3,6 +3,7 @@
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desc = "A roll of sticky tape. Possibly for taping ducks... or was that ducts?"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "taperoll"
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singular_name = "tape roll"
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w_class = WEIGHT_CLASS_TINY
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amount = 10
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max_amount = 10
|
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|
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Reference in New Issue
Block a user