Merge pull request #10981 from Kyep/spider_venom

Reworks Giant Spider Venom
This commit is contained in:
variableundefined
2019-03-08 22:28:13 +08:00
committed by GitHub
2 changed files with 13 additions and 21 deletions
@@ -4,22 +4,6 @@
#define MOVING_TO_TARGET 3
#define SPINNING_COCOON 4
/mob/living/simple_animal/hostile/poison
var/poison_per_bite = 5
var/poison_type = "spidertoxin"
/mob/living/simple_animal/hostile/poison/AttackingTarget()
..()
if(isliving(target) && (!client || a_intent == INTENT_HARM))
var/mob/living/L = target
if(L.reagents)
L.reagents.add_reagent("spidertoxin", poison_per_bite)
if(prob(poison_per_bite))
to_chat(L, "<span class='danger'>You feel a tiny prick.</span>")
L.reagents.add_reagent(poison_type, poison_per_bite)
//basic spider mob, these generally guard nests
/mob/living/simple_animal/hostile/poison/giant_spider
name = "giant spider"
@@ -45,12 +29,22 @@
heat_damage_per_tick = 20 //amount of damage applied if animal's body temperature is higher than maxbodytemp
cold_damage_per_tick = 20 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
faction = list("spiders")
var/busy = 0
pass_flags = PASSTABLE
move_to_delay = 6
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
gold_core_spawnable = CHEM_MOB_SPAWN_HOSTILE
var/venom_per_bite = 0 // While the /poison/ type path remains as-is for consistency reasons, we're really talking about venom, not poison.
var/busy = 0
/mob/living/simple_animal/hostile/poison/giant_spider/AttackingTarget()
// This is placed here, NOT on /poison, because the other subtypes of /poison/ already override AttackingTarget() completely, and as such it would do nothing but confuse people there.
..()
if(venom_per_bite > 0 && iscarbon(target) && (!client || a_intent == INTENT_HARM))
var/mob/living/carbon/C = target
var/inject_target = pick("chest", "head")
if(C.can_inject(null, 0, inject_target, 0))
C.reagents.add_reagent("spidertoxin", venom_per_bite)
//nursemaids - these create webs and eggs
/mob/living/simple_animal/hostile/poison/giant_spider/nurse
@@ -64,9 +58,8 @@
health = 40
melee_damage_lower = 5
melee_damage_upper = 10
poison_per_bite = 10
venom_per_bite = 30
var/atom/cocoon_target
poison_type = "ether"
var/fed = 0
//hunters have the most poison and move the fastest, so they can find prey
@@ -79,7 +72,7 @@
health = 120
melee_damage_lower = 10
melee_damage_upper = 20
poison_per_bite = 5
venom_per_bite = 10
move_to_delay = 5
/mob/living/simple_animal/hostile/poison/giant_spider/hunter/handle_automated_action()
@@ -33,7 +33,6 @@ var/global/list/ts_spiderling_list = list()
melee_damage_upper = 20
attacktext = "bites"
attack_sound = 'sound/weapons/bite.ogg'
poison_type = "" // we do not use that silly system.
a_intent = INTENT_HARM
// Movement