mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 18:13:34 +01:00
Merge branch 'master' into Refactors-beds-stools-chairs
This commit is contained in:
@@ -1,6 +1,6 @@
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// At minimum every mob has a hear_say proc.
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/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
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/mob/proc/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
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if(!client)
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return 0
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@@ -70,12 +70,12 @@
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if(speaker == src)
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to_chat(src, "<span class='warning'>You cannot hear yourself speak!</span>")
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else
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to_chat(src, "<span class='name'>[speaker_name]</span>[alt_name] talks but you cannot hear [speaker.p_them()].")
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to_chat(src, "<span class='name'>[speaker_name]</span>[speaker.GetAltName()] talks but you cannot hear [speaker.p_them()].")
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else
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if(language)
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to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][language.format_message(message, verb)]</span>")
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to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[speaker.GetAltName()] [track][language.format_message(message, verb)]</span>")
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else
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to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[alt_name] [track][verb], <span class='message'><span class='body'>\"[message]\"</span></span></span>")
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to_chat(src, "<span class='game say'><span class='name'>[speaker_name]</span>[speaker.GetAltName()] [track][verb], <span class='message'><span class='body'>\"[message]\"</span></span></span>")
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if(speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker.z))
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var/turf/source = speaker? get_turf(speaker) : get_turf(src)
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src.playsound_local(source, speech_sound, sound_vol, 1)
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@@ -83,7 +83,7 @@
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//This is probably the main one you need to know :)
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//Just puts stuff on the floor for most mobs, since all mobs have hands but putting stuff in the AI/corgi/ghost hand is VERY BAD.
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/mob/proc/put_in_hands(obj/item/W)
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W.forceMove(get_turf(src))
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W.forceMove(drop_location())
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W.layer = initial(W.layer)
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W.plane = initial(W.plane)
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W.dropped()
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@@ -137,7 +137,7 @@
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if(I)
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if(client)
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client.screen -= I
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I.forceMove(loc)
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I.forceMove(drop_location())
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I.dropped(src)
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if(I)
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I.layer = initial(I.layer)
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@@ -66,7 +66,7 @@
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#define MAX_ALIEN_LEAP_DIST 7
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/mob/living/carbon/alien/humanoid/hunter/proc/leap_at(var/atom/A)
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if(pounce_cooldown)
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if(pounce_cooldown > world.time)
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to_chat(src, "<span class='alertalien'>You are too fatigued to pounce right now!</span>")
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return
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@@ -114,9 +114,7 @@
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Weaken(2, 1, 1)
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toggle_leap(0)
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pounce_cooldown = !pounce_cooldown
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spawn(pounce_cooldown_time) //3s by default
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pounce_cooldown = !pounce_cooldown
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pounce_cooldown = world.time + pounce_cooldown_time
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else if(A.density && !A.CanPass(src))
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visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
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Weaken(2, 1, 1)
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@@ -3,3 +3,4 @@
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desc = "Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis."
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icon = 'icons/obj/module.dmi'
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icon_state = "cyborg_upgrade1"
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origin_tech = "programming=3;biotech=2;engineering=2"
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@@ -29,7 +29,7 @@
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to_chat(usr, "<span class='warning'>You cannot speak, as your internal speaker is turned off.</span>")
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. = FALSE
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/mob/living/carbon/brain/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios, var/alt_name)
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/mob/living/carbon/brain/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios)
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switch(message_mode)
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if("headset")
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var/radio_worked = 0 // If any of the radios our brainmob could use functioned, this is set true so that we don't use any others
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@@ -45,6 +45,6 @@
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radio_worked = c.radio.talk_into(src, message, message_mode, verb, speaking)
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return radio_worked
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if("whisper")
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whisper_say(message, speaking, alt_name)
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whisper_say(message, speaking)
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return 1
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else return 0
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@@ -178,7 +178,7 @@ emp_act
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/mob/living/carbon/human/grabbedby(mob/living/user)
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if(w_uniform)
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w_uniform.add_fingerprint(user)
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..()
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return ..()
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//Returns 1 if the attack hit, 0 if it missed.
