diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm
index a4e9739868d..f62582367ad 100644
--- a/code/game/objects/buckling.dm
+++ b/code/game/objects/buckling.dm
@@ -31,7 +31,7 @@
//procs that handle the actual buckling and unbuckling
/atom/movable/proc/buckle_mob(mob/living/M)
- if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
+ if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
return 0
if (isslime(M) || isAI(M))
@@ -83,6 +83,7 @@
"[user] buckles [M] to [src]!",\
"[user] buckles you to [src]!",\
"You hear metal clanking.")
+ return 1
/atom/movable/proc/user_unbuckle_mob(mob/user)
var/mob/living/M = unbuckle_mob()