Merge branch 'master' into Refactors-beds-stools-chairs

This commit is contained in:
Purpose
2018-09-29 15:36:27 +01:00
committed by GitHub
243 changed files with 2079 additions and 1399 deletions
+4 -3
View File
@@ -316,12 +316,10 @@
job_master.AssignRole(src, rank, 1)
var/mob/living/character = create_character() //creates the human and transfers vars and mind
character = job_master.EquipRank(character, rank, 1) //equips the human
EquipCustomItems(character)
character = job_master.AssignRank(character, rank, 1) //equips the human
// AIs don't need a spawnpoint, they must spawn at an empty core
if(character.mind.assigned_role == "AI")
var/mob/living/silicon/ai/ai_character = character.AIize() // AIize the character, but don't move them yet
// IsJobAvailable for AI checks that there is an empty core available in this list
@@ -365,6 +363,9 @@
ticker.mode.latespawn(character)
character = job_master.EquipRank(character, rank, 1) //equips the human
EquipCustomItems(character)
if(character.mind.assigned_role == "Cyborg")
AnnounceCyborg(character, rank, join_message)
callHook("latespawn", list(character))
@@ -890,6 +890,21 @@
icon_state = "hesphiastos_alt_rainbow"
models_allowed = list("Hesphiastos Industries alt.")
/datum/sprite_accessory/hair/ipc/fluff
fluff = 1
/datum/sprite_accessory/hair/ipc/fluff/lumi_face //Lumi Fluff hair
name = "Lumi Face"
icon_state = "lumi_face"
/datum/sprite_accessory/hair/ipc/fluff/lumi_blush //Lumi Fluff hair
name = "Lumi Blush"
icon_state = "lumi_blush"
/datum/sprite_accessory/hair/ipc/fluff/lumi_waiting //Lumi Fluff hair
name = "Lumi Waiting"
icon_state = "lumi_waiting"
/*
///////////////////////////////////
/ =---------------------------= /