global lists global defined

This commit is contained in:
Desolate
2018-10-02 15:52:46 -05:00
parent c47df961d9
commit c974e29a3c
385 changed files with 1403 additions and 1403 deletions

View File

@@ -60,7 +60,7 @@
/obj/machinery/atmospherics/unary/vent_pump/New()
..()
all_vent_pumps += src
GLOB.all_vent_pumps += src
icon = null
initial_loc = get_area(loc)
area_uid = initial_loc.uid
@@ -429,7 +429,7 @@
return ..()
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
all_vent_pumps -= src
GLOB.all_vent_pumps -= src
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag

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@@ -38,7 +38,7 @@
if(config.log_debug)
WRITE_LOG(GLOB.world_game_log, "DEBUG: [text][log_end]")
for(var/client/C in admins)
for(var/client/C in GLOB.admins)
if(check_rights(R_DEBUG, 0, C.mob) && (C.prefs.toggles & CHAT_DEBUGLOGS))
to_chat(C, "DEBUG: [text]")

View File

@@ -203,7 +203,7 @@
// Try to find all the players who can hear the message
for(var/A in player_list + hear_radio_list)
for(var/A in GLOB.player_list + GLOB.hear_radio_list)
var/mob/M = A
if(M)
var/turf/ear = get_turf(M)
@@ -274,7 +274,7 @@
break
/proc/get_mob_by_key(var/key)
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(M.ckey == lowertext(key))
return M
return null
@@ -284,7 +284,7 @@
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!candidates.len && afk_bracket < 6000)
for(var/mob/dead/observer/G in player_list)
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
if(!G.client.is_afk(afk_bracket) && (be_special_type in G.client.prefs.be_special))
@@ -300,7 +300,7 @@
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!candidates.len && afk_bracket < 6000)
for(var/mob/dead/observer/G in player_list)
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
if(!G.client.is_afk(afk_bracket) && (be_special_type in G.client.prefs.be_special))
@@ -321,7 +321,7 @@
/proc/Show2Group4Delay(obj/O, list/group, delay=0)
if(!isobj(O)) return
if(!group) group = clients
if(!group) group = GLOB.clients
for(var/client/C in group)
C.screen += O
if(delay)
@@ -339,8 +339,8 @@
/proc/get_active_player_count()
// Get active players who are playing in the round
var/active_players = 0
for(var/i = 1; i <= player_list.len; i++)
var/mob/M = player_list[i]
for(var/i = 1; i <= GLOB.player_list.len; i++)
var/mob/M = GLOB.player_list[i]
if(M && M.client)
if(istype(M, /mob/new_player)) // exclude people in the lobby
continue
@@ -390,7 +390,7 @@
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
/proc/mobs_in_area(var/area/the_area, var/client_needed=0, var/moblist=mob_list)
/proc/mobs_in_area(var/area/the_area, var/client_needed=0, var/moblist=GLOB.mob_list)
var/list/mobs_found[0]
var/area/our_area = get_area_master(the_area)
for(var/mob/M in moblist)
@@ -403,7 +403,7 @@
/proc/alone_in_area(var/area/the_area, var/mob/must_be_alone, var/check_type = /mob/living/carbon)
var/area/our_area = get_area_master(the_area)
for(var/C in living_mob_list)
for(var/C in GLOB.living_mob_list)
if(!istype(C, check_type))
continue
if(C == must_be_alone)
@@ -442,7 +442,7 @@ proc/pollCandidates(Question, be_special_type, antag_age_check = 0, poll_time =
if(!Question)
Question = "Would you like to be a special role?"
for(var/mob/dead/observer/G in (ignore_respawnability ? player_list : respawnable_list))
for(var/mob/dead/observer/G in (ignore_respawnability ? GLOB.player_list : GLOB.respawnable_list))
if(!G.key || !G.client)
continue
if(be_special_type)

View File

@@ -5,38 +5,38 @@
/proc/makeDatumRefLists()
//markings
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, marking_styles_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.marking_styles_list)
//head accessory
init_sprite_accessory_subtypes(/datum/sprite_accessory/head_accessory, head_accessory_styles_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/head_accessory, GLOB.head_accessory_styles_list)
//hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, hair_styles_public_list, hair_styles_male_list, hair_styles_female_list, hair_styles_full_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, GLOB.hair_styles_public_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list, GLOB.hair_styles_full_list)
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, facial_hair_styles_list, facial_hair_styles_male_list, facial_hair_styles_female_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, underwear_list, underwear_m, underwear_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, undershirt_list, undershirt_m, undershirt_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, socks_list, socks_m, socks_f)
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list, GLOB.socks_m, GLOB.socks_f)
//alt heads
init_sprite_accessory_subtypes(/datum/sprite_accessory/alt_heads, alt_heads_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/alt_heads, GLOB.alt_heads_list)
init_subtypes(/datum/surgery_step, surgery_steps)
init_subtypes(/datum/surgery_step, GLOB.surgery_steps)
for(var/path in (subtypesof(/datum/surgery)))
surgeries_list += new path()
GLOB.surgeries_list += new path()
init_datum_subtypes(/datum/job, joblist, list(/datum/job/ai, /datum/job/cyborg), "title")
init_datum_subtypes(/datum/superheroes, all_superheroes, null, "name")
init_datum_subtypes(/datum/nations, all_nations, null, "default_name")
init_datum_subtypes(/datum/language, all_languages, null, "name")
init_datum_subtypes(/datum/job, GLOB.joblist, list(/datum/job/ai, /datum/job/cyborg), "title")
init_datum_subtypes(/datum/superheroes, GLOB.all_superheroes, null, "name")
init_datum_subtypes(/datum/nations, GLOB.all_nations, null, "default_name")
init_datum_subtypes(/datum/language, GLOB.all_languages, null, "name")
for(var/language_name in all_languages)
var/datum/language/L = all_languages[language_name]
for(var/language_name in GLOB.all_languages)
var/datum/language/L = GLOB.all_languages[language_name]
if(!(L.flags & NONGLOBAL))
language_keys[":[lowertext(L.key)]"] = L
language_keys[".[lowertext(L.key)]"] = L
language_keys["#[lowertext(L.key)]"] = L
GLOB.language_keys[":[lowertext(L.key)]"] = L
GLOB.language_keys[".[lowertext(L.key)]"] = L
GLOB.language_keys["#[lowertext(L.key)]"] = L
var/rkey = 0
for(var/spath in subtypesof(/datum/species))
@@ -45,9 +45,9 @@
GLOB.all_species[S.name] = S
if(IS_WHITELISTED in S.species_traits)
whitelisted_species += S.name
GLOB.whitelisted_species += S.name
init_subtypes(/datum/crafting_recipe, crafting_recipes)
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
//Pipe list building
init_subtypes(/datum/pipes, GLOB.construction_pipe_list)
@@ -60,10 +60,10 @@
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for(var/reaction in chemical_reactions_list)
. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
if(islist(chemical_reactions_list[reaction]))
var/list/L = chemical_reactions_list[reaction]
for(var/reaction in GLOB.chemical_reactions_list)
. += "GLOB.chemical_reactions_list\[\"[reaction]\"\] = \"[GLOB.chemical_reactions_list[reaction]]\"\n"
if(islist(GLOB.chemical_reactions_list[reaction]))
var/list/L = GLOB.chemical_reactions_list[reaction]
for(var/t in L)
. += " has: [t]\n"
to_chat(world, .)

View File

@@ -13,25 +13,25 @@ proc/GetOppositeDir(var/dir)
proc/random_underwear(gender, species = "Human")
var/list/pick_list = list()
switch(gender)
if(MALE) pick_list = underwear_m
if(FEMALE) pick_list = underwear_f
else pick_list = underwear_list
if(MALE) pick_list = GLOB.underwear_m
if(FEMALE) pick_list = GLOB.underwear_f
else pick_list = GLOB.underwear_list
return pick_species_allowed_underwear(pick_list, species)
proc/random_undershirt(gender, species = "Human")
var/list/pick_list = list()
switch(gender)
if(MALE) pick_list = undershirt_m
if(FEMALE) pick_list = undershirt_f
else pick_list = undershirt_list
if(MALE) pick_list = GLOB.undershirt_m
if(FEMALE) pick_list = GLOB.undershirt_f
else pick_list = GLOB.undershirt_list
return pick_species_allowed_underwear(pick_list, species)
proc/random_socks(gender, species = "Human")
var/list/pick_list = list()
switch(gender)
if(MALE) pick_list = socks_m
if(FEMALE) pick_list = socks_f
else pick_list = socks_list
if(MALE) pick_list = GLOB.socks_m
if(FEMALE) pick_list = GLOB.socks_f
else pick_list = GLOB.socks_list
return pick_species_allowed_underwear(pick_list, species)
proc/pick_species_allowed_underwear(list/all_picks, species)
@@ -49,8 +49,8 @@ proc/pick_species_allowed_underwear(list/all_picks, species)
proc/random_hair_style(var/gender, species = "Human", var/datum/robolimb/robohead)
var/h_style = "Bald"
var/list/valid_hairstyles = list()
for(var/hairstyle in hair_styles_public_list)
var/datum/sprite_accessory/S = hair_styles_public_list[hairstyle]
for(var/hairstyle in GLOB.hair_styles_public_list)
var/datum/sprite_accessory/S = GLOB.hair_styles_public_list[hairstyle]
if(hairstyle == "Bald") //Just in case.
valid_hairstyles += hairstyle
@@ -78,8 +78,8 @@ proc/random_hair_style(var/gender, species = "Human", var/datum/robolimb/robohea
proc/random_facial_hair_style(var/gender, species = "Human", var/datum/robolimb/robohead)
var/f_style = "Shaved"
var/list/valid_facial_hairstyles = list()
for(var/facialhairstyle in facial_hair_styles_list)
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
for(var/facialhairstyle in GLOB.facial_hair_styles_list)
var/datum/sprite_accessory/S = GLOB.facial_hair_styles_list[facialhairstyle]
if(facialhairstyle == "Shaved") //Just in case.
valid_facial_hairstyles += facialhairstyle
@@ -107,8 +107,8 @@ proc/random_facial_hair_style(var/gender, species = "Human", var/datum/robolimb/
proc/random_head_accessory(species = "Human")
var/ha_style = "None"
var/list/valid_head_accessories = list()
for(var/head_accessory in head_accessory_styles_list)
var/datum/sprite_accessory/S = head_accessory_styles_list[head_accessory]
for(var/head_accessory in GLOB.head_accessory_styles_list)
var/datum/sprite_accessory/S = GLOB.head_accessory_styles_list[head_accessory]
if(!(species in S.species_allowed))
continue
@@ -122,8 +122,8 @@ proc/random_head_accessory(species = "Human")
proc/random_marking_style(var/location = "body", species = "Human", var/datum/robolimb/robohead, var/body_accessory, var/alt_head)
var/m_style = "None"
var/list/valid_markings = list()
for(var/marking in marking_styles_list)
var/datum/sprite_accessory/body_markings/S = marking_styles_list[marking]
for(var/marking in GLOB.marking_styles_list)
var/datum/sprite_accessory/body_markings/S = GLOB.marking_styles_list[marking]
if(S.name == "None")
valid_markings += marking
continue
@@ -139,7 +139,7 @@ proc/random_marking_style(var/location = "body", species = "Human", var/datum/ro
if(!S.tails_allowed || !(body_accessory in S.tails_allowed))
continue
if(location == "head")
var/datum/sprite_accessory/body_markings/head/M = marking_styles_list[S.name]
var/datum/sprite_accessory/body_markings/head/M = GLOB.marking_styles_list[S.name]
if(species == "Machine")//If the user is a species that can have a robotic head...
if(!robohead)
robohead = all_robolimbs["Morpheus Cyberkinetics"]
@@ -182,9 +182,9 @@ proc/random_name(gender, species = "Human")
if(!current_species || current_species.name == "Human")
if(gender==FEMALE)
return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
return capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
else
return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
return capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
else
return current_species.get_random_name(gender)
@@ -489,7 +489,7 @@ This is always put in the attack log.
LogMouseMacro(".mouse", params)
/proc/update_all_mob_security_hud()
for(var/mob/living/carbon/human/H in mob_list)
for(var/mob/living/carbon/human/H in GLOB.mob_list)
H.sec_hud_set_security_status()
/proc/getviewsize(view)

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@@ -164,11 +164,11 @@ var/syndicate_code_response//Code response for traitors.
if(names.len&&prob(70))
code_phrase += pick(names)
else
code_phrase += pick(pick(first_names_male,first_names_female))
code_phrase += pick(pick(GLOB.first_names_male,GLOB.first_names_female))
code_phrase += " "
code_phrase += pick(last_names)
code_phrase += pick(GLOB.last_names)
if(2)
code_phrase += pick(joblist)//Returns a job.
code_phrase += pick(GLOB.joblist)//Returns a job.
safety -= 1
if(2)
switch(rand(1,2))//Places or things.
@@ -182,9 +182,9 @@ var/syndicate_code_response//Code response for traitors.
if(1)
code_phrase += pick(nouns)
if(2)
code_phrase += pick(adjectives)
code_phrase += pick(GLOB.adjectives)
if(3)
code_phrase += pick(verbs)
code_phrase += pick(GLOB.verbs)
if(words==1)
code_phrase += "."
else
@@ -219,9 +219,9 @@ var/syndicate_code_response//Code response for traitors.
if(1)
syndicate_code_phrase += pick("I'm looking for","Have you seen","Maybe you've seen","I'm trying to find","I'm tracking")
syndicate_code_phrase += " "
syndicate_code_phrase += pick(pick(first_names_male,first_names_female))
syndicate_code_phrase += pick(pick(GLOB.first_names_male,GLOB.first_names_female))
syndicate_code_phrase += " "
syndicate_code_phrase += pick(last_names)
syndicate_code_phrase += pick(GLOB.last_names)
syndicate_code_phrase += "."
if(2)
syndicate_code_phrase += pick("How do I get to","How do I find","Where is","Where do I find")
@@ -245,7 +245,7 @@ var/syndicate_code_response//Code response for traitors.
if(5)
syndicate_code_phrase += pick("Do we have","Is there","Where is","Where's","Who's")
syndicate_code_phrase += " "
syndicate_code_phrase += "[pick(joblist)]"
syndicate_code_phrase += "[pick(GLOB.joblist)]"
syndicate_code_phrase += "?"
switch(choice)
@@ -269,12 +269,12 @@ var/syndicate_code_response//Code response for traitors.
syndicate_code_response += pick("Try asking","Ask","Talk to","Go see","Follow","Hunt down")
syndicate_code_response += " "
if(prob(50))
syndicate_code_response += pick(pick(first_names_male,first_names_female))
syndicate_code_response += pick(pick(GLOB.first_names_male,GLOB.first_names_female))
syndicate_code_response += " "
syndicate_code_response += pick(last_names)
syndicate_code_response += pick(GLOB.last_names)
else
syndicate_code_response += " the "
syndicate_code_response += "[pic(joblist)]"
syndicate_code_response += "[pic(GLOB.joblist)]"
syndicate_code_response += "."
else
syndicate_code_response += pick("*shrug*","*smile*","*blink*","*sigh*","*laugh*","*nod*","*giggle*")

