From c8f868669cf256bf145d3a1053f3423564bcbc3c Mon Sep 17 00:00:00 2001 From: Loganbacca Date: Sat, 1 Feb 2014 13:30:18 +1300 Subject: [PATCH] Tail rendering fix Spotted this while working on collars code Moved tail layer before hand layers, so tails don't render over held items --- code/modules/mob/living/carbon/human/update_icons.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 452c461a785..c1842a6eed3 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -116,9 +116,9 @@ Please contact me on #coderbus IRC. ~Carn x #define COLLAR_LAYER 17 #define HANDCUFF_LAYER 18 #define LEGCUFF_LAYER 19 -#define L_HAND_LAYER 20 -#define R_HAND_LAYER 21 -#define TAIL_LAYER 22 //bs12 specific. this hack is probably gonna come back to haunt me +#define TAIL_LAYER 20 //bs12 specific. this hack is probably gonna come back to haunt me +#define L_HAND_LAYER 21 +#define R_HAND_LAYER 22 #define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system #define FIRE_LAYER 24 //If you're on fire #define TOTAL_LAYERS 24