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/mob/living/carbon/human/attacked_by(obj/item/I, mob/living/user, def_zone)
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@@ -630,7 +630,7 @@
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var/obj/item/reagent_containers/food/snacks/newSnack = new chosenType(get_turf(src))
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TARGET = newSnack
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newSnack.reagents.remove_any((newSnack.reagents.total_volume/2)-1)
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newSnack.name = "Synthetic [newSnack.name]"
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newSnack.name = "synthetic [newSnack.name]"
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custom_emote(2, "[pick("gibbers","drools","slobbers","claps wildly","spits")] as [p_they()] vomit[p_s()] [newSnack] from [p_their()] mouth!")
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catch(var/exception/e)
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log_runtime(e, src, "Caught in SNPC cooking module")
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@@ -581,7 +581,7 @@
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saveVoice()
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..()
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/mob/living/carbon/human/interactive/hear_say(message, verb = "says", datum/language/language = null, alt_name = "", italics = 0, mob/speaker = null, sound/speech_sound, sound_vol)
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/mob/living/carbon/human/interactive/hear_say(message, verb = "says", datum/language/language = null, italics = 0, mob/speaker = null, sound/speech_sound, sound_vol)
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if(!istype(speaker, /mob/living/carbon/human/interactive))
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knownStrings |= html_decode(message)
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..()
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@@ -1,10 +1,10 @@
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/mob/living/carbon/human/say(var/message, var/sanitize = TRUE, var/ignore_speech_problems = FALSE, var/ignore_atmospherics = FALSE)
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var/alt_name = ""
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..(message, sanitize = sanitize, ignore_speech_problems = ignore_speech_problems, ignore_atmospherics = ignore_atmospherics) //ohgod we should really be passing a datum here.
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/mob/living/carbon/human/GetAltName()
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if(name != GetVoice())
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alt_name = " (as [get_id_name("Unknown")])"
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..(message, alt_name = alt_name, sanitize = sanitize, ignore_speech_problems = ignore_speech_problems, ignore_atmospherics = ignore_atmospherics) //ohgod we should really be passing a datum here.
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return " (as [get_id_name("Unknown")])"
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return ..()
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/mob/living/carbon/human/proc/forcesay(list/append)
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if(stat == CONSCIOUS)
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@@ -160,7 +160,7 @@
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returns[3] = speech_problem_flag
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return returns
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/mob/living/carbon/human/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios, var/alt_name)
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/mob/living/carbon/human/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios)
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switch(message_mode)
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if("intercom")
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for(var/obj/item/radio/intercom/I in view(1, src))
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@@ -203,7 +203,7 @@
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R.talk_into(src, message, null, verb, speaking)
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if("whisper")
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whisper_say(message, speaking, alt_name)
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whisper_say(message, speaking)
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return 1
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else
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if(message_mode)
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@@ -127,14 +127,26 @@
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if((head_organ.dna.species.name in tmp_hair.species_allowed) && (robohead.company in tmp_hair.models_allowed)) //Populate the list of available monitor styles only with styles that the monitor-head is allowed to use.