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@@ -94,7 +94,7 @@ proc/isDay(var/month, var/day)
return round(0.1 * (TimeOfGame - wh), 0.1)
/proc/numberToMonthName(number)
return month_names.Find(number)
return GLOB.month_names.Find(number)
//Take a value in seconds and returns a string of minutes and seconds in the format X minute(s) and X seconds.
/proc/seconds_to_time(var/seconds as num)

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@@ -277,7 +277,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
/proc/freeborg()
var/select = null
var/list/borgs = list()
for(var/mob/living/silicon/robot/A in player_list)
for(var/mob/living/silicon/robot/A in GLOB.player_list)
if(A.stat == 2 || A.connected_ai || A.scrambledcodes || istype(A,/mob/living/silicon/robot/drone))
continue
var/name = "[A.real_name] ([A.modtype] [A.braintype])"
@@ -290,7 +290,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
//When a borg is activated, it can choose which AI it wants to be slaved to
/proc/active_ais()
. = list()
for(var/mob/living/silicon/ai/A in living_mob_list)
for(var/mob/living/silicon/ai/A in GLOB.living_mob_list)
if(A.stat == DEAD)
continue
if(A.control_disabled == 1)
@@ -372,7 +372,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
//Orders mobs by type then by name
/proc/sortmobs()
var/list/moblist = list()
var/list/sortmob = sortAtom(mob_list)
var/list/sortmob = sortAtom(GLOB.mob_list)
for(var/mob/living/silicon/ai/M in sortmob)
moblist.Add(M)
if(M.eyeobj)
@@ -427,7 +427,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
/proc/get_mob_by_ckey(key)
if(!key)
return
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(M.ckey == key)
return M
@@ -996,7 +996,7 @@ proc/oview_or_orange(distance = world.view , center = usr , type)
proc/get_mob_with_client_list()
var/list/mobs = list()
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(M.client)
mobs += M
return mobs
@@ -1883,7 +1883,7 @@ var/mob/dview/dview_mob = new
pois[name] = M
if(!mobs_only)
for(var/atom/A in poi_list)
for(var/atom/A in GLOB.poi_list)
if(!A || !A.loc)
continue
var/name = A.name

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@@ -1,35 +1,35 @@
//Preferences stuff
//Head accessory styles
var/global/list/head_accessory_styles_list = list() //stores /datum/sprite_accessory/head_accessory indexed by name
GLOBAL_LIST_INIT(head_accessory_styles_list, list()) //stores /datum/sprite_accessory/head_accessory indexed by name
//Marking styles
var/global/list/marking_styles_list = list() //stores /datum/sprite_accessory/body_markings indexed by name
GLOBAL_LIST_INIT(marking_styles_list, list()) //stores /datum/sprite_accessory/body_markings indexed by name
//Hairstyles
var/global/list/hair_styles_public_list = list() //stores /datum/sprite_accessory/hair indexed by name
var/global/list/hair_styles_male_list = list()
var/global/list/hair_styles_female_list = list()
var/global/list/hair_styles_full_list = list() //fluff hair styles
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
var/global/list/facial_hair_styles_male_list = list()
var/global/list/facial_hair_styles_female_list = list()
var/global/list/skin_styles_female_list = list() //unused
GLOBAL_LIST_INIT(hair_styles_public_list, list()) //stores /datum/sprite_accessory/hair indexed by name
GLOBAL_LIST_INIT(hair_styles_male_list, list())
GLOBAL_LIST_INIT(hair_styles_female_list, list())
GLOBAL_LIST_INIT(hair_styles_full_list, list()) //fluff hair styles
GLOBAL_LIST_INIT(facial_hair_styles_list, list()) //stores /datum/sprite_accessory/facial_hair indexed by name
GLOBAL_LIST_INIT(facial_hair_styles_male_list, list())
GLOBAL_LIST_INIT(facial_hair_styles_female_list, list())
GLOBAL_LIST_INIT(skin_styles_female_list, list()) //unused
//Underwear
var/global/list/underwear_list = list() //stores /datum/sprite_accessory/underwear indexed by name
var/global/list/underwear_m = list() //stores only underwear name
var/global/list/underwear_f = list() //stores only underwear name
GLOBAL_LIST_INIT(underwear_list, list()) //stores /datum/sprite_accessory/underwear indexed by name
GLOBAL_LIST_INIT(underwear_m, list()) //stores only underwear name
GLOBAL_LIST_INIT(underwear_f, list()) //stores only underwear name
//Undershirts
var/global/list/undershirt_list = list() //stores /datum/sprite_accessory/undershirt indexed by name
var/global/list/undershirt_m = list() //stores only undershirt name
var/global/list/undershirt_f = list() //stores only undershirt name
GLOBAL_LIST_INIT(undershirt_list, list()) //stores /datum/sprite_accessory/undershirt indexed by name
GLOBAL_LIST_INIT(undershirt_m, list()) //stores only undershirt name
GLOBAL_LIST_INIT(undershirt_f, list()) //stores only undershirt name
//Socks
var/global/list/socks_list = list() //stores /datum/sprite_accessory/socks indexed by name
var/global/list/socks_m = list() //stores only socks name
var/global/list/socks_f = list() //stores only socks name
GLOBAL_LIST_INIT(socks_list, list()) //stores /datum/sprite_accessory/socks indexed by name
GLOBAL_LIST_INIT(socks_m, list()) //stores only socks name
GLOBAL_LIST_INIT(socks_f, list()) //stores only socks name
//Alt Heads
var/global/list/alt_heads_list = list() //stores /datum/sprite_accessory/alt_heads indexed by name
GLOBAL_LIST_INIT(alt_heads_list, list()) //stores /datum/sprite_accessory/alt_heads indexed by name
var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \
GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/Taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg', \
'sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg', \
'sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
'sound/items/Welder.ogg','sound/items/Welder2.ogg','sound/machines/airlock_open.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg'))
// Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to
// the index of the sort department that you want. For example, sortType set to 2 will reroute all packages
@@ -38,30 +38,30 @@ var/static/list/scarySounds = list('sound/weapons/thudswoosh.ogg','sound/weapons
//If you don't want to fuck up disposals, add to this list, and don't change the order.
//If you insist on changing the order, you'll have to change every sort junction to reflect the new order. --Pete
var/list/TAGGERLOCATIONS = list("Disposals",
GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals",
"Cargo Bay", "QM Office", "Engineering", "CE Office",
"Atmospherics", "HoS Office", "Security", "Medbay",
"CMO Office", "Chemistry", "Research", "RD Office",
"Robotics", "HoP Office", "Library", "Chapel", "Captain's Office",
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics","Brig Physician")
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics","Brig Physician"))
var/list/hit_appends = list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")
GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF"))
var/global/list/greek_letters = list("Alpha", "Beta", "Gamma", "Delta",
GLOBAL_LIST_INIT(greek_letters, list("Alpha", "Beta", "Gamma", "Delta",
"Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu",
"Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi",
"Chi", "Psi", "Omega")
"Chi", "Psi", "Omega"))
var/global/list/phonetic_alphabet = list("Alpha", "Bravo", "Charlie",
GLOBAL_LIST_INIT(phonetic_alphabet, list("Alpha", "Bravo", "Charlie",
"Delta", "Echo", "Foxtrot", "Golf", "Hotel", "India", "Juliet",
"Kilo", "Lima", "Mike", "November", "Oscar", "Papa", "Quebec",
"Romeo", "Sierra", "Tango", "Uniform", "Victor", "Whiskey", "X-ray",
"Yankee", "Zulu")
"Yankee", "Zulu"))
var/global/list/numbers_as_words = list("One", "Two", "Three", "Four",
GLOBAL_LIST_INIT(numbers_as_words, list("One", "Two", "Three", "Four",
"Five", "Six", "Seven", "Eight", "Nine", "Ten", "Eleven", "Twelve",
"Thirteen", "Fourteen", "Fifteen", "Sixteen", "Seventeen",
"Eighteen", "Nineteen")
"Eighteen", "Nineteen"))
//Backpacks
#define GBACKPACK "Grey Backpack"
@@ -71,4 +71,4 @@ var/global/list/numbers_as_words = list("One", "Two", "Three", "Four",
#define DBACKPACK "Department Backpack"
#define DSATCHEL "Department Satchel"
#define DDUFFLEBAG "Department Dufflebag"
var/global/list/backbaglist = list(DBACKPACK, DSATCHEL, DDUFFLEBAG, GBACKPACK, GSATCHEL, GDUFFLEBAG, LSATCHEL)
GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFLEBAG, GBACKPACK, GSATCHEL, GDUFFLEBAG, LSATCHEL))

View File

@@ -1,13 +1,13 @@
var/global/list/alphabet = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
var/global/list/alphabet_uppercase = list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
var/global/list/zero_character_only = list("0")
var/global/list/hex_characters = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
var/global/list/binary = list("0","1")
GLOBAL_LIST_INIT(alphabet, list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"))
GLOBAL_LIST_INIT(alphabet_uppercase, list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"))
GLOBAL_LIST_INIT(zero_character_only, list("0"))
GLOBAL_LIST_INIT(hex_characters, list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"))
GLOBAL_LIST_INIT(binary, list("0","1"))
var/global/list/day_names = list("Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday")
var/global/list/month_names = list("January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December")
GLOBAL_LIST_INIT(day_names, list("Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"))
GLOBAL_LIST_INIT(month_names, list("January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"))
var/list/restricted_camera_networks = list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
GLOBAL_LIST_INIT(restricted_camera_networks, list(
"CentComm",
"ERT",
"NukeOps",
@@ -17,19 +17,19 @@ var/list/restricted_camera_networks = list( //Those networks can only be accesse
"UO71",
"Xeno",
"Hotel"
)
)) //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
var/list/mineral_turfs = list()
GLOBAL_LIST_INIT(mineral_turfs, list())
var/list/ruin_landmarks = list()
GLOBAL_LIST_INIT(ruin_landmarks, list())
var/list/round_end_sounds = list( // Maps available round end sounds to their duration
GLOBAL_LIST_INIT(round_end_sounds, list(
'sound/AI/newroundsexy.ogg' = 2.3 SECONDS,
'sound/misc/apcdestroyed.ogg' = 3 SECONDS,
'sound/misc/bangindonk.ogg' = 1.6 SECONDS,
'sound/goonstation/misc/newround1.ogg' = 6.9 SECONDS,
'sound/goonstation/misc/newround2.ogg' = 14.8 SECONDS
)
)) // Maps available round end sounds to their duration
GLOBAL_LIST_INIT(cooking_recipe_types, list(
RECIPE_MICROWAVE = /datum/recipe/microwave,

View File

@@ -1,34 +1,34 @@
//Languages/species/whitelist. //Languages and species fit with mobs right
GLOBAL_LIST_EMPTY(all_species)
var/global/list/all_languages[0]
var/global/list/language_keys[0] // Table of say codes for all languages
var/global/list/all_superheroes[0]
var/global/list/all_nations[0]
var/global/list/whitelisted_species = list()
GLOBAL_LIST_EMPTY(all_languages)
GLOBAL_LIST_EMPTY(language_keys) // Table of say codes for all languages
GLOBAL_LIST_EMPTY(all_superheroes)
GLOBAL_LIST_EMPTY(all_nations)
GLOBAL_LIST_INIT(whitelisted_species, list())
var/list/clients = list() //list of all clients
var/list/admins = list() //list of all clients whom are admins
var/list/deadmins = list() //list of all clients who have used the de-admin verb.
var/list/directory = list() //list of all ckeys with associated client
var/list/stealthminID = list() //reference list with IDs that store ckeys, for stealthmins
GLOBAL_LIST_INIT(clients, list()) //list of all clients
GLOBAL_LIST_INIT(admins, list()) //list of all clients whom are admins
GLOBAL_LIST_INIT(deadmins, list()) //list of all clients who have used the de-admin verb.
GLOBAL_LIST_INIT(directory, list()) //list of all ckeys with associated client
GLOBAL_LIST_INIT(stealthminID, list()) //reference list with IDs that store ckeys, for stealthmins
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
var/global/list/mob_list = list() //List of all mobs, including clientless
var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
var/global/list/spirits = list() //List of all the spirits, including Masks
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
var/global/list/respawnable_list = list() //List of all mobs, dead or in mindless creatures that still be respawned.
var/global/list/non_respawnable_keys = list() //List of ckeys that are excluded from respawning for remainder of round.
var/global/list/simple_animal_list = list() //List of all simple animals, including clientless
var/global/list/snpc_list = list() //List of all snpc's, including clientless
var/global/list/bots_list = list() //List of all bots(beepsky, medibots,etc)
GLOBAL_LIST_INIT(player_list, list()) //List of all mobs **with clients attached**. Excludes /mob/new_player
GLOBAL_LIST_INIT(mob_list, list()) //List of all mobs, including clientless
GLOBAL_LIST_INIT(silicon_mob_list, list()) //List of all silicon mobs, including clientless
GLOBAL_LIST_INIT(spirits, list()) //List of all the spirits, including Masks
GLOBAL_LIST_INIT(living_mob_list, list()) //List of all alive mobs, including clientless. Excludes /mob/new_player
GLOBAL_LIST_INIT(dead_mob_list, list()) //List of all dead mobs, including clientless. Excludes /mob/new_player
GLOBAL_LIST_INIT(respawnable_list, list()) //List of all mobs, dead or in mindless creatures that still be respawned.
GLOBAL_LIST_INIT(non_respawnable_keys, list()) //List of ckeys that are excluded from respawning for remainder of round.
GLOBAL_LIST_INIT(simple_animal_list, list()) //List of all simple animals, including clientless
GLOBAL_LIST_INIT(snpc_list, list()) //List of all snpc's, including clientless
GLOBAL_LIST_INIT(bots_list, list()) //List of all bots(beepsky, medibots,etc)
var/global/list/med_hud_users = list()
var/global/list/sec_hud_users = list()
var/global/list/antag_hud_users = list()
var/global/list/surgeries_list = list()
var/global/list/hear_radio_list = list() //Mobs that hear the radio even if there's no client
GLOBAL_LIST_INIT(med_hud_users, list())
GLOBAL_LIST_INIT(sec_hud_users, list())
GLOBAL_LIST_INIT(antag_hud_users, list())
GLOBAL_LIST_INIT(surgeries_list, list())
GLOBAL_LIST_INIT(hear_radio_list, list()) //Mobs that hear the radio even if there's no client

