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Vox Suit Revisions and adds Species Refit+Icon Override handling for Suit Collars
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@@ -1261,13 +1261,25 @@ var/global/list/damage_icon_parts = list()
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//Adds a collar overlay above the helmet layer if the suit has one
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// Suit needs an identically named sprite in icons/mob/collar.dmi
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// For suits with species_fit and sprite_sheets, an identically named sprite needs to exist in a file like this icons/mob/species/[species_name_here]/collar.dmi.
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/mob/living/carbon/human/proc/update_collar(var/update_icons=1)
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var/icon/C = new('icons/mob/collar.dmi')
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var/image/standing = null
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if(wear_suit)
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if(wear_suit.icon_state in C.IconStates())
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standing = image("icon" = C, "icon_state" = "[wear_suit.icon_state]")
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if(wear_suit.icon_override)
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var/icon_path = "[wear_suit.icon_override]"
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icon_path = "[copytext(icon_path, 1, findtext(icon_path, "/suit.dmi"))]/collar.dmi" //If this file doesn't exist, the end result is that COLLAR_LAYER will be unchanged (empty) so there won't be an issue.
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var/icon/icon_file = new(icon_path)
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standing = image("icon" = icon_file, "icon_state" = "[wear_suit.icon_state]")
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else if(wear_suit.sprite_sheets && wear_suit.sprite_sheets[species.name])
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var/icon_path = "[wear_suit.sprite_sheets[species.name]]"
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icon_path = "[copytext(icon_path, 1, findtext(icon_path, "/suit.dmi"))]/collar.dmi" //If this file doesn't exist, the end result is that COLLAR_LAYER will be unchanged (empty) so there won't be an issue.
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var/icon/icon_file = new(icon_path)
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standing = image("icon" = icon_file, "icon_state" = "[wear_suit.icon_state]")
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else
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if(wear_suit.icon_state in C.IconStates())
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standing = image("icon" = C, "icon_state" = "[wear_suit.icon_state]")
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overlays_standing[COLLAR_LAYER] = standing
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