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hair += i
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var/file = file2text("config/custom_sprites.txt") //Pulls up the custom_sprites list
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var/lines = splittext(file, "\n")
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for(var/line in lines) // Looks for lines set up as screen:ckey:screen_name
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var/list/Entry = splittext(line, ":") // split lines
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for(var/i = 1 to Entry.len)
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Entry[i] = trim(Entry[i]) // Cleans up lines
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if(Entry.len != 3 || Entry[1] != "screen") // Ignore entries that aren't for screens
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continue
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if(Entry[2] == H.ckey) // They're in the list? Custom sprite time, var and icon change required
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hair += Entry[3] // Adds custom screen to list
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var/new_style = input(H, "Select a monitor display", "Monitor Display", head_organ.h_style) as null|anything in hair
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var/new_color = input("Please select hair color.", "Monitor Color", head_organ.hair_colour) as null|color
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if(H.incapacitated())
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to_chat(H, "<span class='warning'>You were interrupted while changing your monitor display.</span>")
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return
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if(new_style)
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H.change_hair(new_style)
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H.change_hair(new_style, 1) // The 1 is to enable custom sprites
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if(new_color)
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H.change_hair_color(new_color)
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H.change_hair_color(new_color)
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@@ -83,7 +83,6 @@
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if("Warden","Security Officer","Security Pod Pilot")
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suit=/obj/item/clothing/suit/space/eva/plasmaman/security
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helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security
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H.equip_or_collect(new /obj/item/gun/energy/gun/advtaser(H), slot_in_backpack)
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if("Internal Affairs Agent")
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suit=/obj/item/clothing/suit/space/eva/plasmaman/lawyer
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helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/lawyer
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@@ -93,7 +92,6 @@
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if("Head of Security")
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suit=/obj/item/clothing/suit/space/eva/plasmaman/security/hos
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helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/hos
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H.equip_or_collect(new /obj/item/gun/energy/gun(H), slot_in_backpack)
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if("Captain", "Blueshield")
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suit=/obj/item/clothing/suit/space/eva/plasmaman/security/captain
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helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/security/captain
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@@ -106,7 +104,6 @@
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if("Medical Doctor","Brig Physician","Virologist")
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suit=/obj/item/clothing/suit/space/eva/plasmaman/medical
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helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical
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H.equip_or_collect(new /obj/item/flashlight/pen(H), slot_in_backpack)
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if("Paramedic")
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suit=/obj/item/clothing/suit/space/eva/plasmaman/medical/paramedic
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helm=/obj/item/clothing/head/helmet/space/eva/plasmaman/medical/paramedic
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@@ -84,16 +84,21 @@
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/datum/species/vox/after_equip_job(datum/job/J, mob/living/carbon/human/H)
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if(!H.mind || !H.mind.assigned_role || H.mind.assigned_role != "Clown" && H.mind.assigned_role != "Mime")
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H.unEquip(H.wear_mask)
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H.unEquip(H.l_hand)
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H.equip_or_collect(new /obj/item/clothing/mask/breath/vox(H), slot_wear_mask)
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var/tank_pref = H.client && H.client.prefs ? H.client.prefs.speciesprefs : null
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var/obj/item/tank/internal_tank
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if(tank_pref)//Diseasel, here you go
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H.equip_or_collect(new /obj/item/tank/nitrogen(H), slot_l_hand)
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internal_tank = new /obj/item/tank/nitrogen(H)
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else
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H.equip_or_collect(new /obj/item/tank/emergency_oxygen/vox(H), slot_l_hand)
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to_chat(H, "<span class='notice'>You are now running on nitrogen internals from the [H.l_hand] in your hand. Your species finds oxygen toxic, so you must breathe nitrogen only.</span>")
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H.internal = H.l_hand
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internal_tank = new /obj/item/tank/emergency_oxygen/vox(H)
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if(!H.equip_to_appropriate_slot(internal_tank))
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if(!H.put_in_any_hand_if_possible(internal_tank))
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H.unEquip(H.l_hand)
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H.equip_or_collect(internal_tank, slot_l_hand)
