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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 11:05:03 +01:00
global lists global defined
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@@ -208,7 +208,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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usr.show_message(t, 1)
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feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(var/mob/M in mob_list)
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/client/proc/cmd_admin_robotize(var/mob/M in GLOB.mob_list)
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set category = "Event"
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set name = "Make Robot"
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@@ -226,7 +226,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
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/client/proc/cmd_admin_animalize(var/mob/M in GLOB.mob_list)
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set category = "Event"
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set name = "Make Simple Animal"
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@@ -250,7 +250,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.Animalize()
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/client/proc/makepAI(var/turf/T in mob_list)
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/client/proc/makepAI(var/turf/T in GLOB.mob_list)
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set category = "Event"
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set name = "Make pAI"
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set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
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@@ -259,7 +259,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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return
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var/list/available = list()
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for(var/mob/C in mob_list)
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for(var/mob/C in GLOB.mob_list)
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if(C.key)
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available.Add(C)
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
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@@ -286,7 +286,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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paiController.pai_candidates.Remove(candidate)
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feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_alienize(var/mob/M in mob_list)
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/client/proc/cmd_admin_alienize(var/mob/M in GLOB.mob_list)
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set category = "Event"
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set name = "Make Alien"
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@@ -306,7 +306,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_slimeize(var/mob/M in mob_list)
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/client/proc/cmd_admin_slimeize(var/mob/M in GLOB.mob_list)
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set category = "Event"
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set name = "Make slime"
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@@ -326,7 +326,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_super(var/mob/M in mob_list)
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/client/proc/cmd_admin_super(var/mob/M in GLOB.mob_list)
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set category = "Event"
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set name = "Make Superhero"
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@@ -337,8 +337,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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alert("Wait until the game starts")
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return
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if(ishuman(M))
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var/type = input("Pick the Superhero","Superhero") as null|anything in all_superheroes
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var/datum/superheroes/S = all_superheroes[type]
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var/type = input("Pick the Superhero","Superhero") as null|anything in GLOB.all_superheroes
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var/datum/superheroes/S = GLOB.all_superheroes[type]
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if(S)
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S.create(M)
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log_admin("[key_name(src)] has turned [M.key] into a Superhero.")
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@@ -377,7 +377,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(confirm != "Yes")
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return
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for(var/I in singularities)
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for(var/I in GLOB.singularities)
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var/obj/singularity/S = I
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if(!is_level_reachable(S.z))
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continue
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@@ -398,7 +398,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0)
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feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_grantfullaccess(var/mob/M in mob_list)
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/client/proc/cmd_admin_grantfullaccess(var/mob/M in GLOB.mob_list)
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set category = "Admin"
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set name = "Grant Full Access"
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@@ -432,7 +432,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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log_admin("[key_name(src)] has granted [M.key] full access.")
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message_admins("<span class='notice'>[key_name_admin(usr)] has granted [M.key] full access.</span>", 1)
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/client/proc/cmd_assume_direct_control(var/mob/M in mob_list)
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/client/proc/cmd_assume_direct_control(var/mob/M in GLOB.mob_list)
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set category = "Admin"
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set name = "Assume direct control"
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set desc = "Direct intervention"
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@@ -569,7 +569,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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for(var/areatype in areas_without_camera)
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to_chat(world, "* [areatype]")
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/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in mob_list)
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/client/proc/cmd_admin_dress(var/mob/living/carbon/human/M in GLOB.mob_list)
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set category = "Event"
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set name = "Select equipment"
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@@ -691,11 +691,11 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
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return
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for(var/obj/machinery/power/emitter/E in machines)
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for(var/obj/machinery/power/emitter/E in GLOB.machines)
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if(E.anchored)
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E.active = 1
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for(var/obj/machinery/field/generator/F in machines)
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for(var/obj/machinery/field/generator/F in GLOB.machines)
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if(F.active == 0)
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F.active = 1
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F.state = 2
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@@ -706,13 +706,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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F.update_icon()
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spawn(30)
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for(var/obj/machinery/the_singularitygen/G in machines)
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for(var/obj/machinery/the_singularitygen/G in GLOB.machines)
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if(G.anchored)
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var/obj/singularity/S = new /obj/singularity(get_turf(G))
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S.energy = 800
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break
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for(var/obj/machinery/power/rad_collector/Rad in machines)
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for(var/obj/machinery/power/rad_collector/Rad in GLOB.machines)
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if(Rad.anchored)
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if(!Rad.P)
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var/obj/item/tank/plasma/Plasma = new/obj/item/tank/plasma(Rad)
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@@ -724,7 +724,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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if(!Rad.active)
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Rad.toggle_power()
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for(var/obj/machinery/power/smes/SMES in machines)
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for(var/obj/machinery/power/smes/SMES in GLOB.machines)
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if(SMES.anchored)
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SMES.input_attempt = 1
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@@ -738,21 +738,21 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Silicons","Clients","Respawnable Mobs"))
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if("Players")
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to_chat(usr, jointext(player_list,","))
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to_chat(usr, jointext(GLOB.player_list,","))
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if("Admins")
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to_chat(usr, jointext(admins,","))
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to_chat(usr, jointext(GLOB.admins,","))
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if("Mobs")
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to_chat(usr, jointext(mob_list,","))
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to_chat(usr, jointext(GLOB.mob_list,","))
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if("Living Mobs")
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to_chat(usr, jointext(living_mob_list,","))
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to_chat(usr, jointext(GLOB.living_mob_list,","))
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if("Dead Mobs")
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to_chat(usr, jointext(dead_mob_list,","))
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to_chat(usr, jointext(GLOB.dead_mob_list,","))
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if("Silicons")
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to_chat(usr, jointext(silicon_mob_list,","))
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to_chat(usr, jointext(GLOB.silicon_mob_list,","))
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if("Clients")
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to_chat(usr, jointext(clients,","))
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to_chat(usr, jointext(GLOB.clients,","))
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if("Respawnable Mobs")
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to_chat(usr, jointext(respawnable_list,","))
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to_chat(usr, jointext(GLOB.respawnable_list,","))
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/client/proc/cmd_display_del_log()
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set category = "Debug"
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@@ -866,7 +866,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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return
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var/list/names = list()
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for(var/i in ruin_landmarks)
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for(var/i in GLOB.ruin_landmarks)
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var/obj/effect/landmark/ruin/ruin_landmark = i
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var/datum/map_template/ruin/template = ruin_landmark.ruin_template
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