mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into motherfucking-delta-station
This commit is contained in:
@@ -30,6 +30,8 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
luminosity = 0
|
||||
mouse_opacity = 0
|
||||
invisibility = INVISIBILITY_LIGHTING
|
||||
var/valid_territory = TRUE //used for cult summoning areas on station zlevel
|
||||
var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
|
||||
var/lightswitch = 1
|
||||
|
||||
var/eject = null
|
||||
@@ -122,6 +124,7 @@ var/list/ghostteleportlocs = list()
|
||||
power_light = 0
|
||||
power_equip = 0
|
||||
power_environ = 0
|
||||
valid_territory = FALSE
|
||||
outdoors = 1
|
||||
ambientsounds = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/traitor.ogg')
|
||||
|
||||
@@ -150,6 +153,7 @@ var/list/ghostteleportlocs = list()
|
||||
/area/shuttle
|
||||
no_teleportlocs = 1
|
||||
requires_power = 0
|
||||
valid_territory = FALSE
|
||||
|
||||
/area/shuttle/arrival
|
||||
name = "\improper Arrival Shuttle"
|
||||
@@ -557,6 +561,7 @@ var/list/ghostteleportlocs = list()
|
||||
name = "\improper Asteroid"
|
||||
icon_state = "asteroid"
|
||||
requires_power = 0
|
||||
valid_territory = FALSE
|
||||
|
||||
/area/asteroid/cave // -- TLE
|
||||
name = "\improper Asteroid - Underground"
|
||||
@@ -884,6 +889,7 @@ var/list/ghostteleportlocs = list()
|
||||
//Maintenance
|
||||
/area/maintenance
|
||||
ambientsounds = list('sound/ambience/ambimaint1.ogg', 'sound/ambience/ambimaint2.ogg', 'sound/ambience/ambimaint3.ogg', 'sound/ambience/ambimaint4.ogg', 'sound/ambience/ambimaint5.ogg')
|
||||
valid_territory = FALSE
|
||||
|
||||
/area/maintenance/atmos_control
|
||||
name = "Atmospherics Maintenance"
|
||||
@@ -1148,6 +1154,7 @@ var/list/ghostteleportlocs = list()
|
||||
/area/crew_quarters/sleep
|
||||
name = "\improper Dormitories"
|
||||
icon_state = "Sleep"
|
||||
valid_territory = FALSE
|
||||
|
||||
/area/crew_quarters/sleep_male
|
||||
name = "\improper Male Dorm"
|
||||
@@ -1399,6 +1406,7 @@ var/list/ghostteleportlocs = list()
|
||||
/area/solar
|
||||
requires_power = 0
|
||||
dynamic_lighting = 0
|
||||
valid_territory = FALSE
|
||||
|
||||
auxport
|
||||
name = "\improper Fore Port Solar Array"
|
||||
@@ -1907,6 +1915,7 @@ area/security/podbay
|
||||
/area/toxins/test_area
|
||||
name = "\improper Toxins Test Area"
|
||||
icon_state = "toxtest"
|
||||
valid_territory = FALSE
|
||||
|
||||
/area/toxins/mixing
|
||||
name = "\improper Toxins Mixing Room"
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
layer = 10
|
||||
uid = ++global_uid
|
||||
all_areas += src
|
||||
map_name = name // Save the initial (the name set in the map) name of the area.
|
||||
|
||||
if(type == /area) // override defaults for space. TODO: make space areas of type /area/space rather than /area
|
||||
requires_power = 1
|
||||
@@ -313,14 +314,15 @@
|
||||
// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
|
||||
if(L && L.client && !L.client.ambience_playing && (L.client.prefs.sound & SOUND_BUZZ)) //split off the white noise from the rest of the ambience because of annoyance complaints - Kluys
|
||||
L.client.ambience_playing = 1
|
||||
L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2)
|
||||
else if(L && L.client && !(L.client.prefs.sound & SOUND_BUZZ)) L.client.ambience_playing = 0
|
||||
L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)
|
||||
else if(L && L.client && !(L.client.prefs.sound & SOUND_BUZZ))
|
||||
L.client.ambience_playing = 0
|
||||
|
||||
if(prob(35) && L && L.client && (L.client.prefs.sound & SOUND_AMBIENCE))
|
||||
var/sound = pick(ambientsounds)
|
||||
|
||||
if(!L.client.played)
|
||||
L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = 1)
|
||||
L << sound(sound, repeat = 0, wait = 0, volume = 25, channel = CHANNEL_AMBIENCE)
|
||||
L.client.played = 1
|
||||
spawn(600) //ewww - this is very very bad
|
||||
if(L.&& L.client)
|
||||
|
||||
Reference in New Issue
Block a user