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to_chat(H, "<span class='boldannounce'>Could not find an empty slot for internals! Please report this as a bug</span>")
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H.internal = internal_tank
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to_chat(H, "<span class='notice'>You are now running on nitrogen internals from the [internal_tank]. Your species finds oxygen toxic, so you must breathe nitrogen only.</span>")
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H.update_action_buttons_icon()
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/datum/species/vox/on_species_gain(mob/living/carbon/human/H)
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@@ -1,10 +1,5 @@
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//Lallander was here
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/mob/living/carbon/human/whisper(message as text)
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var/alt_name = ""
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|
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if(name != GetVoice())
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alt_name = "(as [get_id_name("Unknown")])"
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message = trim_strip_html_properly(message) //bit of duplicate code, acceptable because the workaround would be annoying
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//parse the language code and consume it
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@@ -23,4 +18,4 @@
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message = trim_left(message)
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message = handle_autohiss(message, speaking)
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whisper_say(message, speaking, alt_name)
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whisper_say(message, speaking)
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@@ -14,7 +14,7 @@
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return 1
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return ..()
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/mob/living/carbon/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
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/mob/living/carbon/slime/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
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if(speaker in Friends)
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speech_buffer = list()
|
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speech_buffer.Add(speaker)
|
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|
||||
@@ -95,10 +95,10 @@ proc/get_radio_key_from_channel(var/channel)
|
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returns[3] = speech_problem_flag
|
||||
return returns
|
||||
|
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/mob/living/proc/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/proc/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
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switch(message_mode)
|
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if("whisper") //all mobs can whisper by default
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whisper_say(message, speaking, alt_name)
|
||||
whisper_say(message, speaking)
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return 1
|
||||
return 0
|
||||
|
||||
@@ -109,7 +109,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return returns
|
||||
|
||||
|
||||
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb = "says", var/alt_name = "", var/sanitize = TRUE, var/ignore_speech_problems = FALSE, var/ignore_atmospherics = FALSE)
|
||||
/mob/living/say(var/message, var/datum/language/speaking = null, var/verb = "says", var/sanitize = TRUE, var/ignore_speech_problems = FALSE, var/ignore_atmospherics = FALSE)
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<span class='danger'>You cannot speak in IC (Muted).</span>")
|
||||
@@ -184,7 +184,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
return 0
|
||||
|
||||
var/list/used_radios = list()
|
||||
if(handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name))
|
||||
if(handle_message_mode(message_mode, message, verb, speaking, used_radios))
|
||||
return 1
|
||||
|
||||
var/list/handle_v = handle_speech_sound()
|
||||
@@ -268,7 +268,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
var/speech_bubble_test = say_test(message)
|
||||
|
||||
for(var/mob/M in listening)
|
||||
M.hear_say(message, verb, speaking, alt_name, italics, src, speech_sound, sound_vol)
|
||||
M.hear_say(message, verb, speaking, italics, src, speech_sound, sound_vol)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
spawn(0)
|
||||
@@ -359,7 +359,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
/mob/living/proc/get_whisper_loc()
|
||||
return src
|
||||
|
||||
/mob/living/proc/whisper_say(var/message, var/datum/language/speaking = null, var/alt_name="", var/verb="whispers")
|
||||
/mob/living/proc/whisper_say(var/message, var/datum/language/speaking = null, var/verb="whispers")
|
||||
if(client)
|
||||
if(client.prefs.muted & MUTE_IC)
|
||||
to_chat(src, "<span class='danger'>You cannot speak in IC (Muted).</span>")
|
||||
@@ -381,6 +381,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
var/eavesdropping_range = 2
|
||||
var/watching_range = 5
|
||||
var/italics = 1
|
||||
var/adverb_added = FALSE
|
||||
|
||||
var/not_heard //the message displayed to people who could not hear the whispering
|
||||
if(speaking)
|
||||
@@ -389,6 +390,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
not_heard = "[verb] something"
|
||||
else
|
||||
var/adverb = pick("quietly", "softly")
|
||||
adverb_added = TRUE
|
||||
verb = "[speaking.speech_verb] [adverb]"
|
||||
not_heard = "[speaking.speech_verb] something [adverb]"
|
||||
else
|
||||
@@ -404,7 +406,7 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
if(verb == "yells loudly")
|
||||
verb = "slurs emphatically"
|
||||
|
||||
else if(speech_problem_flag)
|
||||
else if(speech_problem_flag && !adverb_added)
|
||||
var/adverb = pick("quietly", "softly")
|
||||
verb = "[verb] [adverb]"
|
||||
|
||||
@@ -464,14 +466,14 @@ proc/get_radio_key_from_channel(var/channel)
|
||||
var/speech_bubble_test = say_test(message)
|
||||
|
||||
for(var/mob/M in listening)
|
||||
M.hear_say(message, verb, speaking, alt_name, italics, src)
|
||||
M.hear_say(message, verb, speaking, italics, src)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
|
||||
if(eavesdropping.len)
|
||||
var/new_message = stars(message) //hopefully passing the message twice through stars() won't hurt... I guess if you already don't understand the language, when they speak it too quietly to hear normally you would be able to catch even less.
