Merge branch 'master' of github.com:Baystation12/Baystation12

This commit is contained in:
Hawk-v3
2012-03-01 22:12:03 +00:00
5 changed files with 90 additions and 10 deletions
+14
View File
@@ -1898,6 +1898,20 @@
dat += "</body></html>"
usr << browse(dat, "window=adminplayerinfo;size=480x480")
/obj/admins/proc/show_skills(var/mob/living/carbon/human/M as mob in world)
set category = "Admin"
set name = "Show Skills"
if (!istype(src,/obj/admins))
src = usr.client.holder
if (!istype(src,/obj/admins))
usr << "Error: you are not an admin!"
return
show_skill_window(usr, M)
return
/obj/admins/proc/Jobbans()
if ((src.rank in list( "Game Admin", "Game Master" )))
var/dat = "<B>Job Bans!</B><HR><table>"
+2
View File
@@ -267,6 +267,7 @@
verbs += /client/proc/unban_panel
verbs += /client/proc/jobbans
verbs += /client/proc/playernotes
verbs += /obj/admins/proc/show_skills
verbs += /obj/admins/proc/vmode
verbs += /obj/admins/proc/votekill
verbs += /client/proc/voting
@@ -394,6 +395,7 @@
verbs -= /client/proc/unban_panel
verbs -= /client/proc/jobbans
verbs -= /client/proc/playernotes
verbs -= /obj/admins/proc/show_skills
verbs -= /obj/admins/proc/vmode
verbs -= /obj/admins/proc/votekill
verbs -= /client/proc/voting
@@ -22,7 +22,7 @@
var/s_tone = 0.0
var/age = 30.0
var/used_skillpoints = 0
var/skills = null
var/list/skills = null
// var/b_type
var/obj/item/clothing/suit/wear_suit = null
@@ -2642,4 +2642,4 @@ It can still be worn/put on as normal.
/mob/living/carbon/human/proc/check_dna()
dna.check_integrity(src)
return
return
+1 -8
View File
@@ -153,14 +153,7 @@ datum/preferences
proc/SetSkills(mob/user)
if(SKILLS == null)
SKILLS = list()
for(var/T in (typesof(/datum/skill)-/datum/skill))
var/datum/skill/S = new T
if(S.ID != "none")
if(!SKILLS.Find(S.field))
SKILLS[S.field] = list()
var/list/L = SKILLS[S.field]
L += S
setup_skills()
if(skills.len == 0)
ZeroSkills()
+71
View File
@@ -156,3 +156,74 @@ datum/attribute/var
desc = "This is a placeholder"
proc/setup_skills()
if(SKILLS == null)
SKILLS = list()
for(var/T in (typesof(/datum/skill)-/datum/skill))
var/datum/skill/S = new T
if(S.ID != "none")
if(!SKILLS.Find(S.field))
SKILLS[S.field] = list()
var/list/L = SKILLS[S.field]
L += S
mob/living/carbon/human/proc/GetSkillClass(points)
// skill classes describe how your character compares in total points
switch(points)
if(0)
return "Unconfigured"
if(1 to 3)
return "Talentless"
if(4 to 6)
return "Below Average"
if(7 to 9)
return "Average"
if(10 to 12)
return "Talented"
if(13 to 15)
return "Extremely Talented"
if(16 to 18)
return "Genius"
if(19 to 21)
return "True Genius"
if(22 to 1000)
return "God"
proc/show_skill_window(var/mob/user, var/mob/living/carbon/human/M)
if(!istype(M)) return
if(SKILLS == null)
setup_skills()
if(!M.skills || M.skills.len == 0)
user << "There are no skills to display."
return
var/HTML = "<body>"
HTML += "<b>Select your Skills</b><br>"
HTML += "Current skill level: <b>[M.GetSkillClass(M.used_skillpoints)]</b> ([M.used_skillpoints])<br>"
HTML += "<a href=\"byond://?src=\ref[user];skills=1;preferences=1;preconfigured=1;\">Use preconfigured skillset</a><br>"
HTML += "<table>"
for(var/V in SKILLS)
HTML += "<tr><th colspan = 5><b>[V]</b></th></tr>"
for(var/datum/skill/S in SKILLS[V])
var/level = M.skills[S.ID]
HTML += "<tr style='text-align:left;'>"
HTML += "<th>[S.name]</th>"
HTML += "<th><font color=[(level == SKILL_NONE) ? "red" : "black"]>\[None\]</font></th>"
HTML += "<th><font color=[(level == SKILL_BASIC) ? "red" : "black"]>\[Basic\]</font></th>"
HTML += "<th><font color=[(level == SKILL_ADEPT) ? "red" : "black"]>\[Adept\]</font></th>"
HTML += "<th><font color=[(level == SKILL_EXPERT) ? "red" : "black"]>\[Expert\]</font></th>"
HTML += "</tr>"
HTML += "</table>"
user << browse(null, "window=show_skills")
user << browse(HTML, "window=show_skills;size=600x800")
return
mob/living/carbon/human/verb/show_skills()
set category = "IC"
set name = "Show Own Skills"
show_skill_window(src, src)