correct overlay adding format

This commit is contained in:
S34NW
2021-10-02 00:49:15 +01:00
parent 9820105059
commit c860b48c22
2 changed files with 10 additions and 10 deletions
@@ -314,15 +314,15 @@
update_overlays()
/obj/structure/closet/proc/update_overlays(transparent = FALSE)
overlays.Cut()
cut_overlays()
if(transparent && opened)
overlays += "[open_door_sprite]_trans"
add_overlay("[open_door_sprite]_trans")
return
if(opened)
overlays += open_door_sprite
add_overlay(open_door_sprite)
return
if(welded)
overlays += "welded"
add_overlay("welded")
// Objects that try to exit a locker by stepping were doing so successfully,
// and due to an oversight in turf/Enter() were going through walls. That
@@ -73,7 +73,7 @@
if(!broken)
broken = TRUE
locked = FALSE
overlays += "sparking"
add_overlay("sparking")
to_chat(user, "<span class='notice'>You break the lock on [src].</span>")
addtimer(CALLBACK(src, .proc/update_icon), 1 SECONDS)
@@ -107,18 +107,18 @@
update_overlays()
/obj/structure/closet/secure_closet/update_overlays() //Putting the welded stuff in update_overlays() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
overlays.Cut()
cut_overlays()
if(opened)
overlays += open_door_sprite
add_overlay(open_door_sprite)
return
if(welded)
overlays += "welded"
add_overlay("welded")
if(broken)
return
if(locked)
overlays += "locked"
add_overlay("locked")
else
overlays += "unlocked"
add_overlay("unlocked")
/obj/structure/closet/secure_closet/container_resist(mob/living/L)
var/breakout_time = 2 //2 minutes by default