|
||||
for(var/mob/M in eavesdropping)
|
||||
M.hear_say(new_message, verb, speaking, alt_name, italics, src)
|
||||
M.hear_say(new_message, verb, speaking, italics, src)
|
||||
if(M.client)
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click() -- TLE
|
||||
var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
|
||||
var/malf_cooldown = 0 //Cooldown var for malf modules
|
||||
var/malf_cooldown = 0 //Cooldown var for malf modules, stores a worldtime + cooldown
|
||||
|
||||
var/obj/machinery/power/apc/malfhack = null
|
||||
var/explosive = 0 //does the AI explode when it dies?
|
||||
@@ -281,7 +281,7 @@ var/list/ai_verbs_default = list(
|
||||
/obj/machinery/ai_powersupply
|
||||
name="\improper AI power supply"
|
||||
active_power_usage=1000
|
||||
use_power = 2
|
||||
use_power = ACTIVE_POWER_USE
|
||||
power_channel = EQUIP
|
||||
var/mob/living/silicon/ai/powered_ai = null
|
||||
invisibility = 100
|
||||
@@ -303,9 +303,9 @@ var/list/ai_verbs_default = list(
|
||||
return
|
||||
if(!powered_ai.anchored)
|
||||
loc = powered_ai.loc
|
||||
use_power = 0
|
||||
use_power = NO_POWER_USE
|
||||
if(powered_ai.anchored)
|
||||
use_power = 2
|
||||
use_power = ACTIVE_POWER_USE
|
||||
|
||||
/mob/living/silicon/ai/proc/pick_icon()
|
||||
set category = "AI Commands"
|
||||
@@ -1250,7 +1250,7 @@ var/list/ai_verbs_default = list(
|
||||
|
||||
else
|
||||
to_chat(src, "<span class='warning'>Target is not on or near any active cameras on the station.</span>")
|
||||
|
||||
|
||||
/mob/living/silicon/ai/handle_fire()
|
||||
return
|
||||
|
||||
|
||||
@@ -137,6 +137,6 @@
|
||||
acceleration = !acceleration
|
||||
to_chat(usr, "Camera acceleration has been toggled [acceleration ? "on" : "off"].")
|
||||
|
||||
/mob/camera/aiEye/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "", var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
/mob/camera/aiEye/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/italics = 0, var/mob/speaker = null, var/sound/speech_sound, var/sound_vol)
|
||||
if(relay_speech)
|
||||
ai.relay_speech(speaker, message, verb, language)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
density = 1
|
||||
anchored = 1
|
||||
use_power = 1
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 20
|
||||
active_power_usage = 5000
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/mob/living/silicon/robot/drone/say(var/message, var/datum/language/speaking = null)
|
||||
if(copytext(message, 1, 2) == "*")
|
||||
return emote(copytext(message, 2))
|
||||
|
||||
|
||||
if(!speaking)
|
||||
speaking = parse_language(message)
|
||||
if(!speaking)
|
||||
@@ -10,6 +10,6 @@
|
||||
if(speaking)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/drone/whisper_say(var/message, var/datum/language/speaking = null, var/alt_name="", var/verb="whispers")
|
||||
/mob/living/silicon/robot/drone/whisper_say(var/message, var/datum/language/speaking = null, var/verb="whispers")
|
||||
say(message) //drones do not get to whisper, only speak normally
|
||||
return 1
|
||||
@@ -20,6 +20,9 @@
|
||||
contents -= O
|
||||
if(module)
|
||||
O.loc = module //Return item to module so it appears in its contents, so it can be taken out again.
|
||||
for(var/X in O.actions) // Remove assocated actions
|
||||
var/datum/action/A = X
|
||||
A.Remove(src)
|
||||
|
||||
if(module_active == O)
|
||||
module_active = null
|
||||
@@ -56,6 +59,7 @@
|
||||
O.plane = HUD_PLANE
|
||||
O.screen_loc = inv1.screen_loc
|
||||
contents += O
|
||||
set_actions(O)
|
||||
else if(!module_state_2)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_2 = O
|
||||
@@ -63,6 +67,7 @@
|
||||
O.plane = HUD_PLANE
|
||||
O.screen_loc = inv2.screen_loc
|
||||
contents += O
|
||||
set_actions(O)
|
||||
else if(!module_state_3)
|
||||
O.mouse_opacity = initial(O.mouse_opacity)
|
||||
module_state_3 = O
|
||||
@@ -70,10 +75,16 @@
|
||||
O.plane = HUD_PLANE
|
||||
O.screen_loc = inv3.screen_loc
|
||||
contents += O
|
||||
set_actions(O)
|
||||
else
|
||||
to_chat(src, "You need to disable a module first!")
