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https://github.com/ParadiseSS13/Paradise.git
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Glowshrooms no longer spread when planted (#19299)
* goodbye, lag machine * Remove unneeded variable * single glowshrooms are just regular glowshrooms
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@@ -10,10 +10,7 @@
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icon_state = "glowshroom" //replaced in New
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layer = ABOVE_NORMAL_TURF_LAYER
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max_integrity = 30
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var/delay = 1200
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var/floor = 0
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var/generation = 1
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var/spreadIntoAdjacentChance = 60
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var/obj/item/seeds/myseed = /obj/item/seeds/glowshroom
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/obj/structure/glowshroom/extinguish_light()
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@@ -35,13 +32,6 @@
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/obj/structure/glowshroom/shadowshroom/extinguish_light()
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return
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/obj/structure/glowshroom/single/Spread()
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return
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/obj/structure/glowshroom/examine(mob/user)
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. = ..()
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. += "This is a [generation]\th generation [name]!"
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/obj/structure/glowshroom/Destroy()
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QDEL_NULL(myseed)
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return ..()
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@@ -58,7 +48,6 @@
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myseed.adjust_yield(rand(-1,2))
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myseed.adjust_production(rand(-3,6))
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myseed.adjust_endurance(rand(-3,6))
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delay = delay - myseed.production * 100 //So the delay goes DOWN with better stats instead of up. :I
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obj_integrity = myseed.endurance
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max_integrity = myseed.endurance
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if(myseed.get_gene(/datum/plant_gene/trait/glow))
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@@ -80,53 +69,6 @@
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else //if on the floor, glowshroom on-floor sprite
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icon_state = "[base_icon_state]f"
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addtimer(CALLBACK(src, .proc/Spread), delay)
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/obj/structure/glowshroom/proc/Spread()
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var/turf/ownturf = get_turf(src)
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var/shrooms_planted = 0
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for(var/i in 1 to myseed.yield)
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if(prob(1/(generation * generation) * 100))//This formula gives you diminishing returns based on generation. 100% with 1st gen, decreasing to 25%, 11%, 6, 4, 2...
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var/list/possibleLocs = list()
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var/spreadsIntoAdjacent = FALSE
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if(prob(spreadIntoAdjacentChance))
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spreadsIntoAdjacent = TRUE
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for(var/turf/simulated/floor/earth in view(3,src))
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if(!ownturf.CanAtmosPass(earth))
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continue
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if(spreadsIntoAdjacent || !locate(/obj/structure/glowshroom) in view(1,earth))
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possibleLocs += earth
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CHECK_TICK
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if(!possibleLocs.len)
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break
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var/turf/newLoc = pick(possibleLocs)
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var/shroomCount = 0 //hacky
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var/placeCount = 1
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for(var/obj/structure/glowshroom/shroom in newLoc)
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shroomCount++
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for(var/wallDir in GLOB.cardinal)
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var/turf/isWall = get_step(newLoc,wallDir)
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if(isWall.density)
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placeCount++
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if(shroomCount >= placeCount)
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continue
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var/obj/structure/glowshroom/child = new type(newLoc, myseed, TRUE)
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child.generation = generation + 1
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shrooms_planted++
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CHECK_TICK
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else
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shrooms_planted++ //if we failed due to generation, don't try to plant one later
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if(shrooms_planted < myseed.yield) //if we didn't get all possible shrooms planted, try again later
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myseed.yield -= shrooms_planted
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addtimer(CALLBACK(src, .proc/Spread), delay)
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/obj/structure/glowshroom/proc/CalcDir(turf/location = loc)
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var/direction = 16
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