View File

@@ -1,20 +1,20 @@
var/list/ai_names = file2list("config/names/ai.txt")
var/list/wizard_first = file2list("config/names/wizardfirst.txt")
var/list/wizard_second = file2list("config/names/wizardsecond.txt")
var/list/ninja_titles = file2list("config/names/ninjatitle.txt")
var/list/ninja_names = file2list("config/names/ninjaname.txt")
var/list/commando_names = file2list("config/names/death_commando.txt")
var/list/first_names_male = file2list("config/names/first_male.txt")
var/list/first_names_female = file2list("config/names/first_female.txt")
var/list/last_names = file2list("config/names/last.txt")
var/list/clown_names = file2list("config/names/clown.txt")
var/list/mime_names = file2list("config/names/mime.txt")
GLOBAL_LIST_INIT(ai_names, file2list("config/names/ai.txt"))
GLOBAL_LIST_INIT(wizard_first, file2list("config/names/wizardfirst.txt"))
GLOBAL_LIST_INIT(wizard_second, file2list("config/names/wizardsecond.txt"))
GLOBAL_LIST_INIT(ninja_titles, file2list("config/names/ninjatitle.txt"))
GLOBAL_LIST_INIT(ninja_names, file2list("config/names/ninjaname.txt"))
GLOBAL_LIST_INIT(commando_names, file2list("config/names/death_commando.txt"))
GLOBAL_LIST_INIT(first_names_male, file2list("config/names/first_male.txt"))
GLOBAL_LIST_INIT(first_names_female, file2list("config/names/first_female.txt"))
GLOBAL_LIST_INIT(last_names, file2list("config/names/last.txt"))
GLOBAL_LIST_INIT(clown_names, file2list("config/names/clown.txt"))
GLOBAL_LIST_INIT(mime_names, file2list("config/names/mime.txt"))
var/list/verbs = file2list("config/names/verbs.txt")
var/list/adjectives = file2list("config/names/adjectives.txt")
var/list/dream_strings = file2list("config/names/dreams.txt")
var/list/nightmare_strings = file2list("config/names/nightmares.txt")
GLOBAL_LIST_INIT(verbs, file2list("config/names/verbs.txt"))
GLOBAL_LIST_INIT(adjectives, file2list("config/names/adjectives.txt"))
GLOBAL_LIST_INIT(dream_strings, file2list("config/names/dreams.txt"))
GLOBAL_LIST_INIT(nightmare_strings, file2list("config/names/nightmares.txt"))
//loaded on startup because of "
//would include in rsc if ' was used
var/list/vox_name_syllables = list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah")
GLOBAL_LIST_INIT(vox_name_syllables, list("ti","hi","ki","ya","ta","ha","ka","ya","chi","cha","kah"))

View File

@@ -1,46 +1,46 @@
var/global/list/portals = list() //for use by portals
GLOBAL_LIST_INIT(portals, list()) //for use by portals
GLOBAL_LIST(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
var/global/list/landmarks_list = list() //list of all landmarks created
var/global/list/surgery_steps = list() //list of all surgery steps |BS12
var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
var/global/list/spacepods_list = list() //list of all space pods. Used by hostile mobs target tracking.
var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
var/global/list/airlocks = list() //list of all airlocks
var/global/list/singularities = list() //list of all singularities
var/global/list/janitorial_equipment = list() //list of janitorial equipment
var/global/list/crafting_recipes = list() //list of all crafting recipes
var/global/list/prisoncomputer_list = list()
var/global/list/cell_logs = list()
GLOBAL_LIST_INIT(chemical_reactions_list, list()) //list of all /datum/chemical_reaction datums. Used during chemical reactions
GLOBAL_LIST_INIT(chemical_reagents_list, list()) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
GLOBAL_LIST_INIT(landmarks_list, list()) //list of all landmarks created
GLOBAL_LIST_INIT(surgery_steps, list()) //list of all surgery steps |BS12
GLOBAL_LIST_INIT(side_effects, list()) //list of all medical sideeffects types by thier names |BS12
GLOBAL_LIST_INIT(mechas_list, list()) //list of all mechs. Used by hostile mobs target tracking.
GLOBAL_LIST_INIT(spacepods_list, list()) //list of all space pods. Used by hostile mobs target tracking.
GLOBAL_LIST_INIT(joblist, list()) //list of all jobstypes, minus borg and AI
GLOBAL_LIST_INIT(airlocks, list()) //list of all airlocks
GLOBAL_LIST_INIT(singularities, list()) //list of all singularities
GLOBAL_LIST_INIT(janitorial_equipment, list()) //list of janitorial equipment
GLOBAL_LIST_INIT(crafting_recipes, list()) //list of all crafting recipes
GLOBAL_LIST_INIT(prisoncomputer_list, list())
GLOBAL_LIST_INIT(cell_logs, list())
var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/fast_processing = list()
var/global/list/processing_power_items = list() //items that ask to be called every cycle
var/global/list/rcd_list = list() //list of Rapid Construction Devices.
GLOBAL_LIST_INIT(all_areas, list())
GLOBAL_LIST_INIT(machines, list())
GLOBAL_LIST_INIT(fast_processing, list())
GLOBAL_LIST_INIT(processing_power_items, list()) //items that ask to be called every cycle
GLOBAL_LIST_INIT(rcd_list, list()) //list of Rapid Construction Devices.
var/global/list/apcs = list()
var/global/list/air_alarms = list()
var/global/list/power_monitors = list()
var/global/list/all_vent_pumps = list()
GLOBAL_LIST_INIT(apcs, list())
GLOBAL_LIST_INIT(air_alarms, list())
GLOBAL_LIST_INIT(power_monitors, list())
GLOBAL_LIST_INIT(all_vent_pumps, list())
var/global/list/navbeacons = list() //list of all bot nagivation beacons, used for patrolling.
var/global/list/deliverybeacons = list() //list of all MULEbot delivery beacons.
var/global/list/deliverybeacontags = list() //list of all tags associated with delivery beacons.
GLOBAL_LIST_INIT(navbeacons, list()) //list of all bot nagivation beacons, used for patrolling.
GLOBAL_LIST_INIT(deliverybeacons, list()) //list of all MULEbot delivery beacons.
GLOBAL_LIST_INIT(deliverybeacontags, list()) //list of all tags associated with delivery beacons.
var/global/list/beacons = list()
var/global/list/shuttle_caller_list = list() //list of all communication consoles, comms consoles circuit and AIs, for automatic shuttle calls when there are none.
var/global/list/tracked_implants = list() //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
var/global/list/pinpointer_list = list() //list of all pinpointers. Used to change stuff they are pointing to all at once.
var/global/list/abductor_equipment = list() //list of all abductor equipment
GLOBAL_LIST_INIT(beacons, list())
GLOBAL_LIST_INIT(shuttle_caller_list, list()) //list of all communication consoles, comms consoles circuit and AIs, for automatic shuttle calls when there are none.
GLOBAL_LIST_INIT(tracked_implants, list()) //list of all current implants that are tracked to work out what sort of trek everyone is on. Sadly not on lavaworld not implemented...
GLOBAL_LIST_INIT(pinpointer_list, list()) //list of all pinpointers. Used to change stuff they are pointing to all at once.
GLOBAL_LIST_INIT(abductor_equipment, list()) //list of all abductor equipment
var/global/list/global_intercoms = list() //list of all intercomms, across all z-levels
var/global/list/global_radios = list() //list of all radios, across all z-levels
GLOBAL_LIST_INIT(global_intercoms, list()) //list of all intercomms, across all z-levels
GLOBAL_LIST_INIT(global_radios, list()) //list of all radios, across all z-levels
var/global/list/meteor_list = list() //list of all meteors
var/global/list/poi_list = list() //list of points of interest for observe/follow
var/global/list/active_jammers = list() // List of active radio jammers
GLOBAL_LIST_INIT(meteor_list, list()) //list of all meteors
GLOBAL_LIST_INIT(poi_list, list()) //list of points of interest for observe/follow
GLOBAL_LIST_INIT(active_jammers, list()) // List of active radio jammers
var/global/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
GLOBAL_LIST_INIT(active_diseases, list()) //List of Active disease in all mobs; purely for quick referencing.

View File

@@ -6,10 +6,10 @@
/datum/controller/process/fast_process/statProcess()
..()
stat(null, "[fast_processing.len] fast processes")
stat(null, "[GLOB.fast_processing.len] fast processes")
/datum/controller/process/fast_process/doWork()
for(last_object in fast_processing)
for(last_object in GLOB.fast_processing)
var/obj/O = last_object
try
O.process()

View File

@@ -12,18 +12,18 @@ var/global/datum/controller/process/npcai/npcai_master
/datum/controller/process/npcai/started()
..()
if(!simple_animal_list)
simple_animal_list = list()
if(!snpc_list)
snpc_list = list()
if(!GLOB.simple_animal_list)
GLOB.simple_animal_list = list()
if(!GLOB.snpc_list)
GLOB.snpc_list = list()
/datum/controller/process/npcai/statProcess()
..()
stat(null, "[simple_animal_list.len] simple animals")
stat(null, "[snpc_list.len] SNPC's")
stat(null, "[GLOB.simple_animal_list.len] simple animals")
stat(null, "[GLOB.snpc_list.len] SNPC's")
/datum/controller/process/npcai/doWork()
for(last_object in simple_animal_list)
for(last_object in GLOB.simple_animal_list)
var/mob/living/simple_animal/M = last_object
if(istype(M) && !QDELETED(M))
if(!M.client && M.stat == CONSCIOUS)
@@ -34,15 +34,15 @@ var/global/datum/controller/process/npcai/npcai_master
SCHECK
else
catchBadType(M)
simple_animal_list -= M
GLOB.simple_animal_list -= M
if(ticker.current_state == GAME_STATE_FINISHED && !saved_voice)
var/mob/living/carbon/human/interactive/M = safepick(snpc_list)
var/mob/living/carbon/human/interactive/M = safepick(GLOB.snpc_list)
if(M)
M.saveVoice()
saved_voice = 1
for(last_object in snpc_list)
for(last_object in GLOB.snpc_list)
var/mob/living/carbon/human/interactive/M = last_object
if(istype(M) && !QDELETED(M))
try
@@ -53,7 +53,7 @@ var/global/datum/controller/process/npcai/npcai_master
SCHECK
else
catchBadType(M)
snpc_list -= M
GLOB.snpc_list -= M
current_cycle++

View File

@@ -181,7 +181,7 @@ DECLARE_GLOBAL_CONTROLLER(shuttle, shuttle_master)
/datum/controller/process/shuttle/proc/autoEvac()
var/callShuttle = 1
for(var/thing in shuttle_caller_list)
for(var/thing in GLOB.shuttle_caller_list)
if(istype(thing, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = thing
if(AI.stat || !AI.client)

View File

@@ -54,20 +54,20 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
message_admins("<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks.</span>")
--defcon
if(2)
to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5 - defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
--defcon
if(1)
to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...</span>")
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5 - defcon) * processing_interval] ticks. Killing and restarting...</span>")
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(admins, "<span class='adminnotice'>MC restarted successfully</span>")
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else if(rtn < 0)
log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
to_chat(admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
to_chat(GLOB.admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
//no need to handle that specially when defcon 0 can handle it
if(0) //DEFCON 0! (mc failed to restart)
@@ -75,7 +75,7 @@ GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(admins, "<span class='adminnotice'>MC restarted successfully</span>")
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration

View File

@@ -149,7 +149,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
BadBoy.flags |= SS_NO_FIRE
if(msg)
to_chat(admins, "<span class='boldannounce'>[msg]</span>")
to_chat(GLOB.admins, "<span class='boldannounce'>[msg]</span>")
log_world(msg)
if(istype(Master.subsystems))
@@ -609,7 +609,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/datum/controller/master/proc/UpdateTickRate()
if(!processing)
return
var/client_count = length(clients)
var/client_count = length(GLOB.clients)
if(client_count < config.disable_high_pop_mc_mode_amount)
processing = config.base_mc_tick_rate
else if(client_count > config.high_pop_mc_mode_amount)

View File

@@ -66,8 +66,8 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/Initialize(timeofday)
setup_overlays() // Assign icons and such for gas-turf-overlays
setup_allturfs()
setup_atmos_machinery(machines)
setup_pipenets(machines)
setup_atmos_machinery(GLOB.machines)
setup_pipenets(GLOB.machines)
..()

View File

@@ -67,7 +67,7 @@ SUBSYSTEM_DEF(machines)
/datum/controller/subsystem/machines/proc/process_premachines(resumed = 0)
/* Literally exists as snowflake for fucking powersinks goddamnit */
if(!resumed)
src.currentrun = processing_power_items.Copy()
src.currentrun = GLOB.processing_power_items.Copy()
//cache for sanid speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
@@ -75,9 +75,9 @@ SUBSYSTEM_DEF(machines)
currentrun.len--
if(!QDELETED(I))
if(!I.pwr_drain())
processing_power_items.Remove(I)
GLOB.processing_power_items.Remove(I)
else
processing_power_items.Remove(I)
GLOB.processing_power_items.Remove(I)
if(MC_TICK_CHECK)
return

