TG Buckle Update (#12375)

This commit is contained in:
Fox McCloud
2019-09-22 18:22:57 -07:00
committed by variableundefined
parent 7846268dae
commit c87389a595
60 changed files with 640 additions and 533 deletions
+54 -46
View File
@@ -35,14 +35,20 @@
desc = "A spike for collecting meat from animals."
density = 1
anchored = 1
buckle_lying = 0
can_buckle = 1
buckle_lying = FALSE
can_buckle = TRUE
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/kitchenspike/attack_hand(mob/user)
if(has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
user_unbuckle_mob(L, user)
else
..()
/obj/structure/kitchenspike/attackby(obj/item/grab/G as obj, mob/user as mob)
/obj/structure/kitchenspike/attackby(obj/item/grab/G, mob/user)
if(istype(G, /obj/item/crowbar))
if(!buckled_mob)
if(!has_buckled_mobs())
playsound(loc, G.usesound, 100, 1)
if(do_after(user, 20 * G.toolspeed, target = src))
to_chat(user, "<span class='notice'>You pry the spikes out of the frame.</span>")
@@ -55,11 +61,11 @@
return
if(!istype(G, /obj/item/grab) || !G.affecting)
return
if(buckled_mob)
if(has_buckled_mobs())
to_chat(user, "<span class = 'danger'>The spike already has something on it, finish collecting its meat first!</span>")
else
if(isliving(G.affecting))
if(!buckled_mob)
if(!has_buckled_mobs())
if(do_mob(user, src, 120))
if(spike(G.affecting))
G.affecting.visible_message("<span class='danger'>[user] slams [G.affecting] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
@@ -68,56 +74,50 @@
to_chat(user, "<span class='danger'>You can't use that on the spike!</span>")
return
/obj/structure/kitchenspike/proc/spike(var/mob/living/victim)
/obj/structure/kitchenspike/proc/spike(mob/living/victim)
if(!istype(victim))
return
return FALSE
if(buckled_mob) //to prevent spam/queing up attacks
return 0
if(has_buckled_mobs()) //to prevent spam/queing up attacks
return FALSE
if(victim.buckled)
return 0
var/mob/living/H = victim
return FALSE
playsound(loc, 'sound/effects/splat.ogg', 25, 1)
H.forceMove(loc)
H.emote("scream")
if(ishuman(H))
victim.forceMove(drop_location())
victim.emote("scream")
if(ishuman(victim))
var/mob/living/carbon/human/H = victim
H.add_splatter_floor()
H.adjustBruteLoss(30)
H.buckled = src
H.dir = 2
buckled_mob = H
var/matrix/m180 = matrix()
victim.adjustBruteLoss(30)
victim.setDir(2)
buckle_mob(victim, force = TRUE)
var/matrix/m180 = matrix(victim.transform)
m180.Turn(180)
animate(H, transform = m180, time = 3)
H.pixel_y = H.get_standard_pixel_y_offset(180)
return 1
animate(victim, transform = m180, time = 3)
victim.pixel_y = victim.get_standard_pixel_y_offset(180)
return TRUE
/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking
return
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/carbon/human/user)
if(buckled_mob && buckled_mob.buckled == src)
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
if(buckled_mob)
var/mob/living/M = buckled_mob
if(M != user)
M.visible_message(\
"[user.name] tries to pull [M.name] free of the [src]!",\
"<span class='notice'>[user.name] is trying to pull you off of [src], opening up fresh wounds!</span>",\
M.visible_message("<span class='notice'>[user] tries to pull [M] free of [src]!</span>",\
"<span class='notice'>[user] is trying to pull you off [src], opening up fresh wounds!</span>",\
"<span class='italics'>You hear a squishy wet noise.</span>")
if(!do_after(user, 300, target = src))
if(M && M.buckled)
M.visible_message(\
"[user.name] fails to free [M.name]!",\
"<span class='notice'>[user.name] fails to pull you off of [src].</span>")
M.visible_message("<span class='notice'>[user] fails to free [M]!</span>",\
"<span class='notice'>[user] fails to pull you off of [src].</span>")
return
else
M.visible_message(\
"<span class='warning'>[M.name] struggles to break free from the [src]!</span>",\
"<span class='notice'>You struggle to break free from the [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
M.visible_message("<span class='warning'>[M] struggles to break free from [src]!</span>",\
"<span class='notice'>You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
"<span class='italics'>You hear a wet squishing noise..</span>")
M.adjustBruteLoss(30)
if(!do_after(M, 1200, target = src))
@@ -126,13 +126,21 @@
return
if(!M.buckled)
return
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
visible_message("<span class='danger'>[M] falls free of the [src]!</span>")
unbuckle_mob()
M.emote("scream")
M.AdjustWeakened(10)
release_mob(M)
/obj/structure/kitchenspike/proc/release_mob(mob/living/M)
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
unbuckle_mob(M, force = TRUE)
M.emote("scream")
M.AdjustWeakened(10)
/obj/structure/kitchenspike/Destroy()
if(has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
release_mob(L)
return ..()