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Fixed it
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@@ -70,6 +70,9 @@
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/obj/effect/mob_spawn/proc/create(ckey, flavour = TRUE, name)
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var/mob/living/M = new mob_type(get_turf(src)) //living mobs only
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var/mob/living/carbon/human/H = M
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if(H && !H.dna)
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H.Initialize(null)
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if(!random)
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M.real_name = mob_name ? mob_name : M.name
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if(!mob_gender)
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