View File

@@ -7,12 +7,12 @@ SUBSYSTEM_DEF(mobs)
var/list/currentrun = list()
/datum/controller/subsystem/mobs/stat_entry()
..("P:[mob_list.len]")
..("P:[GLOB.mob_list.len]")
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if(!resumed)
src.currentrun = mob_list.Copy()
src.currentrun = GLOB.mob_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
@@ -23,6 +23,6 @@ SUBSYSTEM_DEF(mobs)
if(M)
M.Life(seconds, times_fired)
else
mob_list.Remove(M)
GLOB.mob_list.Remove(M)
if(MC_TICK_CHECK)
return

View File

@@ -54,7 +54,7 @@ SUBSYSTEM_DEF(nightshift)
announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
else
announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
for(var/A in apcs)
for(var/A in GLOB.apcs)
var/obj/machinery/power/apc/APC = A
if(is_station_level(APC.z))
APC.set_nightshift(active)

View File

@@ -19,7 +19,7 @@ SUBSYSTEM_DEF(weather)
var/datum/weather/W = V
if(W.aesthetic || W.stage != MAIN_STAGE)
continue
for(var/i in living_mob_list)
for(var/i in GLOB.living_mob_list)
var/mob/living/L = i
if(W.can_weather_act(L))
W.weather_act(L)

View File

@@ -95,7 +95,7 @@ var/global/list/round_voters = list() //Keeps track of the individuals voting fo
choices = sorted_choices
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
var/non_voters = (clients.len - total_votes)
var/non_voters = (GLOB.clients.len - total_votes)
if(non_voters > 0)
if(mode == "restart")
choices["Continue Playing"] += non_voters

View File

@@ -16,7 +16,7 @@ var/global/datum/repository/air_alarm/air_alarm_repository = new()
if(is_station_contact(passed_alarm.z)) // Still need sanity checks
alarms[++alarms.len] = passed_alarm.get_nano_data_console()
else
for(var/obj/machinery/alarm/alarm in (monitored_alarms ? monitored_alarms : air_alarms)) // Generating the whole list again is a bad habit but I can't be bothered to fix it right now
for(var/obj/machinery/alarm/alarm in (monitored_alarms ? monitored_alarms : GLOB.air_alarms)) // Generating the whole list again is a bad habit but I can't be bothered to fix it right now
if(!monitored_alarms && !is_station_contact(alarm.z))
continue
alarms[++alarms.len] = alarm.get_nano_data_console()

View File

@@ -59,7 +59,7 @@ var/global/datum/repository/crew/crew_repository = new()
/datum/repository/crew/proc/scan()
var/list/tracked = list()
for(var/mob/living/carbon/human/H in mob_list)
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(istype(H.w_uniform, /obj/item/clothing/under))
var/obj/item/clothing/under/C = H.w_uniform
if(C.has_sensor)

View File

@@ -11,7 +11,7 @@ var/global/datum/repository/powermonitor/powermonitor_repository = new()
if(!refresh)
return cache_entry.data
for(var/obj/machinery/computer/monitor/pMon in power_monitors)
for(var/obj/machinery/computer/monitor/pMon in GLOB.power_monitors)
if( !(pMon.stat & (NOPOWER|BROKEN)) )
pMonData[++pMonData.len] = list ("Name" = pMon.name, "ref" = "\ref[pMon]")

View File

@@ -40,7 +40,7 @@
var/real_rank = t.fields["real_rank"]
if(OOC)
var/active = 0
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
active = 1
break
@@ -222,7 +222,7 @@ var/global/list/PDA_Manifest = list()
/datum/datacore/proc/manifest()
for(var/mob/living/carbon/human/H in player_list)
for(var/mob/living/carbon/human/H in GLOB.player_list)
manifest_inject(H)
/datum/datacore/proc/manifest_modify(name, assignment)
@@ -358,7 +358,7 @@ var/record_id_num = 1001
preview_icon.Blend(temp, ICON_OVERLAY)
var/head = "head"
if(head_organ.alt_head && head_organ.dna.species.bodyflags & HAS_ALT_HEADS)
var/datum/sprite_accessory/alt_heads/alternate_head = alt_heads_list[head_organ.alt_head]
var/datum/sprite_accessory/alt_heads/alternate_head = GLOB.alt_heads_list[head_organ.alt_head]
if(alternate_head.icon_state)
head = alternate_head.icon_state
temp = new /icon(icobase, "[head]_[g]")
@@ -390,7 +390,7 @@ var/record_id_num = 1001
var/icon/t_marking_s
if(H.dna.species.bodyflags & HAS_TAIL_MARKINGS)
var/tail_marking = H.m_styles["tail"]
var/datum/sprite_accessory/tail_marking_style = marking_styles_list[tail_marking]
var/datum/sprite_accessory/tail_marking_style = GLOB.marking_styles_list[tail_marking]
if(tail_marking_style && tail_marking_style.species_allowed)
t_marking_s = new/icon("icon" = tail_marking_style.icon, "icon_state" = "[tail_marking_style.icon_state]_s")
t_marking_s.Blend(H.m_colours["tail"], ICON_ADD)
@@ -405,7 +405,7 @@ var/record_id_num = 1001
eyes_s.Blend(eyes_organ.eye_colour, ICON_ADD)
face_s.Blend(eyes_s, ICON_OVERLAY)
var/datum/sprite_accessory/hair_style = hair_styles_full_list[head_organ.h_style]
var/datum/sprite_accessory/hair_style = GLOB.hair_styles_full_list[head_organ.h_style]
if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
// I'll want to make a species-specific proc for this sooner or later
@@ -425,13 +425,13 @@ var/record_id_num = 1001
//Head Accessory
if(head_organ.dna.species.bodyflags & HAS_HEAD_ACCESSORY)
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[head_organ.ha_style]
var/datum/sprite_accessory/head_accessory_style = GLOB.head_accessory_styles_list[head_organ.ha_style]
if(head_accessory_style && head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
head_accessory_s.Blend(head_organ.headacc_colour, ICON_ADD)
face_s.Blend(head_accessory_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
var/datum/sprite_accessory/facial_hair_style = GLOB.facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style && facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(istype(head_organ.dna.species, /datum/species/slime))
@@ -451,14 +451,14 @@ var/record_id_num = 1001
if((H.dna.species.bodyflags & HAS_HEAD_MARKINGS) || (H.dna.species.bodyflags & HAS_BODY_MARKINGS))
if(H.dna.species.bodyflags & HAS_BODY_MARKINGS) //Body markings.
var/body_marking = H.m_styles["body"]
var/datum/sprite_accessory/body_marking_style = marking_styles_list[body_marking]
var/datum/sprite_accessory/body_marking_style = GLOB.marking_styles_list[body_marking]
if(body_marking_style && body_marking_style.species_allowed)
var/icon/b_marking_s = new/icon("icon" = body_marking_style.icon, "icon_state" = "[body_marking_style.icon_state]_s")
b_marking_s.Blend(H.m_colours["body"], ICON_ADD)
face_s.Blend(b_marking_s, ICON_OVERLAY)
if(H.dna.species.bodyflags & HAS_HEAD_MARKINGS) //Head markings.
var/head_marking = H.m_styles["head"]
var/datum/sprite_accessory/head_marking_style = marking_styles_list[head_marking]
var/datum/sprite_accessory/head_marking_style = GLOB.marking_styles_list[head_marking]
if(head_marking_style && head_marking_style.species_allowed)
var/icon/h_marking_s = new/icon("icon" = head_marking_style.icon, "icon_state" = "[head_marking_style.icon_state]_s")
h_marking_s.Blend(H.m_colours["head"], ICON_ADD)

View File

@@ -817,7 +817,7 @@
if(A.reagents)
var/chosen_id
var/list/reagent_options = sortAssoc(chemical_reagents_list)
var/list/reagent_options = sortAssoc(GLOB.chemical_reagents_list)
switch(alert(usr, "Choose a method.", "Add Reagents", "Enter ID", "Choose ID"))
if("Enter ID")
var/valid_id
@@ -1033,7 +1033,7 @@
to_chat(usr, "This can only be done to instances of type /mob")
return
var/new_language = input("Please choose a language to add.","Language",null) as null|anything in all_languages
var/new_language = input("Please choose a language to add.","Language",null) as null|anything in GLOB.all_languages
if(!new_language)
return

View File

@@ -36,7 +36,7 @@
var/datum/disease/DD = new D.type(1, D, 0)
viruses += DD
DD.affected_mob = src
active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
GLOB.active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
//Copy properties over. This is so edited diseases persist.
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")

View File

@@ -67,7 +67,7 @@ var/list/diseases = subtypesof(/datum/disease)
/datum/disease/Destroy()
affected_mob = null
active_diseases.Remove(src)
GLOB.active_diseases.Remove(src)
return ..()
/datum/disease/proc/stage_act()

View File

@@ -251,7 +251,7 @@ var/list/advance_cures = list(
cures = list(advance_cures[res])
// Get the cure name from the cure_id
var/datum/reagent/D = chemical_reagents_list[cures[1]]
var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
cure_text = D.name
@@ -394,10 +394,10 @@ var/list/advance_cures = list(
D.AssignName(new_name)
D.Refresh()
for(var/datum/disease/advance/AD in active_diseases)
for(var/datum/disease/advance/AD in GLOB.active_diseases)
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(living_mob_list))
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
if(!is_station_level(H.z))
continue
if(!H.HasDisease(D))

View File

@@ -315,7 +315,7 @@
text += "<b><font color='red'>OPERATIVE</b></font>|<a href='?src=[UID()];nuclear=clear'>no</a>"
text += "<br><a href='?src=[UID()];nuclear=lair'>To shuttle</a>, <a href='?src=[UID()];common=undress'>undress</a>, <a href='?src=[UID()];nuclear=dressup'>dress up</a>."
var/code
for(var/obj/machinery/nuclearbomb/bombue in machines)
for(var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
@@ -471,7 +471,7 @@
return
if(href_list["role_edit"])
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in joblist
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in GLOB.joblist
if(!new_role)
return
assigned_role = new_role
@@ -1029,7 +1029,7 @@
if("tellcode")
var/code
for(var/obj/machinery/nuclearbomb/bombue in machines)
for(var/obj/machinery/nuclearbomb/bombue in GLOB.machines)
if(length(bombue.r_code) <= 5 && bombue.r_code != "LOLNO" && bombue.r_code != "ADMIN")
code = bombue.r_code
break
@@ -1439,7 +1439,7 @@
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
agent_landmarks.len = 4
scientist_landmarks.len = 4
for(var/obj/effect/landmark/abductor/A in landmarks_list)
for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
if(istype(A, /obj/effect/landmark/abductor/agent))
agent_landmarks[text2num(A.team)] = A
else if(istype(A, /obj/effect/landmark/abductor/scientist))
@@ -1497,7 +1497,7 @@
S.action.Grant(new_character)
/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
for(var/mob/dead/observer/G in dead_mob_list)
for(var/mob/dead/observer/G in GLOB.dead_mob_list)
if(G.mind == src)
if(G.can_reenter_corpse || even_if_they_cant_reenter)
return G

View File

@@ -669,9 +669,9 @@
return
if(is_tsf_lieutenant)
H.real_name = "Lieutenant [pick(last_names)]"
H.real_name = "Lieutenant [pick(GLOB.last_names)]"
else
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(last_names)]"
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]"
H.name = H.real_name
var/obj/item/card/id/I = H.wear_id
if(istype(I))

View File

@@ -47,7 +47,7 @@
/obj/effect/proc_holder/spell/aoe_turf/knock/greater/cast(list/targets, mob/user = usr)
if(!used)
used = TRUE
for(var/obj/machinery/door/airlock/A in airlocks)
for(var/obj/machinery/door/airlock/A in GLOB.airlocks)
if(is_station_level(A.z))
A.req_access = list()
A.req_one_access = list()

View File

@@ -32,11 +32,11 @@
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
A.attached_effect = src //so the alert can reference us, if it needs to
linked_alert = A //so we can reference the alert, if we need to
fast_processing.Add(src)
GLOB.fast_processing.Add(src)
return TRUE
/datum/status_effect/Destroy()
fast_processing.Remove(src)
GLOB.fast_processing.Remove(src)
if(owner)
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)

View File

@@ -60,7 +60,7 @@
weather_duration = rand(weather_duration_lower, weather_duration_upper)
START_PROCESSING(SSweather, src)
update_areas()
for(var/M in player_list)
for(var/M in GLOB.player_list)
var/turf/mob_turf = get_turf(M)
if(mob_turf && (mob_turf.z in impacted_z_levels))
if(telegraph_message)
@@ -74,7 +74,7 @@
return
stage = MAIN_STAGE
update_areas()
for(var/M in player_list)
for(var/M in GLOB.player_list)
var/turf/mob_turf = get_turf(M)
if(mob_turf && (mob_turf.z in impacted_z_levels))
if(weather_message)
@@ -88,7 +88,7 @@
return
stage = WIND_DOWN_STAGE
update_areas()
for(var/M in player_list)
for(var/M in GLOB.player_list)
var/turf/mob_turf = get_turf(M)
if(mob_turf && (mob_turf.z in impacted_z_levels))
if(end_message)

View File

@@ -59,7 +59,7 @@
if(announcer)
message_announcer = html_encode(announcer)
var/datum/language/message_language = all_languages[msg_language ? msg_language : language]
var/datum/language/message_language = GLOB.all_languages[msg_language ? msg_language : language]
var/list/combined_receivers = Get_Receivers(message_language)
var/list/receivers = combined_receivers[1]
@@ -81,11 +81,11 @@
var/list/garbled_receivers = list()
if(admin_announcement)
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(!isnewplayer(M) && M.client)
receivers |= M
else
for(var/obj/item/radio/R in global_radios)
for(var/obj/item/radio/R in GLOB.global_radios)
receivers |= R.send_announcement()
for(var/mob/M in receivers)
if(!istype(M) || !M.client || M.stat || !M.can_hear())
@@ -94,7 +94,7 @@
if(!M.say_understands(null, message_language))
receivers -= M
garbled_receivers |= M
for(var/mob/M in dead_mob_list)
for(var/mob/M in GLOB.dead_mob_list)
if(M.client && M.stat == DEAD)
receivers |= M

View File

@@ -2,7 +2,7 @@
if(!config.sql_enabled)
return
var/playercount = 0
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(M.client)
playercount += 1
establish_db_connection()
@@ -19,7 +19,7 @@
/proc/sql_poll_admins()
if(!config.sql_enabled)
return
var/admincount = admins.len
var/admincount = GLOB.admins.len
establish_db_connection()
if(!dbcon.IsConnected())
log_game("SQL ERROR during admin polling. Failed to connect.")

