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Merge branch 'master' into Refactors-beds-stools-chairs
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@@ -316,12 +316,10 @@
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job_master.AssignRole(src, rank, 1)
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var/mob/living/character = create_character() //creates the human and transfers vars and mind
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character = job_master.EquipRank(character, rank, 1) //equips the human
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EquipCustomItems(character)
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character = job_master.AssignRank(character, rank, 1) //equips the human
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// AIs don't need a spawnpoint, they must spawn at an empty core
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if(character.mind.assigned_role == "AI")
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var/mob/living/silicon/ai/ai_character = character.AIize() // AIize the character, but don't move them yet
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// IsJobAvailable for AI checks that there is an empty core available in this list
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@@ -365,6 +363,9 @@
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ticker.mode.latespawn(character)
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character = job_master.EquipRank(character, rank, 1) //equips the human
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EquipCustomItems(character)
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if(character.mind.assigned_role == "Cyborg")
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AnnounceCyborg(character, rank, join_message)
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callHook("latespawn", list(character))
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@@ -890,6 +890,21 @@
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icon_state = "hesphiastos_alt_rainbow"
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models_allowed = list("Hesphiastos Industries alt.")
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/datum/sprite_accessory/hair/ipc/fluff
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fluff = 1
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/datum/sprite_accessory/hair/ipc/fluff/lumi_face //Lumi Fluff hair
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name = "Lumi Face"
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icon_state = "lumi_face"
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/datum/sprite_accessory/hair/ipc/fluff/lumi_blush //Lumi Fluff hair
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name = "Lumi Blush"
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icon_state = "lumi_blush"
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/datum/sprite_accessory/hair/ipc/fluff/lumi_waiting //Lumi Fluff hair
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name = "Lumi Waiting"
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icon_state = "lumi_waiting"
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/*
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///////////////////////////////////
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/ =---------------------------= /
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