|
||||
update_icons()
|
||||
|
||||
/mob/living/silicon/robot/proc/set_actions(obj/item/I)
|
||||
for(var/X in I.actions)
|
||||
var/datum/action/A = X
|
||||
A.Grant(src)
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_active()
|
||||
uneq_module(module_active)
|
||||
|
||||
|
||||
@@ -51,6 +51,7 @@ var/list/robot_verbs_default = list(
|
||||
var/opened = 0
|
||||
var/custom_panel = null
|
||||
var/list/custom_panel_names = list("Cricket")
|
||||
var/list/custom_eye_names = list("Cricket","Standard")
|
||||
var/emagged = 0
|
||||
var/is_emaggable = TRUE
|
||||
var/eye_protection = 0
|
||||
@@ -306,7 +307,7 @@ var/list/robot_verbs_default = list(
|
||||
module.channels = list("Service" = 1)
|
||||
module_sprites["Basic"] = "robot_old"
|
||||
module_sprites["Android"] = "droid"
|
||||
module_sprites["Default"] = "robot"
|
||||
module_sprites["Default"] = "Standard"
|
||||
module_sprites["Noble-STD"] = "Noble-STD"
|
||||
|
||||
if("Service")
|
||||
@@ -317,7 +318,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Bro"] = "Brobot"
|
||||
module_sprites["Rich"] = "maximillion"
|
||||
module_sprites["Default"] = "Service2"
|
||||
module_sprites["Standard"] = "robotServ"
|
||||
module_sprites["Standard"] = "Standard-Serv"
|
||||
module_sprites["Noble-SRV"] = "Noble-SRV"
|
||||
module_sprites["Cricket"] = "Cricket-SERV"
|
||||
|
||||
@@ -329,7 +330,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Basic"] = "Miner_old"
|
||||
module_sprites["Advanced Droid"] = "droid-miner"
|
||||
module_sprites["Treadhead"] = "Miner"
|
||||
module_sprites["Standard"] = "robotMine"
|
||||
module_sprites["Standard"] = "Standard-Mine"
|
||||
module_sprites["Noble-DIG"] = "Noble-DIG"
|
||||
module_sprites["Cricket"] = "Cricket-MINE"
|
||||
|
||||
@@ -342,7 +343,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Surgeon"] = "surgeon"
|
||||
module_sprites["Advanced Droid"] = "droid-medical"
|
||||
module_sprites["Needles"] = "medicalrobot"
|
||||
module_sprites["Standard"] = "robotMedi"
|
||||
module_sprites["Standard"] = "Standard-Medi"
|
||||
module_sprites["Noble-MED"] = "Noble-MED"
|
||||
module_sprites["Cricket"] = "Cricket-MEDI"
|
||||
status_flags &= ~CANPUSH
|
||||
@@ -354,7 +355,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Red Knight"] = "Security"
|
||||
module_sprites["Black Knight"] = "securityrobot"
|
||||
module_sprites["Bloodhound"] = "bloodhound"
|
||||
module_sprites["Standard"] = "robotSecy"
|
||||
module_sprites["Standard"] = "Standard-Secy"
|
||||
module_sprites["Noble-SEC"] = "Noble-SEC"
|
||||
module_sprites["Cricket"] = "Cricket-SEC"
|
||||
status_flags &= ~CANPUSH
|
||||
@@ -367,7 +368,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Basic"] = "Engineering"
|
||||
module_sprites["Antique"] = "engineerrobot"
|
||||
module_sprites["Landmate"] = "landmate"
|
||||
module_sprites["Standard"] = "robotEngi"
|
||||
module_sprites["Standard"] = "Standard-Engi"
|
||||
module_sprites["Noble-ENG"] = "Noble-ENG"
|
||||
module_sprites["Cricket"] = "Cricket-ENGI"
|
||||
magpulse = 1
|
||||
@@ -378,7 +379,7 @@ var/list/robot_verbs_default = list(
|
||||
module_sprites["Basic"] = "JanBot2"
|
||||
module_sprites["Mopbot"] = "janitorrobot"
|
||||
module_sprites["Mop Gear Rex"] = "mopgearrex"
|
||||
module_sprites["Standard"] = "robotJani"
|
||||
module_sprites["Standard"] = "Standard-Jani"
|
||||
module_sprites["Noble-CLN"] = "Noble-CLN"
|
||||
module_sprites["Cricket"] = "Cricket-JANI"
|
||||
|
||||
@@ -870,7 +871,10 @@ var/list/robot_verbs_default = list(
|
||||
|
||||
overlays.Cut()
|
||||
if(stat != DEAD && !(paralysis || stunned || weakened || low_power_mode)) //Not dead, not stunned.
