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Fix genetics spells not working. GG for not using panel variable, nerds.
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@@ -6,6 +6,7 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
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/obj/effect/proc_holder/spell
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name = "Spell"
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desc = "A wizard spell"
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panel = "Spells"//What panel the proc holder needs to go on.
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density = 0
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opacity = 0
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