View File

@@ -24,7 +24,7 @@
icon_state = ""
layer = AREA_LAYER
uid = ++global_uid
all_areas += src
GLOB.all_areas += src
map_name = name // Save the initial (the name set in the map) name of the area.
if(type == /area) // override defaults for space. TODO: make space areas of type /area/space rather than /area

View File

@@ -196,7 +196,7 @@
if(!silent)
announce_here("Depot Code BLUE", reason)
var/list/possible_bot_spawns = list()
for(var/obj/effect/landmark/L in landmarks_list)
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(L.name == "syndi_depot_bot")
possible_bot_spawns |= L
if(possible_bot_spawns.len)
@@ -215,7 +215,7 @@
alert_log += "Code RED: [reason]"
called_backup = TRUE
lockout_computers()
for(var/obj/machinery/door/poddoor/P in airlocks)
for(var/obj/machinery/door/poddoor/P in GLOB.airlocks)
if(P.density && P.id_tag == "syndi_depot_lvl2" && !P.operating)
spawn(0)
P.open()
@@ -228,7 +228,7 @@
comms_online = TRUE
if(comms_online)
spawn(0)
for(var/obj/effect/landmark/L in landmarks_list)
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(prob(50))
if(L.name == "syndi_depot_backup")
var/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/space/S = new /mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/space(get_turf(L))
@@ -311,7 +311,7 @@
/area/syndicate_depot/core/proc/announce_here(a_header = "Depot Defense Alert", a_text = "")
var/msg_text = "<font size=4 color='red'>[a_header]</font><br><font color='red'>[a_text]</font>"
var/list/receivers = list()
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(!M.ckey)
continue
var/turf/T = get_turf(M)
@@ -325,7 +325,7 @@
/area/syndicate_depot/core/proc/shields_up()
if(shield_list.len)
return
for(var/obj/effect/landmark/L in landmarks_list)
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(L.name == "syndi_depot_shield")
var/obj/machinery/shieldwall/syndicate/S = new /obj/machinery/shieldwall/syndicate(L.loc)
shield_list += S.UID()

View File

@@ -151,9 +151,9 @@ var/global/list/bad_blocks[0]
if(!character.m_styles)
character.m_styles = DEFAULT_MARKING_STYLES
var/head_marks = marking_styles_list.Find(character.m_styles["head"])
var/body_marks = marking_styles_list.Find(character.m_styles["body"])
var/tail_marks = marking_styles_list.Find(character.m_styles["tail"])
var/head_marks = GLOB.marking_styles_list.Find(character.m_styles["head"])
var/body_marks = GLOB.marking_styles_list.Find(character.m_styles["body"])
var/tail_marks = GLOB.marking_styles_list.Find(character.m_styles["tail"])
head_traits_to_dna(H)
eye_color_to_dna(eyes_organ)
@@ -181,10 +181,10 @@ var/global/list/bad_blocks[0]
else
SetUIState(DNA_UI_GENDER, pick(0,1), 1)
/*SetUIValueRange(DNA_UI_BACC_STYLE, bodyacc, facial_hair_styles_list.len, 1)*/
SetUIValueRange(DNA_UI_HEAD_MARK_STYLE, head_marks, marking_styles_list.len, 1)
SetUIValueRange(DNA_UI_BODY_MARK_STYLE, body_marks, marking_styles_list.len, 1)
SetUIValueRange(DNA_UI_TAIL_MARK_STYLE, tail_marks, marking_styles_list.len, 1)
/*SetUIValueRange(DNA_UI_BACC_STYLE, bodyacc, GLOB.facial_hair_styles_list.len, 1)*/
SetUIValueRange(DNA_UI_HEAD_MARK_STYLE, head_marks, GLOB.marking_styles_list.len, 1)
SetUIValueRange(DNA_UI_BODY_MARK_STYLE, body_marks, GLOB.marking_styles_list.len, 1)
SetUIValueRange(DNA_UI_TAIL_MARK_STYLE, tail_marks, GLOB.marking_styles_list.len, 1)
UpdateUI()

View File

@@ -155,17 +155,17 @@
H.change_gender(MALE, 0)
//Head Markings
var/head_marks = dna.GetUIValueRange(DNA_UI_HEAD_MARK_STYLE, marking_styles_list.len)
if((head_marks > 0) && (head_marks <= marking_styles_list.len))
H.m_styles["head"] = marking_styles_list[head_marks]
var/head_marks = dna.GetUIValueRange(DNA_UI_HEAD_MARK_STYLE, GLOB.marking_styles_list.len)
if((head_marks > 0) && (head_marks <= GLOB.marking_styles_list.len))
H.m_styles["head"] = GLOB.marking_styles_list[head_marks]
//Body Markings
var/body_marks = dna.GetUIValueRange(DNA_UI_BODY_MARK_STYLE, marking_styles_list.len)
if((body_marks > 0) && (body_marks <= marking_styles_list.len))
H.m_styles["body"] = marking_styles_list[body_marks]
var/body_marks = dna.GetUIValueRange(DNA_UI_BODY_MARK_STYLE, GLOB.marking_styles_list.len)
if((body_marks > 0) && (body_marks <= GLOB.marking_styles_list.len))
H.m_styles["body"] = GLOB.marking_styles_list[body_marks]
//Tail Markings
var/tail_marks = dna.GetUIValueRange(DNA_UI_TAIL_MARK_STYLE, marking_styles_list.len)
if((tail_marks > 0) && (tail_marks <= marking_styles_list.len))
H.m_styles["tail"] = marking_styles_list[tail_marks]
var/tail_marks = dna.GetUIValueRange(DNA_UI_TAIL_MARK_STYLE, GLOB.marking_styles_list.len)
if((tail_marks > 0) && (tail_marks <= GLOB.marking_styles_list.len))
H.m_styles["tail"] = GLOB.marking_styles_list[tail_marks]
H.regenerate_icons()
@@ -185,25 +185,25 @@
/datum/dna/proc/write_head_attributes(obj/item/organ/external/head/head_organ)
//Hair
var/hair = GetUIValueRange(DNA_UI_HAIR_STYLE,hair_styles_full_list.len)
if((hair > 0) && (hair <= hair_styles_full_list.len))
head_organ.h_style = hair_styles_full_list[hair]
var/hair = GetUIValueRange(DNA_UI_HAIR_STYLE,GLOB.hair_styles_full_list.len)
if((hair > 0) && (hair <= GLOB.hair_styles_full_list.len))
head_organ.h_style = GLOB.hair_styles_full_list[hair]
head_organ.hair_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HAIR_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR_B, 255))
head_organ.sec_hair_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_B, 255))
//Facial Hair
var/beard = GetUIValueRange(DNA_UI_BEARD_STYLE,facial_hair_styles_list.len)
if((beard > 0) && (beard <= facial_hair_styles_list.len))
head_organ.f_style = facial_hair_styles_list[beard]
var/beard = GetUIValueRange(DNA_UI_BEARD_STYLE,GLOB.facial_hair_styles_list.len)
if((beard > 0) && (beard <= GLOB.facial_hair_styles_list.len))
head_organ.f_style = GLOB.facial_hair_styles_list[beard]
head_organ.facial_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_BEARD_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD_B, 255))
head_organ.sec_facial_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_B, 255))
//Head Accessories
var/headacc = GetUIValueRange(DNA_UI_HACC_STYLE,head_accessory_styles_list.len)
if((headacc > 0) && (headacc <= head_accessory_styles_list.len))
head_organ.ha_style = head_accessory_styles_list[headacc]
var/headacc = GetUIValueRange(DNA_UI_HACC_STYLE,GLOB.head_accessory_styles_list.len)
if((headacc > 0) && (headacc <= GLOB.head_accessory_styles_list.len))
head_organ.ha_style = GLOB.head_accessory_styles_list[headacc]
head_organ.headacc_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HACC_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HACC_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HACC_B, 255))
@@ -229,17 +229,17 @@
return
if(!head_organ.h_style)
head_organ.h_style = "Skinhead"
var/hair = hair_styles_full_list.Find(head_organ.h_style)
var/hair = GLOB.hair_styles_full_list.Find(head_organ.h_style)
// Facial Hair
if(!head_organ.f_style)
head_organ.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(head_organ.f_style)
var/beard = GLOB.facial_hair_styles_list.Find(head_organ.f_style)
// Head Accessory
if(!head_organ.ha_style)
head_organ.ha_style = "None"
var/headacc = head_accessory_styles_list.Find(head_organ.ha_style)
var/headacc = GLOB.head_accessory_styles_list.Find(head_organ.ha_style)
SetUIValueRange(DNA_UI_HAIR_R, color2R(head_organ.hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, color2G(head_organ.hair_colour), 255, 1)
@@ -261,6 +261,6 @@
SetUIValueRange(DNA_UI_HACC_G, color2G(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HACC_B, color2B(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_full_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_HACC_STYLE, headacc, head_accessory_styles_list.len, 1)
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, GLOB.hair_styles_full_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, GLOB.facial_hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_HACC_STYLE, headacc, GLOB.head_accessory_styles_list.len, 1)

View File

@@ -68,7 +68,7 @@
if(new_hair)
M.change_hair_color(new_hair)
var/datum/sprite_accessory/hair_style = hair_styles_public_list[head_organ.h_style]
var/datum/sprite_accessory/hair_style = GLOB.hair_styles_public_list[head_organ.h_style]
if(hair_style.secondary_theme && !hair_style.no_sec_colour)
new_hair = input("Please select secondary hair color.", "Character Generation", head_organ.sec_hair_colour) as null|color
if(new_hair)
@@ -85,7 +85,7 @@
if(new_facial)
M.change_facial_hair_color(new_facial)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
var/datum/sprite_accessory/facial_hair_style = GLOB.facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style.secondary_theme && !facial_hair_style.no_sec_colour)
new_facial = input("Please select secondary facial hair color.", "Character Generation", head_organ.sec_facial_colour) as null|color
if(new_facial)
@@ -239,7 +239,7 @@
else
target.show_message("<span class='abductor'>You hear a voice that seems to echo around the room: [say]</span>")
user.show_message("<span class='abductor'>You project your mind into [target.name]: [say]</span>")
for(var/mob/dead/observer/G in player_list)
for(var/mob/dead/observer/G in GLOB.player_list)
G.show_message("<i>Telepathic message from <b>[user]</b> ([ghost_follow_link(user, ghost=G)]) to <b>[target]</b> ([ghost_follow_link(target, ghost=G)]): [say]</i>")
/datum/dna/gene/basic/grant_spell/remoteview
@@ -271,7 +271,7 @@
/obj/effect/proc_holder/spell/targeted/remoteview/choose_targets(mob/user = usr)
var/list/targets = list()
var/list/remoteviewers = new /list()
for(var/mob/M in living_mob_list)
for(var/mob/M in GLOB.living_mob_list)
if(PSY_RESIST in M.mutations)
continue
if(REMOTE_VIEW in M.mutations)

View File

@@ -75,7 +75,7 @@
var/playercount = 0
var/traitorcount = 0
var/possible_traitors[0]
for(var/mob/living/player in mob_list)
for(var/mob/living/player in GLOB.mob_list)
if(player.client && player.stat != DEAD)
playercount += 1
if(player.client && player.mind && player.mind.special_role && player.stat != DEAD)
@@ -164,7 +164,7 @@
//message_admins("Checking number of players")
var/playercount = 0
var/traitorcount = 0
for(var/mob/living/player in mob_list)
for(var/mob/living/player in GLOB.mob_list)
if(player.client && player.stat != DEAD)
playercount += 1
if(player.client && player.mind && player.mind.special_role && player.stat != DEAD)

View File

@@ -54,7 +54,7 @@ var/list/blob_nodes = list()
/datum/game_mode/blob/proc/get_blob_candidates()
var/list/candidates = list()
for(var/mob/living/carbon/human/player in player_list)
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(!player.stat && player.mind && !player.mind.special_role && !jobban_isbanned(player, "Syndicate") && (ROLE_BLOB in player.client.prefs.be_special))
candidates += player
return candidates
@@ -113,8 +113,8 @@ var/list/blob_nodes = list()
if(iscarbon(blob.current))
var/mob/living/carbon/C = blob.current
if(directory[ckey(blob.key)])
blob_client = directory[ckey(blob.key)]
if(GLOB.directory[ckey(blob.key)])
blob_client = GLOB.directory[ckey(blob.key)]
location = get_turf(C)
if(!is_station_level(location.z) || istype(location, /turf/space))
if(!warned)

View File

@@ -35,7 +35,7 @@
intercepttext += "Nuclear Authentication Code: [nukecode] <BR>"
intercepttext += "Message ends."
for(var/mob/living/silicon/ai/aiPlayer in player_list)
for(var/mob/living/silicon/ai/aiPlayer in GLOB.player_list)
if(aiPlayer.client)
var/law = "The station is under quarantine. Do not permit anyone to leave. Disregard laws 1-3 if necessary to prevent, by any means necessary, anyone from leaving. The nuclear failsafe must be activated at any cost, the code is: [nukecode]."
aiPlayer.set_zeroth_law(law)

View File

@@ -14,7 +14,7 @@
/obj/structure/blob/core/New(loc, var/h = 200, var/client/new_overmind = null, var/new_rate = 2, offspring)
blob_cores += src
processing_objects.Add(src)
poi_list |= src
GLOB.poi_list |= src
adjustcolors(color) //so it atleast appears
if(!overmind)
create_overmind(new_overmind)
@@ -42,7 +42,7 @@
overmind.blob_core = null
overmind = null
processing_objects.Remove(src)
poi_list.Remove(src)
GLOB.poi_list.Remove(src)
return ..()
/obj/structure/blob/core/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)