|
||||
overlays += "eyes-[icon_state]"
|
||||
if(custom_panel in custom_eye_names)
|
||||
overlays += "eyes-[custom_panel]"
|
||||
else
|
||||
overlays += "eyes-[icon_state]"
|
||||
else
|
||||
overlays -= "eyes"
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
/mob/living/silicon/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/silicon/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
log_say(message, src)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
if(..())
|
||||
return 1
|
||||
if(message_mode)
|
||||
@@ -15,7 +15,7 @@
|
||||
message_mode = null
|
||||
return radio.talk_into(src,message,message_mode,verb,speaking)
|
||||
|
||||
/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
if(..())
|
||||
return 1
|
||||
if(message_mode == "department")
|
||||
@@ -30,11 +30,11 @@
|
||||
message_mode = null
|
||||
return aiRadio.talk_into(src,message,message_mode,verb,speaking)
|
||||
|
||||
/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name)
|
||||
/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios)
|
||||
if(..())
|
||||
return 1
|
||||
else if(message_mode == "whisper")
|
||||
whisper_say(message, speaking, alt_name)
|
||||
whisper_say(message, speaking)
|
||||
return 1
|
||||
else if(message_mode)
|
||||
if(message_mode == "general")
|
||||
|
||||
@@ -889,7 +889,7 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
|
||||
// Machinery to simplify topic and access calls
|
||||
/obj/machinery/bot_core
|
||||
use_power = 0
|
||||
use_power = NO_POWER_USE
|
||||
var/mob/living/simple_animal/bot/owner = null
|
||||
|
||||
/obj/machinery/bot_core/New(loc)
|
||||
@@ -1106,4 +1106,4 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
var/image/I = path[path[1]]
|
||||
if(I)
|
||||
I.icon = null
|
||||
path.Cut(1, 2)
|
||||
path.Cut(1, 2)
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
icon_state = "ed209_frame"
|
||||
item_state = "ed209_frame"
|
||||
var/build_step = 0
|
||||
var/created_name = "ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess
|
||||
var/created_name = "\improper ED-209 Security Robot" //To preserve the name if it's a unique securitron I guess
|
||||
var/lasercolor = ""
|
||||
|
||||
/obj/item/ed209_assembly/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -706,10 +706,14 @@
|
||||
H.apply_damage(0.5*damage, BRUTE, "r_arm", run_armor_check("r_arm", "melee"))
|
||||
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
H.add_mob_blood(H)
|
||||
H.add_splatter_floor(T)
|
||||
|
||||
|
||||
if(NO_BLOOD in H.dna.species.species_traits)//Does the run over mob have blood?
|
||||
return//If it doesn't it shouldn't bleed (Though a check should be made eventually for things with liquid in them, like slime people, vox armalis, etc.)
|
||||
|
||||
var/turf/T = get_turf(src)//Where are we?
|
||||
H.add_mob_blood(H)//Cover the victim in their own blood.
|
||||
H.add_splatter_floor(T)//Put the blood where we are.
