global lists global defined

This commit is contained in:
Desolate
2018-10-02 15:52:46 -05:00
parent c47df961d9
commit c974e29a3c
385 changed files with 1403 additions and 1403 deletions
+11 -11
View File
@@ -25,9 +25,9 @@
/datum/language/proc/get_random_name(gender, name_count=2, syllable_count=4)
if(!syllables || !syllables.len || english_names)
if(gender==FEMALE)
return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
return capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
else
return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
return capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
var/full_name = ""
var/new_name = ""
@@ -105,7 +105,7 @@
speaker_mask = speaker.name
var/msg = "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> [format_message(message, get_spoken_verb(message))]</span></i>"
for(var/mob/player in player_list)
for(var/mob/player in GLOB.player_list)
if(istype(player,/mob/dead) && follow)
var/msg_dead = "<i><span class='game say'>[name], <span class='name'>[speaker_mask]</span> ([ghost_follow_link(speaker, ghost=player)]) [format_message(message, get_spoken_verb(message))]</span></i>"
to_chat(player, msg_dead)
@@ -232,7 +232,7 @@
while(i <= sounds)
i++
newname += pick(vox_name_syllables)
newname += pick(GLOB.vox_name_syllables)
return capitalize(newname)
/datum/language/diona
@@ -267,7 +267,7 @@
if(prob(70))
new_name = "[pick(list("PBU","HIU","SINA","ARMA","OSI"))]-[rand(100, 999)]"
else
new_name = pick(ai_names)
new_name = pick(GLOB.ai_names)
return new_name
/datum/language/kidan
@@ -567,12 +567,12 @@
var/message_start = "<i><span class='game say'>[name], <span class='name'>[speaker.name]</span>"
var/message_body = "<span class='message'>[speaker.say_quote(message)],</i><span class='robot'>\"[message]\"</span></span></span>"
for(var/mob/M in dead_mob_list)
for(var/mob/M in GLOB.dead_mob_list)
if(!isnewplayer(M) && !isbrain(M))
var/message_start_dead = "<i><span class='game say'>[name], <span class='name'>[speaker.name] ([ghost_follow_link(speaker, ghost=M)])</span>"
M.show_message("[message_start_dead] [message_body]", 2)
for(var/mob/living/S in living_mob_list)
for(var/mob/living/S in GLOB.living_mob_list)
if(drone_only && !istype(S,/mob/living/silicon/robot/drone))
continue
else if(isAI(S))
@@ -627,7 +627,7 @@
// Language handling.
/mob/proc/add_language(language)
var/datum/language/new_language = all_languages[language]
var/datum/language/new_language = GLOB.all_languages[language]
if(!istype(new_language) || new_language in languages)
return FALSE
@@ -636,12 +636,12 @@
return TRUE
/mob/proc/remove_language(rem_language)
var/datum/language/L = all_languages[rem_language]
var/datum/language/L = GLOB.all_languages[rem_language]
. = (L in languages)
languages.Remove(L)
/mob/living/remove_language(rem_language)
var/datum/language/L = all_languages[rem_language]
var/datum/language/L = GLOB.all_languages[rem_language]
if(default_language == L)
default_language = null
return ..()
@@ -686,7 +686,7 @@
if(href_list["default_lang"] == "reset")
set_default_language(null)
else
var/datum/language/L = all_languages[href_list["default_lang"]]
var/datum/language/L = GLOB.all_languages[href_list["default_lang"]]
if(L)
set_default_language(L)
check_languages()