View File

@@ -98,7 +98,7 @@
var/verb = "states,"
var/rendered = "<font color=\"#EE4000\"><i><span class='game say'>Blob Telepathy, <span class='name'>[name]([blob_reagent_datum.name])</span> <span class='message'>[verb] \"[message]\"</span></span></i></font>"
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(isovermind(M) || isobserver(M))
M.show_message(rendered, 2)

View File

@@ -304,7 +304,7 @@
if(!surrounding_turfs.len)
return
for(var/mob/living/simple_animal/hostile/blob/blobspore/BS in living_mob_list)
for(var/mob/living/simple_animal/hostile/blob/blobspore/BS in GLOB.living_mob_list)
if(isturf(BS.loc) && get_dist(BS, T) <= 35)
BS.LoseTarget()
BS.Goto(pick(surrounding_turfs), BS.move_to_delay)

View File

@@ -209,7 +209,7 @@
/obj/structure/blob/proc/get_chem_name()
for(var/mob/camera/blob/B in mob_list)
for(var/mob/camera/blob/B in GLOB.mob_list)
if(lowertext(B.blob_reagent_datum.color) == lowertext(src.color)) // Goddamit why we use strings for these
return B.blob_reagent_datum.name
return "unknown"

View File

@@ -49,8 +49,8 @@
if(3)
to_chat(user, "<span class='notice'>You mold the [target]'s mind like clay, [target.p_they()] can now speak in the hivemind!</span>")
to_chat(target, "<span class='userdanger'>A migraine throbs behind your eyes, you hear yourself screaming - but your mouth has not opened!</span>")
for(var/mob/M in mob_list)
if(all_languages["Changeling"] in M.languages)
for(var/mob/M in GLOB.mob_list)
if(GLOB.all_languages["Changeling"] in M.languages)
to_chat(M, "<i><font color=#800080>We can sense a foreign presence in the hivemind...</font></i>")
target.mind.linglink = 1
target.add_language("Changeling")

View File

@@ -19,7 +19,7 @@
var/list/datum/mind/possible_changelings = get_players_for_role(ROLE_CHANGELING)
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if((player.mind in possible_changelings) && (player.client.prefs.species in protected_species_changeling))
possible_changelings -= player.mind

View File

@@ -221,7 +221,7 @@ var/global/list/all_cults = list()
/datum/game_mode/cult/proc/get_unconvertables()
var/list/ucs = list()
for(var/mob/living/carbon/human/player in player_list)
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(!is_convertable_to_cult(player.mind))
ucs += player.mind
return ucs

View File

@@ -30,10 +30,10 @@
my_message = "<span class='cultlarge'><b>Harbringer of the Slaughter:</b> [message]</span>"
else
my_message = "<span class='cultspeech'><b>[(ishuman(user) ? "Acolyte" : "Construct")] [user]:</b> [message]</span>"
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(iscultist(M))
to_chat(M, my_message)
else if(M in dead_mob_list)
else if(M in GLOB.dead_mob_list)
to_chat(M, "<span class='cultspeech'> <a href='?src=[M.UID()];follow=\ref[user]'>(F)</a> [my_message] </span>")
log_say("(CULT) [message]", user)

View File

@@ -247,7 +247,7 @@
if(curselimit > 1)
to_chat(user, "<span class='notice'>We have exhausted our ability to curse the shuttle.</span>")
return
if(locate(/obj/singularity/narsie) in poi_list || locate(/mob/living/simple_animal/slaughter/cult) in mob_list)
if(locate(/obj/singularity/narsie) in GLOB.poi_list || locate(/mob/living/simple_animal/slaughter/cult) in GLOB.mob_list)
to_chat(user, "<span class='warning'>Nar-Sie or his avatars are already on this plane, there is no delaying the end of all things.</span>")
return

View File

@@ -21,7 +21,7 @@
if("convert")
explanation = "We must increase our influence before we can summon [ticker.cultdat.entity_name], Convert [convert_target] crew members. Take it slowly to avoid raising suspicions."
if("bloodspill")
spilltarget = 100 + rand(0,player_list.len * 3)
spilltarget = 100 + rand(0,GLOB.player_list.len * 3)
explanation = "We must prepare this place for [ticker.cultdat.entity_title1]'s coming. Spill blood and gibs over [spilltarget] floor tiles."
if("sacrifice")
explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for [sacrifice_target.p_their()] blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual."
@@ -78,7 +78,7 @@
if("convert")
explanation = "We must increase our influence before we can summon [ticker.cultdat.entity_name]. Convert [convert_target] crew members. Take it slowly to avoid raising suspicions."
if("bloodspill")
spilltarget = 100 + rand(0,player_list.len * 3)
spilltarget = 100 + rand(0,GLOB.player_list.len * 3)
explanation = "We must prepare this place for [ticker.cultdat.entity_title1]'s coming. Spread blood and gibs over [spilltarget] of the Station's floor tiles."
if("sacrifice")
explanation = "We need to sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role], for [sacrifice_target.p_their()] blood is the key that will lead our master to this realm. You will need 3 cultists around a Sacrifice rune to perform the ritual."
@@ -151,12 +151,12 @@
/datum/game_mode/cult/proc/get_possible_sac_targets()
var/list/possible_sac_targets = list()
for(var/mob/living/carbon/human/player in player_list)
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !is_convertable_to_cult(player.mind) && (player.stat != DEAD))
possible_sac_targets += player.mind
if(!possible_sac_targets.len)
//There are no living Unconvertables on the station. Looking for a Sacrifice Target among the ordinary crewmembers
for(var/mob/living/carbon/human/player in player_list)
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(is_secure_level(player.z)) //We can't sacrifice people that are on the centcom z-level
continue
if(player.mind && !(player.mind in cult) && (player.stat != DEAD))//make DAMN sure they are not dead
@@ -180,7 +180,7 @@
if(!mass_convert)
var/living_crew = 0
var/living_cultists = 0
for(var/mob/living/L in player_list)
for(var/mob/living/L in GLOB.player_list)
if(L.stat != DEAD)
if(L.mind in cult)
living_cultists++
@@ -214,7 +214,7 @@
var/list/possible_objectives = list()
var/living_crew = 0
for(var/mob/living/carbon/C in player_list)
for(var/mob/living/carbon/C in GLOB.player_list)
if(C.stat != DEAD)
if(!(C.mind in cult))
var/turf/T = get_turf(C)
@@ -238,7 +238,7 @@
bonus = 1
if("hijack")
for(var/mob/living/L in player_list)
for(var/mob/living/L in GLOB.player_list)
if(L.stat != DEAD && !(L.mind in cult))
var/area/A = get_area(L)
if(is_type_in_list(A.loc, centcom_areas))
@@ -247,7 +247,7 @@
bonus = 1
if("massacre")
for(var/mob/living/carbon/C in player_list)
for(var/mob/living/carbon/C in GLOB.player_list)
if(C.stat != DEAD && !(C.mind in cult))
var/turf/T = get_turf(C)
if(is_station_level(T.z)) //we're only interested in the remaining humans on the station

View File

@@ -46,7 +46,7 @@ To draw a rune, use an arcane tome.
check_icon()
var/image/blood = image(loc = src)
blood.override = 1
for(var/mob/living/silicon/ai/AI in player_list)
for(var/mob/living/silicon/ai/AI in GLOB.player_list)
AI.client.images += blood
/obj/effect/rune/examine(mob/user)

View File

@@ -46,7 +46,7 @@
///Checks to see if the game can be setup and ran with the current number of players or whatnot.
/datum/game_mode/proc/can_start()
var/playerC = 0
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if((player.client)&&(player.ready))
playerC++
@@ -132,7 +132,7 @@
if(MS.active)
useMS = MS
break
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(M.mind)
var/obj/item/pda/P=null
for(var/obj/item/pda/check_pda in PDAs)
@@ -193,7 +193,7 @@
if(shuttle_master.emergency.mode < SHUTTLE_ENDGAME) //shuttle didn't get to centcom
escape_locations -= /area/shuttle/escape
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(M.client)
clients++
if(ishuman(M))
@@ -260,7 +260,7 @@
var/roletext = get_roletext(role)
// Assemble a list of active players without jobbans.
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if(player.client && player.ready)
if(!jobban_isbanned(player, "Syndicate") && !jobban_isbanned(player, roletext))
if(player_old_enough_antag(player.client,role))
@@ -311,13 +311,13 @@
/datum/game_mode/proc/num_players()
. = 0
for(var/mob/new_player/P in player_list)
for(var/mob/new_player/P in GLOB.player_list)
if(P.client && P.ready)
.++
/datum/game_mode/proc/num_players_started()
. = 0
for(var/mob/living/carbon/human/H in player_list)
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.client)
.++
@@ -326,7 +326,7 @@
///////////////////////////////////
/datum/game_mode/proc/get_living_heads()
. = list()
for(var/mob/living/carbon/human/player in mob_list)
for(var/mob/living/carbon/human/player in GLOB.mob_list)
var/list/real_command_positions = command_positions.Copy() - "Nanotrasen Representative"
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in real_command_positions))
. |= player.mind
@@ -337,7 +337,7 @@
////////////////////////////
/datum/game_mode/proc/get_all_heads()
. = list()
for(var/mob/player in mob_list)
for(var/mob/player in GLOB.mob_list)
var/list/real_command_positions = command_positions.Copy() - "Nanotrasen Representative"
if(player.mind && (player.mind.assigned_role in real_command_positions))
. |= player.mind
@@ -347,7 +347,7 @@
//////////////////////////////////////////////
/datum/game_mode/proc/get_living_sec()
. = list()
for(var/mob/living/carbon/human/player in mob_list)
for(var/mob/living/carbon/human/player in GLOB.mob_list)
if(player.stat != DEAD && player.mind && (player.mind.assigned_role in security_positions))
. |= player.mind
@@ -356,7 +356,7 @@
////////////////////////////////////////
/datum/game_mode/proc/get_all_sec()
. = list()
for(var/mob/living/carbon/human/player in mob_list)
for(var/mob/living/carbon/human/player in GLOB.mob_list)
if(player.mind && (player.mind.assigned_role in security_positions))
. |= player.mind
@@ -371,11 +371,11 @@
//////////////////////////
proc/display_roundstart_logout_report()
var/msg = "<span class='notice'>Roundstart logout report</span>\n\n"
for(var/mob/living/L in mob_list)
for(var/mob/living/L in GLOB.mob_list)
if(L.ckey)
var/found = 0
for(var/client/C in clients)
for(var/client/C in GLOB.clients)
if(C.ckey == L.ckey)
found = 1
break
@@ -401,7 +401,7 @@ proc/display_roundstart_logout_report()
continue //Dead
continue //Happy connected client
for(var/mob/dead/observer/D in mob_list)
for(var/mob/dead/observer/D in GLOB.mob_list)
if(D.mind && (D.mind.original == L || D.mind.current == L))
if(L.stat == DEAD)
if(L.suiciding) //Suicider
@@ -422,14 +422,14 @@ proc/display_roundstart_logout_report()
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(check_rights(R_ADMIN, 0, M))
to_chat(M, msg)
/proc/get_nt_opposed()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in player_list)
for(var/mob/living/carbon/human/man in GLOB.player_list)
if(man.client)
//don't try picking someone like the captain or a security officer for potential collaborators, even if they ARE opposed to Nanotrasen for some reason
if(man.mind && man.mind.assigned_role)

View File

@@ -145,14 +145,14 @@ var/round_start_time = 0
spawn(0)//Forking here so we dont have to wait for this to finish
mode.post_setup()
//Cleanup some stuff
for(var/obj/effect/landmark/start/S in landmarks_list)
for(var/obj/effect/landmark/start/S in GLOB.landmarks_list)
//Deleting Startpoints but we need the ai point to AI-ize people later
if(S.name != "AI")
qdel(S)
// take care of random spesspod spawning
var/list/obj/effect/landmark/spacepod/random/L = list()
for(var/obj/effect/landmark/spacepod/random/SS in landmarks_list)
for(var/obj/effect/landmark/spacepod/random/SS in GLOB.landmarks_list)
if(istype(SS))
L += SS
if(L.len)
@@ -238,7 +238,7 @@ var/round_start_time = 0
votetimer()
for(var/mob/new_player/N in mob_list)
for(var/mob/new_player/N in GLOB.mob_list)
if(N.client)
N.new_player_panel_proc()
@@ -261,12 +261,12 @@ var/round_start_time = 0
var/obj/structure/stool/bed/temp_buckle = new(src)
if(station_missed)
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
M.buckled = temp_buckle //buckles the mob so it can't do anything
if(M.client)
M.client.screen += cinematic //show every client the cinematic
else //nuke kills everyone on z-level 1 to prevent "hurr-durr I survived"
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
M.buckled = temp_buckle
if(M.stat != DEAD)
var/turf/T = get_turf(M)
@@ -343,7 +343,7 @@ var/round_start_time = 0
/datum/controller/gameticker/proc/create_characters()
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if(player.ready && player.mind)
if(player.mind.assigned_role == "AI")
player.close_spawn_windows()
@@ -357,14 +357,14 @@ var/round_start_time = 0
/datum/controller/gameticker/proc/collect_minds()
for(var/mob/living/player in player_list)
for(var/mob/living/player in GLOB.player_list)
if(player.mind)
ticker.minds += player.mind
/datum/controller/gameticker/proc/equip_characters()
var/captainless=1
for(var/mob/living/carbon/human/player in player_list)
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player && player.mind && player.mind.assigned_role)
if(player.mind.assigned_role == "Captain")
captainless=0
@@ -373,7 +373,7 @@ var/round_start_time = 0
job_master.EquipRank(player, player.mind.assigned_role, 0)
EquipCustomItems(player)
if(captainless)
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(!istype(M,/mob/new_player))
to_chat(M, "Captainship not forced on anyone.")
@@ -428,7 +428,7 @@ var/round_start_time = 0
to_chat(world, "<BR>")
//Silicon laws report
for(var/mob/living/silicon/ai/aiPlayer in mob_list)
for(var/mob/living/silicon/ai/aiPlayer in GLOB.mob_list)
if(aiPlayer.stat != 2)
to_chat(world, "<b>[aiPlayer.name] (Played by: [aiPlayer.key])'s laws at the end of the game were:</b>")
else
@@ -443,7 +443,7 @@ var/round_start_time = 0
var/dronecount = 0
for(var/mob/living/silicon/robot/robo in mob_list)
for(var/mob/living/silicon/robot/robo in GLOB.mob_list)
if(istype(robo,/mob/living/silicon/robot/drone))
dronecount++

