diff --git a/code/game/machinery/poolcontroller.dm b/code/game/machinery/poolcontroller.dm
index 4fff66a43e7..17fae9df6f6 100644
--- a/code/game/machinery/poolcontroller.dm
+++ b/code/game/machinery/poolcontroller.dm
@@ -62,7 +62,7 @@
continue
handleTemp(M) //handles pool temp effects on the swimmers
if(ishuman(M)) //Only human types will drown, to keep things simple for non-human mobs that live in the water
- handleDrowning(M)
+ handleDrowning(M)
/obj/machinery/poolcontroller/proc/cleanPool()
for(var/obj/effect/decal/cleanable/decal in decalinpool) //Cleans up cleanable decals like blood and such
@@ -79,11 +79,11 @@
to_chat(M, "The water is searing hot!")
if(WARM) //Warm the mob.
- if(prob(50)) //inform the mob of warm water half the time
+ if(prob(5)) //inform the mob of warm water occasionally
to_chat(M, "The water is quite warm.")//Inform the mob it's warm water.
if(COOL) //Cool the mob.
- if(prob(50)) //inform the mob of cold water half the time
+ if(prob(5)) //inform the mob of cold water occasionally
to_chat(M, "The water is chilly.")//Inform the mob it's chilly water.
if(FRIGID) //YOU'RE AS COLD AS ICE