diff --git a/code/game/machinery/poolcontroller.dm b/code/game/machinery/poolcontroller.dm index 4fff66a43e7..17fae9df6f6 100644 --- a/code/game/machinery/poolcontroller.dm +++ b/code/game/machinery/poolcontroller.dm @@ -62,7 +62,7 @@ continue handleTemp(M) //handles pool temp effects on the swimmers if(ishuman(M)) //Only human types will drown, to keep things simple for non-human mobs that live in the water - handleDrowning(M) + handleDrowning(M) /obj/machinery/poolcontroller/proc/cleanPool() for(var/obj/effect/decal/cleanable/decal in decalinpool) //Cleans up cleanable decals like blood and such @@ -79,11 +79,11 @@ to_chat(M, "The water is searing hot!") if(WARM) //Warm the mob. - if(prob(50)) //inform the mob of warm water half the time + if(prob(5)) //inform the mob of warm water occasionally to_chat(M, "The water is quite warm.")//Inform the mob it's warm water. if(COOL) //Cool the mob. - if(prob(50)) //inform the mob of cold water half the time + if(prob(5)) //inform the mob of cold water occasionally to_chat(M, "The water is chilly.")//Inform the mob it's chilly water. if(FRIGID) //YOU'RE AS COLD AS ICE