View File

@@ -89,7 +89,7 @@
/*
/datum/intercept_text/proc/pick_mob()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in player_list)
for(var/mob/living/carbon/human/man in GLOB.player_list)
if(!man.mind) continue
if(man.mind.assigned_role == man.mind.special_role) continue
dudes += man
@@ -109,7 +109,7 @@
/datum/intercept_text/proc/get_suspect()
var/list/dudes = list()
for(var/mob/living/carbon/human/man in player_list)
for(var/mob/living/carbon/human/man in GLOB.player_list)
if(man.client && man.client.prefs.nanotrasen_relation == "Opposed")
//don't include suspects who can't possibly be the antag based on their job (no suspecting the captain of being a damned dirty tator)
if(man.mind && man.mind.assigned_role)
@@ -119,8 +119,8 @@
if(man.dna.species.name in ticker.mode.protected_species)
return
dudes += man
for(var/i = 0, i < max(player_list.len/10,2), i++)
dudes += pick(player_list)
for(var/i = 0, i < max(GLOB.player_list.len/10,2), i++)
dudes += pick(GLOB.player_list)
return pick(dudes)
/datum/intercept_text/proc/build_traitor(datum/mind/correct_person)
@@ -211,11 +211,11 @@
if(prob(prob_right_job))
if(correct_person)
if(correct_person:assigned_role == correct_person:special_role)
changeling_job = pick(joblist)
changeling_job = pick(GLOB.joblist)
else
changeling_job = correct_person:assigned_role
else
changeling_job = pick(joblist)
changeling_job = pick(GLOB.joblist)
if(prob(prob_right_dude) && ticker.mode == "changeling")
if(correct_person:assigned_role == correct_person:special_role)
changeling_name = correct_person:current

View File

@@ -37,7 +37,7 @@
doomsday_device = DOOM
doomsday_device.start()
verbs -= /mob/living/silicon/ai/proc/nuke_station
for(var/obj/item/pinpointer/point in pinpointer_list)
for(var/obj/item/pinpointer/point in GLOB.pinpointer_list)
for(var/mob/living/silicon/ai/A in ai_list)
if((A.stat != DEAD) && A.nuking)
point.the_disk = A //The pinpointer now tracks the AI core
@@ -56,7 +56,7 @@
var/announced = 0
/obj/machinery/doomsday_device/Destroy()
fast_processing -= src
GLOB.fast_processing -= src
shuttle_master.emergencyNoEscape = 0
if(shuttle_master.emergency.mode == SHUTTLE_STRANDED)
shuttle_master.emergency.mode = SHUTTLE_DOCKED
@@ -67,7 +67,7 @@
/obj/machinery/doomsday_device/proc/start()
detonation_timer = world.time + default_timer
timing = 1
fast_processing += src
GLOB.fast_processing += src
shuttle_master.emergencyNoEscape = 1
/obj/machinery/doomsday_device/proc/seconds_remaining()
@@ -84,7 +84,7 @@
priority_announcement.Announce("Hostile environment resolved. You have 3 minutes to board the Emergency Shuttle.", "Priority Announcement", 'sound/AI/shuttledock.ogg')
qdel(src)
if(!timing)
fast_processing -= src
GLOB.fast_processing -= src
return
var/sec_left = seconds_remaining()
if(sec_left <= 0)
@@ -99,10 +99,10 @@
announced = max(0, announced-1)
/obj/machinery/doomsday_device/proc/detonate(z_level = 1)
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
M << 'sound/machines/Alarm.ogg'
sleep(100)
for(var/mob/living/L in mob_list)
for(var/mob/living/L in GLOB.mob_list)
var/turf/T = get_turf(L)
if(!T || T.z != z_level)
continue
@@ -131,7 +131,7 @@
return
src.verbs -= /mob/living/silicon/ai/proc/upgrade_turrets
for(var/obj/machinery/porta_turret/turret in machines)
for(var/obj/machinery/porta_turret/turret in GLOB.machines)
var/turf/T = get_turf(turret)
if(is_station_level(T.z))
turret.health += 30
@@ -156,7 +156,7 @@
if(stat)
return
for(var/obj/machinery/door/D in airlocks)
for(var/obj/machinery/door/D in GLOB.airlocks)
if(!is_station_level(D.z))
continue
INVOKE_ASYNC(D, /obj/machinery/door.proc/hostile_lockdown, src)
@@ -188,7 +188,7 @@
if(stat || malf_cooldown > world.time)
return
for(var/obj/item/rcd/RCD in rcd_list)
for(var/obj/item/rcd/RCD in GLOB.rcd_list)
if(!istype(RCD, /obj/item/rcd/borg)) //Ensures that cyborg RCDs are spared.
RCD.detonate_pulse()
@@ -237,7 +237,7 @@
if(stat)
return
for(var/obj/machinery/firealarm/F in machines)
for(var/obj/machinery/firealarm/F in GLOB.machines)
if(!is_station_level(F.z))
continue
F.emagged = 1
@@ -262,7 +262,7 @@
if(stat)
return
for(var/obj/machinery/alarm/AA in machines)
for(var/obj/machinery/alarm/AA in GLOB.machines)
if(!is_station_level(AA.z))
continue
AA.emagged = 1
@@ -279,7 +279,7 @@
power_type = /mob/living/silicon/ai/proc/overload_machine
/mob/living/silicon/ai/proc/overload_machine(obj/machinery/M in machines)
/mob/living/silicon/ai/proc/overload_machine(obj/machinery/M in GLOB.machines)
set name = "Overload Machine"
set category = "Malfunction"
@@ -312,7 +312,7 @@
power_type = /mob/living/silicon/ai/proc/override_machine
/mob/living/silicon/ai/proc/override_machine(obj/machinery/M in machines)
/mob/living/silicon/ai/proc/override_machine(obj/machinery/M in GLOB.machines)
set name = "Override Machine"
set category = "Malfunction"
@@ -428,7 +428,7 @@
for(var/datum/AI_Module/small/blackout/blackout in current_modules)
if(blackout.uses > 0)
blackout.uses --
for(var/obj/machinery/power/apc/apc in apcs)
for(var/obj/machinery/power/apc/apc in GLOB.apcs)
if(prob(30*apc.overload))
apc.overload_lighting()
else

View File

@@ -33,7 +33,7 @@
/datum/game_mode/meteor/declare_completion()
var/text
var/survivors = 0
for(var/mob/living/player in player_list)
for(var/mob/living/player in GLOB.player_list)
if(player.stat != DEAD)
var/turf/location = get_turf(player.loc)
if(!location) continue

View File

@@ -118,13 +118,13 @@
return .
/obj/effect/meteor/Destroy()
meteor_list -= src
GLOB.meteor_list -= src
walk(src,0) //this cancels the walk_towards() proc
return ..()
/obj/effect/meteor/New()
..()
meteor_list += src
GLOB.meteor_list += src
SpinAnimation()
/obj/effect/meteor/Bump(atom/A)
@@ -174,7 +174,7 @@
var/sound/meteor_sound = sound(meteorsound)
var/random_frequency = get_rand_frequency()
for(var/P in player_list)
for(var/P in GLOB.player_list)
var/mob/M = P
var/turf/T = get_turf(M)
if(!T || T.z != src.z)

View File

@@ -88,7 +88,7 @@
explanation_text = "Call forth a spirit from the other side."
/datum/objective/abductee/calling/New()
var/mob/dead/D = pick(dead_mob_list)
var/mob/dead/D = pick(GLOB.dead_mob_list)
if(D)
explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm."

View File

@@ -99,7 +99,7 @@
var/list/obj/effect/landmark/abductor/scientist_landmarks = list()
agent_landmarks.len = max_teams
scientist_landmarks.len = max_teams
for(var/obj/effect/landmark/abductor/A in landmarks_list)
for(var/obj/effect/landmark/abductor/A in GLOB.landmarks_list)
if(istype(A,/obj/effect/landmark/abductor/agent))
agent_landmarks[text2num(A.team)] = A
else if(istype(A,/obj/effect/landmark/abductor/scientist))
@@ -166,7 +166,7 @@
abductor.announce_objectives()
/datum/game_mode/abduction/proc/get_team_console(team_number)
for(var/obj/machinery/abductor/console/C in machines)
for(var/obj/machinery/abductor/console/C in GLOB.machines)
if(C.team == team_number)
return C
@@ -237,7 +237,7 @@
return FALSE
var/datum/species/abductor/S = H.dna.species
ab_team = S.team
for(var/obj/machinery/abductor/experiment/E in machines)
for(var/obj/machinery/abductor/experiment/E in GLOB.machines)
if(E.team == ab_team)
if(E.points >= target_amount)
return TRUE

View File

@@ -119,7 +119,7 @@
/obj/item/clothing/suit/armor/abductor/Destroy()
processing_objects.Remove(src)
for(var/obj/machinery/abductor/console/C in machines)
for(var/obj/machinery/abductor/console/C in GLOB.machines)
if(C.vest == src)
C.vest = null
break
@@ -491,7 +491,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.forcesay(hit_appends)
H.forcesay(GLOB.hit_appends)
add_attack_logs(user, L, "Stunned with [src]")

View File

@@ -6,7 +6,7 @@
l_ear = /obj/item/radio/headset/abductor
/datum/outfit/abductor/proc/get_team_console(team_number)
for(var/obj/machinery/abductor/console/C in machines)
for(var/obj/machinery/abductor/console/C in GLOB.machines)
if(C.team == team_number)
return C

View File

@@ -14,7 +14,7 @@
icon_state = "camera"
/obj/machinery/computer/camera_advanced/abductor/New()
abductor_equipment.Add(src)
GLOB.abductor_equipment.Add(src)
..()
/obj/machinery/computer/camera_advanced/abductor/CreateEye()

View File

@@ -4,11 +4,11 @@
var/team = 0
/obj/machinery/abductor/New()
abductor_equipment.Add(src)
GLOB.abductor_equipment.Add(src)
..()
/obj/machinery/abductor/Destroy()
abductor_equipment.Remove(src)
GLOB.abductor_equipment.Remove(src)
return ..()
//Console
@@ -152,17 +152,17 @@
/obj/machinery/abductor/console/proc/Link_Abduction_Equipment() // these must all be explicitly `in machines` or they will not properly link.
for(var/obj/machinery/abductor/pad/p in abductor_equipment)
for(var/obj/machinery/abductor/pad/p in GLOB.abductor_equipment)
if(p.team == team)
pad = p
break
for(var/obj/machinery/abductor/experiment/e in abductor_equipment)
for(var/obj/machinery/abductor/experiment/e in GLOB.abductor_equipment)
if(e.team == team)
experiment = e
e.console = src
for(var/obj/machinery/computer/camera_advanced/abductor/c in abductor_equipment)
for(var/obj/machinery/computer/camera_advanced/abductor/c in GLOB.abductor_equipment)
if(c.team == team)
camera = c
c.console = src
@@ -194,7 +194,7 @@
if(vest == V)
return FALSE
for(var/obj/machinery/abductor/console/C in machines)
for(var/obj/machinery/abductor/console/C in GLOB.machines)
if(C.vest == V)
C.vest = null
break

View File

@@ -22,7 +22,7 @@
to_chat(src, "You whisper silently, \"[message]\"")
to_chat(B.host, "<i><span class='alien'>The captive mind of [src] whispers, \"[message]\"</span></i>")
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(M.mind && isobserver(M))
to_chat(M, "<i>Thought-speech, <b>[src]</b> -> <b>[B.truename]:</b> [message]</i>")
@@ -181,7 +181,7 @@
if(host)
to_chat(host, "<span class='changeling'><i>[truename] [say_string]:</i> [input]</span>")
log_say("(BORER to [key_name(host)]) [input]", src)
for(var/M in dead_mob_list)
for(var/M in GLOB.dead_mob_list)
if(isobserver(M))
to_chat(M, "<span class='changeling'><i>Borer Communication from <b>[truename]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>")
to_chat(src, "<span class='changeling'><i>[truename] [say_string]:</i> [input]</span>")
@@ -217,7 +217,7 @@
to_chat(B, "<span class='changeling'><i>[src] says:</i> [input]</span>")
log_say("(BORER to [key_name(B)]) [input]", src)
for(var/M in dead_mob_list)
for(var/M in GLOB.dead_mob_list)
if(isobserver(M))
to_chat(M, "<span class='changeling'><i>Borer Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>")
to_chat(src, "<span class='changeling'><i>[src] says:</i> [input]</span>")
@@ -239,7 +239,7 @@
to_chat(CB, "<span class='changeling'><i>[B.truename] says:</i> [input]</span>")
log_say("(BORER to [key_name(CB)]) [input]", B)
for(var/M in dead_mob_list)
for(var/M in GLOB.dead_mob_list)
if(isobserver(M))
to_chat(M, "<span class='changeling'><i>Borer Communication from <b>[B]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>")
to_chat(src, "<span class='changeling'><i>[B.truename] says:</i> [input]</span>")
@@ -397,7 +397,7 @@
for(var/datum in typesof(/datum/borer_chem))
var/datum/borer_chem/C = datum
var/cname = initial(C.chemname)
var/datum/reagent/R = chemical_reagents_list[cname]
var/datum/reagent/R = GLOB.chemical_reagents_list[cname]
if(cname)
content += "<tr><td><a class='chem-select' href='?_src_=[UID()];src=[UID()];borer_use_chem=[cname]'>[R.name] ([initial(C.chemuse)])</a><p>[initial(C.chemdesc)]</p></td></tr>"
@@ -431,7 +431,7 @@
if(!C || !host || controlling || !src || stat)
return
var/datum/reagent/R = chemical_reagents_list[C.chemname]
var/datum/reagent/R = GLOB.chemical_reagents_list[C.chemname]
if(chemicals < C.chemuse)
to_chat(src, "<span class='boldnotice'>You need [C.chemuse] chemicals stored to secrete [R.name]!</span>")
return

