Syndi Bundle Rework (#19352)

* Syndi Bundle Rework

* Revised bundles based on feedback

* Reworked operative into grenadier

* Corrected payday value
This commit is contained in:
AzuleUtama
2022-10-26 00:19:56 +01:00
committed by GitHub
parent f9aa949d8f
commit c8edc8c240
6 changed files with 98 additions and 64 deletions
@@ -25,16 +25,6 @@
desc = "Syndicate flavoured sniper rifle, it packs quite a punch, a punch to your face."
origin_tech = "combat=7;syndicate=6"
/obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator
name = "syndicate penetrator sniper rifle"
/obj/item/gun/projectile/automatic/sniper_rifle/syndicate/penetrator/Initialize(mapload)
. = ..()
desc += " It comes loaded with a penetrator magazine, but can use different magazines."
QDEL_NULL(magazine)
magazine = new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
/obj/item/gun/projectile/automatic/sniper_rifle/update_icon_state()
if(magazine)
icon_state = "sniper-mag"
@@ -88,6 +88,11 @@
uses = 1
starting_organ = /obj/item/organ/internal/cyberimp/arm/gun/laser
/obj/item/autosurgeon/organ/syndicate/meson_eyes
desc = "A single use autosurgeon that contains a pair of cybernetic meson eyes. A screwdriver can be used to remove it, but implants can't be placed back in."
uses = 1
starting_organ = /obj/item/organ/internal/eyes/cybernetic/meson
/obj/item/autosurgeon/organ/syndicate/thermal_eyes
starting_organ = /obj/item/organ/internal/eyes/cybernetic/thermals/hardened