|
||||
bloodiness += 4
|
||||
|
||||
var/list/blood_dna = H.get_blood_dna_list()
|
||||
|
||||
@@ -175,7 +175,7 @@ Auto Patrol: []"},
|
||||
mode = BOT_HUNT
|
||||
|
||||
/mob/living/simple_animal/bot/secbot/attack_hand(mob/living/carbon/human/H)
|
||||
if(H.a_intent == INTENT_HARM)
|
||||
if(H.a_intent == INTENT_HARM || H.a_intent == INTENT_DISARM)
|
||||
retaliate(H)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -186,9 +186,7 @@
|
||||
if(istype(blobmind) && istype(C))
|
||||
blobmind.special_role = SPECIAL_ROLE_BLOB
|
||||
var/obj/structure/blob/core/core = new(T, 200, C, 3)
|
||||
if(core.overmind && core.overmind.mind)
|
||||
//core.overmind.mind.name = blob.name
|
||||
core.overmind.mind.special_role = SPECIAL_ROLE_BLOB_OVERMIND
|
||||
core.lateblobtimer()
|
||||
else
|
||||
new /obj/structure/blob/core(T) // Ghosts will be prompted to control it.
|
||||
if(ismob(loc)) // in case some taj/etc ate the mouse.
|
||||
|
||||
@@ -703,12 +703,12 @@
|
||||
available_channels = list(":e")
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/parrot/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios, var/alt_name)
|
||||
/mob/living/simple_animal/parrot/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios)
|
||||
if(message_mode && istype(ears))
|
||||
ears.talk_into(src, message, message_mode, verb, speaking)
|
||||
used_radios += ears
|
||||
|
||||
/mob/living/simple_animal/parrot/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
|
||||
/mob/living/simple_animal/parrot/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/italics = 0, var/mob/speaker = null)
|
||||
if(speaker != src && prob(50))
|
||||
parrot_hear(html_decode(message))
|
||||
..()
|
||||
|
||||
@@ -47,6 +47,9 @@
|
||||
/mob/proc/generate_name()
|
||||
return name
|
||||
|
||||
/mob/proc/GetAltName()
|
||||
return ""
|
||||
|
||||
|
||||
/mob/proc/Cell()
|
||||
set category = "Admin"
|
||||
|
||||
@@ -316,12 +316,10 @@
|
||||
job_master.AssignRole(src, rank, 1)
|
||||
|
||||
var/mob/living/character = create_character() //creates the human and transfers vars and mind
|
||||
character = job_master.EquipRank(character, rank, 1) //equips the human
|
||||
EquipCustomItems(character)
|
||||
character = job_master.AssignRank(character, rank, 1) //equips the human
|
||||
|
||||
// AIs don't need a spawnpoint, they must spawn at an empty core
|
||||
if(character.mind.assigned_role == "AI")
|
||||
|
||||
var/mob/living/silicon/ai/ai_character = character.AIize() // AIize the character, but don't move them yet
|
||||
|
||||
// IsJobAvailable for AI checks that there is an empty core available in this list
|
||||
@@ -365,6 +363,9 @@
|
||||
|
||||
ticker.mode.latespawn(character)
|
||||
|
||||
character = job_master.EquipRank(character, rank, 1) //equips the human
|
||||
EquipCustomItems(character)
|
||||
|
||||
if(character.mind.assigned_role == "Cyborg")
|
||||
AnnounceCyborg(character, rank, join_message)
|
||||
callHook("latespawn", list(character))
|
||||
|
||||
@@ -890,6 +890,21 @@
|
||||
icon_state = "hesphiastos_alt_rainbow"
|
||||
models_allowed = list("Hesphiastos Industries alt.")
|
||||
|
||||
/datum/sprite_accessory/hair/ipc/fluff
|
||||
fluff = 1
|
||||
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_face //Lumi Fluff hair
|
||||
name = "Lumi Face"
|
||||
icon_state = "lumi_face"
|
||||
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_blush //Lumi Fluff hair
|
||||
name = "Lumi Blush"
|
||||
icon_state = "lumi_blush"
|
||||
|
||||
/datum/sprite_accessory/hair/ipc/fluff/lumi_waiting //Lumi Fluff hair
|
||||
name = "Lumi Waiting"
|
||||
icon_state = "lumi_waiting"
|
||||
|
||||
/*
|
||||
///////////////////////////////////
|
||||
/ =---------------------------= /
|
||||
|
||||
Reference in New Issue
Block a user