diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index 9521d8f1912..56b661dbcd2 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -65,7 +65,7 @@ /obj/structure/closet/jcloset name = "custodial closet" desc = "It's a storage unit for janitorial clothes and gear." - closed_door_sprite = "mixed" + icon_state = "janitor" /obj/structure/closet/jcloset/populate_contents() diff --git a/code/game/objects/structures/crates_lockers/closets/secure/cargo_lockers.dm b/code/game/objects/structures/crates_lockers/closets/secure/cargo_lockers.dm index 45b88525f35..4b54b199635 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/cargo_lockers.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/cargo_lockers.dm @@ -80,9 +80,8 @@ /obj/structure/closet/secure_closet/smith name = "smith's locker" req_access = list(ACCESS_SMITH) - icon_state = "cargo" + icon_state = "smith" opened_door_sprite = "cargo" - closed_door_sprite = "smith" /obj/structure/closet/secure_closet/smith/populate_contents() new /obj/item/radio/headset/headset_cargo(src) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering_lockers.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering_lockers.dm index c7a159add47..0ab663b0d95 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering_lockers.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering_lockers.dm @@ -74,8 +74,7 @@ /obj/structure/closet/secure_closet/engineering_personal name = "engineer's locker" req_access = list(ACCESS_ENGINE_EQUIP) - icon_state = "eng" - closed_door_sprite = "eng_secure" + icon_state = "eng_secure" /obj/structure/closet/secure_closet/engineering_personal/populate_contents() if(prob(50)) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security_lockers.dm b/code/game/objects/structures/crates_lockers/closets/secure/security_lockers.dm index 145f42bcfdd..f89e99fd640 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security_lockers.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security_lockers.dm @@ -43,6 +43,7 @@ name = "head of security's locker" req_access = list(ACCESS_HOS) icon_state = "hos" + opened_door_sprite = "sec" /obj/structure/closet/secure_closet/hos/populate_contents() if(prob(50)) @@ -121,8 +122,8 @@ /obj/structure/closet/secure_closet/blueshield name = "blueshield's locker" req_access = list(ACCESS_BLUESHIELD) - icon_state = "hop" - closed_door_sprite = "bs" + icon_state = "bs" + opened_door_sprite = "hop" /obj/structure/closet/secure_closet/blueshield/populate_contents() new /obj/item/storage/backpack/blueshield(src) @@ -142,8 +143,8 @@ /obj/structure/closet/secure_closet/ntrep name = "\improper Nanotrasen Representative's locker" req_access = list(ACCESS_NTREP) - icon_state = "hop" - closed_door_sprite = "ntr" + icon_state = "ntr" + opened_door_sprite = "hop" /obj/structure/closet/secure_closet/ntrep/populate_contents() new /obj/item/book/manual/wiki/faxes(src) @@ -308,7 +309,7 @@ name = "\improper Magistrate's locker" req_access = list(ACCESS_MAGISTRATE) icon_state = "magi" - opened_door_sprite = "chaplain" + opened_door_sprite = "cap" /obj/structure/closet/secure_closet/magistrate/populate_contents() new /obj/item/book/manual/wiki/faxes(src) @@ -325,9 +326,8 @@ /obj/structure/closet/secure_closet/iaa name = "internal affairs locker" req_access = list(ACCESS_INTERNAL_AFFAIRS) - icon_state = "magi" + icon_state = "iaa" opened_door_sprite = "chaplain" - closed_door_sprite = "iaa" /obj/structure/closet/secure_closet/iaa/populate_contents() new /obj/item/book/manual/wiki/faxes(src) diff --git a/icons/obj/closet.dmi b/icons/obj/closet.dmi index 7b23a5c496f..9a1a22a4e42 100644 Binary files a/icons/obj/closet.dmi and b/icons/obj/closet.dmi differ