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https://github.com/ParadiseSS13/Paradise.git
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TG: Blob ending number of blobs is now a var.
The nuke now properly checks to see if its on the station when it explodes and most of the derp var has been removed from the bomb code. r2913
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@@ -12,6 +12,8 @@ var
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 10
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var/const/waittime_l = 1800 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 3600 //upper bound on time before intercept arrives (in tenths of seconds)
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@@ -26,6 +28,9 @@ var
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autoexpand = 0
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expanding = 0
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blobnukecount = 500
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blobwincount = 700
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announce()
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world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
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@@ -114,11 +119,11 @@ var
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return
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if (2)
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if((blobs.len > 500) && (declared == 1))
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if((blobs.len > blobnukecount) && (declared == 1))
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command_alert("Uncontrolled spread of the biohazard onboard the station. We have issued directive 7-12 for [station_name()]. Any living Heads of Staff are ordered to enact directive 7-12 at any cost, a print out with detailed instructions has been sent to your communications computers.", "Biohazard Alert")
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send_intercept(2)
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declared = 2
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if(blobs.len > 700)//This needs work
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if(blobs.len > blobwincount)//This needs work
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stage = 3
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return
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@@ -17,7 +17,7 @@
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var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
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var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
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var/derp = 0 //Used for tracking if the syndies actually haul the nuke to the station
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var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
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var/herp = 0 //Used for tracking if the syndies got the shuttle off of the z-level
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//It is so hillarious so I wont rename those two variables --rastaf0
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@@ -222,6 +222,7 @@
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/datum/game_mode/proc/equip_syndicate(mob/living/carbon/human/synd_mob,radio_freq)
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset/nuclear(synd_mob)
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synd_mob.equip_if_possible(R, synd_mob.slot_ears)
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synd_mob.equip_if_possible(new /obj/item/clothing/under/syndicate(synd_mob), synd_mob.slot_w_uniform)
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synd_mob.equip_if_possible(new /obj/item/clothing/shoes/black(synd_mob), synd_mob.slot_shoes)
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synd_mob.equip_if_possible(new /obj/item/clothing/suit/armor/vest(synd_mob), synd_mob.slot_wear_suit)
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@@ -236,7 +237,6 @@
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var/obj/item/weapon/implant/dexplosive/E = new/obj/item/weapon/implant/dexplosive(synd_mob)
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E.imp_in = synd_mob
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E.implanted = 1
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return 1
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@@ -281,12 +281,12 @@
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world << "<FONT size = 3><B>Total Annihilation</B></FONT>"
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world << "<B>[syndicate_name()] operatives destroyed [station_name()] but did not leave the area in time and got caught in the explosion.</B> Next time, don't lose the disk!"
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else if (!disk_rescued && !station_was_nuked && derp && !herp)
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && !herp)
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feedback_set_details("round_end_result","halfwin - blew wrong station")
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world << "<FONT size = 3><B>Crew Minor Victory</B></FONT>"
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world << "<B>[syndicate_name()] operatives secured the authentication disk but blew up something that wasn't [station_name()].</B> Next time, don't lose the disk!"
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else if (!disk_rescued && !station_was_nuked && derp && herp)
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else if (!disk_rescued && !station_was_nuked && nuke_off_station && herp)
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feedback_set_details("round_end_result","halfwin - blew wrong station - did not evacuate in time")
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world << "<FONT size = 3><B>[syndicate_name()] operatives have earned Darwin Award!</B></FONT>"
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world << "<B>[syndicate_name()] operatives blew up something that wasn't [station_name()] and got caught in the explosion.</B> Next time, don't lose the disk!"
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@@ -183,26 +183,25 @@
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var/derp = 0
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for (var/turf/T in range(1,src))
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if (!is_type_in_list(T.loc, the_station_areas))
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derp = 1
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break
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var/off_station = 0
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var/area/A = get_area(src.loc)
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if(A && (istype(A,/area/syndicate_station) || A.type == "/area"))
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off_station = 1
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if (ticker && ticker.mode && ticker.mode.name == "nuclear emergency")
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ticker.mode:herp = syndicate_station_at_station
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ticker.mode:derp = derp
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ticker.mode:nuke_off_station = off_station
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for(var/mob/M in world)
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if(M.client)
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spawn(0)
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M.client.station_explosion_cinematic(derp)
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M.client.station_explosion_cinematic(off_station)
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sleep(110)
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if (ticker && ticker.mode)
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ticker.mode.explosion_in_progress = 0
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if(ticker.mode.name == "nuclear emergency")
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ticker.mode:nukes_left --
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ticker.mode.station_was_nuked = (derp==0)
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ticker.mode.station_was_nuked = (off_station==0)
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else
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world << "<B>The station was destoyed by the nuclear blast!</B>"
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@@ -1001,7 +1001,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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if(ticker)
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switch(ticker.mode.name)
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if("nuclear emergency")
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if (!derp) boom.icon_state = "loss_nuke"
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if(!derp) boom.icon_state = "loss_nuke"
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else boom.icon_state = "loss_nuke2"
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if("malfunction")
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boom.icon_state = "loss_malf"
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