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Adds Leather to Biogenerator (#12514)
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@@ -123,29 +123,13 @@
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build_path = /obj/item/stack/sheet/cardboard
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category = list("initial", "Organic Materials")
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/datum/design/wallet
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name = "Wallet"
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id = "wallet"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 100)
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build_path = /obj/item/storage/wallet
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category = list("initial","Leather and Cloth")
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/datum/design/botany_gloves
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name = "Botanical gloves"
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id = "botany_gloves"
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/datum/design/leather
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name = "Sheet of Leather"
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id = "leather"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 150)
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build_path = /obj/item/clothing/gloves/botanic_leather
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category = list("initial","Leather and Cloth")
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/datum/design/toolbelt
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name = "Utility Belt"
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id = "toolbelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/utility
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category = list("initial","Leather and Cloth")
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build_path = /obj/item/stack/sheet/leather
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category = list("initial", "Organic Materials")
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/datum/design/hydrobelt
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name = "Botanist belt"
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@@ -179,14 +163,6 @@
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build_path = /obj/item/storage/belt/janitor
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category = list("initial","Leather and Cloth")
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/datum/design/bandolier
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name = "Bandolier belt"
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id = "bandolier"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/bandolier
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category = list("initial","Leather and Cloth")
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/datum/design/s_holster
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name = "Shoulder holster"
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id = "s_holster"
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@@ -195,34 +171,10 @@
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build_path = /obj/item/clothing/accessory/holster
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category = list("initial","Leather and Cloth")
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/datum/design/leather_satchel
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name = "Leather satchel"
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id = "leather_satchel"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 400)
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build_path = /obj/item/storage/backpack/satchel
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category = list("initial","Leather and Cloth")
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/datum/design/leather_jacket
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name = "Leather jacket"
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id = "leather_jacket"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 500)
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build_path = /obj/item/clothing/suit/jacket/leather
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category = list("initial","Leather and Cloth")
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/datum/design/leather_overcoat
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name = "Leather overcoat"
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id = "leather_overcoat"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 1000)
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build_path = /obj/item/clothing/suit/jacket/leather/overcoat
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category = list("initial","Leather and Cloth")
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/datum/design/rice_hat
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name = "Rice hat"
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id = "rice_hat"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/clothing/head/rice_hat
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category = list("initial","Leather and Cloth")
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category = list("initial","Leather and Cloth")
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