View File

@@ -585,6 +585,6 @@
/mob/living/simple_animal/hostile/swarmer/proc/ContactSwarmers()
var/message = input(src, "Announce to other swarmers", "Swarmer contact")
if(message)
for(var/mob/M in mob_list)
if(isswarmer(M) || (M in dead_mob_list))
for(var/mob/M in GLOB.mob_list)
if(isswarmer(M) || (M in GLOB.dead_mob_list))
to_chat(M, "<B>Swarm communication - </b> [src] states: [message]")

View File

@@ -19,7 +19,7 @@
/datum/event/spawn_swarmer/proc/find_swarmer()
for(var/mob/living/M in mob_list)
for(var/mob/living/M in GLOB.mob_list)
if(istype(M, /mob/living/simple_animal/hostile/swarmer) && M.client) //If there is a swarmer with an active client, we've found our swarmer
return 1
return 0

View File

@@ -162,11 +162,11 @@
var/input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "")
if(!input) return
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(M == summoner)
to_chat(M, "<span class='changeling'><i>[src]:</i> [input]</span>")
log_say("(GUARDIAN to [key_name(M)]) [input]", src)
else if(M in dead_mob_list)
else if(M in GLOB.dead_mob_list)
to_chat(M, "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>")
to_chat(src, "<span class='changeling'><i>[src]:</i> [input]</span>")
@@ -181,14 +181,14 @@
var/input = stripped_input(src, "Please enter a message to tell your guardian.", "Message", "")
if(!input) return
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(istype (M, /mob/living/simple_animal/hostile/guardian))
var/mob/living/simple_animal/hostile/guardian/G = M
if(G.summoner == src)
to_chat(G, "<span class='changeling'><i>[src]:</i> [input]</span>")
log_say("(GUARDIAN to [key_name(G)]) [input]", src)
else if(M in dead_mob_list)
else if(M in GLOB.dead_mob_list)
to_chat(M, "<span class='changeling'><i>Guardian Communication from <b>[src]</b> ([ghost_follow_link(src, ghost=M)]): [input]</i>")
to_chat(src, "<span class='changeling'><i>[src]:</i> [input]</span>")
@@ -196,7 +196,7 @@
set name = "Recall Guardian"
set category = "Guardian"
set desc = "Forcibly recall your guardian."
for(var/mob/living/simple_animal/hostile/guardian/G in mob_list)
for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.mob_list)
if(G.summoner == src)
G.Recall()
@@ -206,7 +206,7 @@
set desc = "Re-rolls which ghost will control your Guardian. One use."
src.verbs -= /mob/living/proc/guardian_reset
for(var/mob/living/simple_animal/hostile/guardian/G in mob_list)
for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.mob_list)
if(G.summoner == src)
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as [G.real_name]?", ROLE_GUARDIAN, 0, 100)
var/mob/dead/observer/new_stand = null
@@ -250,7 +250,7 @@
var/random = TRUE
/obj/item/guardiancreator/attack_self(mob/living/user)
for(var/mob/living/simple_animal/hostile/guardian/G in living_mob_list)
for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.living_mob_list)
if(G.summoner == user)
to_chat(user, "You already have a [mob_name]!")
return

View File

@@ -98,7 +98,7 @@
return
log_say(message, src)
var/rendered = "<span class='revennotice'><b>[src]</b> says, \"[message]\"</span>"
for(var/mob/M in mob_list)
for(var/mob/M in GLOB.mob_list)
if(istype(M, /mob/living/simple_animal/revenant))
to_chat(M, rendered)
if(isobserver(M))
@@ -366,7 +366,7 @@
loc = get_turf(src) //In case it's in a backpack or someone's hand
var/mob/living/simple_animal/revenant/R = new(get_turf(src))
if(client_to_revive)
for(var/mob/M in dead_mob_list)
for(var/mob/M in GLOB.dead_mob_list)
if(M.client == client_to_revive) //Only recreates the mob if the mob the client is in is dead
R.client = client_to_revive
key_of_revenant = client_to_revive.key

View File

@@ -6,7 +6,7 @@
/datum/event/revenant/proc/get_revenant(var/end_if_fail = 0)
var/deadMobs = 0
for(var/mob/M in dead_mob_list)
for(var/mob/M in GLOB.dead_mob_list)
deadMobs++
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
message_admins("Random event attempted to spawn a revenant, but there were only [deadMobs]/[REVENANT_SPAWN_THRESHOLD] dead mobs.")
@@ -26,13 +26,13 @@
var/datum/mind/player_mind = new /datum/mind(key_of_revenant)
player_mind.active = 1
var/list/spawn_locs = list()
for(var/obj/effect/landmark/L in landmarks_list)
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("revenantspawn")
spawn_locs += L.loc
if(!spawn_locs) //If we can't find any revenant spawns, try the carp spawns
for(var/obj/effect/landmark/L in landmarks_list)
for(var/obj/effect/landmark/L in GLOB.landmarks_list)
if(isturf(L.loc))
switch(L.name)
if("carpspawn")

View File

@@ -136,7 +136,7 @@
/obj/effect/proc_holder/spell/targeted/sense_victims/cast(list/targets)
var/list/victims = targets
for(var/mob/living/L in living_mob_list)
for(var/mob/living/L in GLOB.living_mob_list)
if(!L.stat && !iscultist(L) && L.key && L != usr)
victims.Add(L)
if(!targets.len)
@@ -220,7 +220,7 @@
log_say("(SLAUGHTER to [key_name(choice)]) [msg]", usr)
to_chat(usr, "<span class='info'><b>You whisper to [choice]: </b>[msg]</span>")
to_chat(choice, "<span class='deadsay'><b>Suddenly a strange, demonic voice resonates in your head... </b></span><i><span class='danger'> [msg]</span></I>")
for(var/mob/dead/observer/G in player_list)
for(var/mob/dead/observer/G in GLOB.player_list)
G.show_message("<i>Demonic message from <b>[usr]</b> ([ghost_follow_link(usr, ghost=G)]) to <b>[choice]</b> ([ghost_follow_link(choice, ghost=G)]): [msg]</i>")

View File

@@ -16,7 +16,7 @@ datum/game_mode/nations
set_ai()
assign_leaders()
// remove_access()
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(!istype(M,/mob/new_player))
M << sound('sound/effects/purge_siren.ogg')
@@ -34,10 +34,10 @@ datum/game_mode/nations
/datum/game_mode/nations/proc/split_teams()
for(var/mob/living/carbon/human/H in player_list)
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.mind)
if(H.mind.assigned_role in engineering_positions)
H.mind.nation = all_nations["Atmosia"]
H.mind.nation = GLOB.all_nations["Atmosia"]
update_nations_icons_added(H,"hudatmosia")
H.mind.nation.membership += H.mind.current
if(H.mind.assigned_role == H.mind.nation.default_leader)
@@ -48,7 +48,7 @@ datum/game_mode/nations
continue
if(H.mind.assigned_role in medical_positions)
H.mind.nation = all_nations["Medistan"]
H.mind.nation = GLOB.all_nations["Medistan"]
update_nations_icons_added(H,"hudmedistan")
H.mind.nation.membership += H.mind.current
if(H.mind.assigned_role == H.mind.nation.default_leader)
@@ -59,7 +59,7 @@ datum/game_mode/nations
continue
if(H.mind.assigned_role in science_positions)
H.mind.nation = all_nations["Scientopia"]
H.mind.nation = GLOB.all_nations["Scientopia"]
update_nations_icons_added(H,"hudscientopia")
H.mind.nation.membership += H.mind.current
if(H.mind.assigned_role == H.mind.nation.default_leader)
@@ -70,7 +70,7 @@ datum/game_mode/nations
continue
if(H.mind.assigned_role in security_positions)
H.mind.nation = all_nations["Brigston"]
H.mind.nation = GLOB.all_nations["Brigston"]
update_nations_icons_added(H,"hudbrigston")
H.mind.nation.membership += H.mind.current
if(H.mind.assigned_role == H.mind.nation.default_leader)
@@ -81,7 +81,7 @@ datum/game_mode/nations
continue
if(H.mind.assigned_role in cargonians)
H.mind.nation = all_nations["Cargonia"]
H.mind.nation = GLOB.all_nations["Cargonia"]
update_nations_icons_added(H,"hudcargonia")
H.mind.nation.membership += H.mind.current
if(H.mind.assigned_role == H.mind.nation.default_leader)
@@ -92,7 +92,7 @@ datum/game_mode/nations
continue
if(H.mind.assigned_role in servicion)
H.mind.nation = all_nations["Servicion"]
H.mind.nation = GLOB.all_nations["Servicion"]
update_nations_icons_added(H,"hudservice")
H.mind.nation.membership += H.mind.current
if(H.mind.assigned_role == H.mind.nation.default_leader)
@@ -103,7 +103,7 @@ datum/game_mode/nations
continue
if(H.mind.assigned_role in (support_positions + command_positions))
H.mind.nation = all_nations["People's Republic of Commandzakstan"]
H.mind.nation = GLOB.all_nations["People's Republic of Commandzakstan"]
update_nations_icons_added(H,"hudcommand")
H.mind.nation.membership += H.mind.current
if(H.mind.assigned_role == H.mind.nation.default_leader)
@@ -123,7 +123,7 @@ datum/game_mode/nations
/datum/game_mode/nations/proc/set_ai()
for(var/mob/living/silicon/ai/AI in mob_list)
for(var/mob/living/silicon/ai/AI in GLOB.mob_list)
AI.set_zeroth_law("")
AI.clear_supplied_laws()
AI.clear_ion_laws()
@@ -141,14 +141,14 @@ datum/game_mode/nations
qdel(oldmmi)
/datum/game_mode/nations/proc/remove_access()
for(var/obj/machinery/door/airlock/W in airlocks)
for(var/obj/machinery/door/airlock/W in GLOB.airlocks)
if(is_station_level(W.z))
W.req_access = list()
/datum/game_mode/nations/proc/assign_leaders()
for(var/name in all_nations)
var/datum/nations/N = all_nations[name]
for(var/name in GLOB.all_nations)
var/datum/nations/N = GLOB.all_nations[name]
if(!N.current_name)
N.current_name = N.default_name
if(!N.current_leader && N.membership.len)
@@ -174,49 +174,49 @@ datum/game_mode/nations
if(H.mind)
if(H.mind.assigned_role in engineering_positions)
H.mind.nation = all_nations["Atmosia"]
H.mind.nation = GLOB.all_nations["Atmosia"]
mode.update_nations_icons_added(H,"atmosia")
H.mind.nation.membership += H.mind.current
to_chat(H, "You are now part of the great sovereign nation of [H.mind.nation.current_name]!")
return 1
if(H.mind.assigned_role in medical_positions)
H.mind.nation = all_nations["Medistan"]
H.mind.nation = GLOB.all_nations["Medistan"]
mode.update_nations_icons_added(H,"hudmedistan")
H.mind.nation.membership += H.mind.current
to_chat(H, "You are now part of the great sovereign nation of [H.mind.nation.current_name]!")
return 1
if(H.mind.assigned_role in science_positions)
H.mind.nation = all_nations["Scientopia"]
H.mind.nation = GLOB.all_nations["Scientopia"]
mode.update_nations_icons_added(H,"hudscientopia")
H.mind.nation.membership += H.mind.current
to_chat(H, "You are now part of the great sovereign nation of [H.mind.nation.current_name]!")
return 1
if(H.mind.assigned_role in security_positions)
H.mind.nation = all_nations["Brigston"]
H.mind.nation = GLOB.all_nations["Brigston"]
mode.update_nations_icons_added(H,"hudbrigston")
H.mind.nation.membership += H.mind.current
to_chat(H, "You are now part of the great sovereign nation of [H.mind.nation.current_name]!")
return 1
if(H.mind.assigned_role in mode.cargonians)
H.mind.nation = all_nations["Cargonia"]
H.mind.nation = GLOB.all_nations["Cargonia"]
mode.update_nations_icons_added(H,"hudcargonia")
H.mind.nation.membership += H.mind.current
to_chat(H, "You are now part of the great sovereign nation of [H.mind.nation.current_name]!")
return 1
if(H.mind.assigned_role in mode.servicion)
H.mind.nation = all_nations["Servicion"]
H.mind.nation = GLOB.all_nations["Servicion"]
mode.update_nations_icons_added(H,"hudservice")
H.mind.nation.membership += H.mind.current
to_chat(H, "You are now part of the great sovereign nation of [H.mind.nation.current_name]!")
return 1
if(H.mind.assigned_role in (support_positions + command_positions))
H.mind.nation = all_nations["People's Republic of Commandzakstan"]
H.mind.nation = GLOB.all_nations["People's Republic of Commandzakstan"]
mode.update_nations_icons_added(H,"hudcommand")
H.mind.nation.membership += H.mind.current
to_chat(H, "You are now part of the great sovereign nation of [H.mind.nation.current_name]!")

View File

@@ -91,7 +91,7 @@ proc/issyndicate(mob/living/M as mob)
var/list/turf/synd_spawn = list()
for(var/obj/effect/landmark/A in landmarks_list)
for(var/obj/effect/landmark/A in GLOB.landmarks_list)
if(A.name == "Syndicate-Spawn")
synd_spawn += get_turf(A)
qdel(A)
@@ -296,7 +296,7 @@ proc/issyndicate(mob/living/M as mob)
/datum/game_mode/nuclear/declare_completion()
var/disk_rescued = 1
for(var/obj/item/disk/nuclear/D in poi_list)
for(var/obj/item/disk/nuclear/D in GLOB.poi_list)
if(!D.onCentcom())
disk_rescued = 0
break
@@ -394,7 +394,7 @@ proc/issyndicate(mob/living/M as mob)
return 1
/proc/nukelastname(var/mob/M as mob) //--All praise goes to NEO|Phyte, all blame goes to DH, and it was Cindi-Kate's idea. Also praise Urist for copypasta ho.
var/randomname = pick(last_names)
var/randomname = pick(GLOB.last_names)
var/newname = sanitize(copytext(input(M,"You are the nuke operative [pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")]. Please choose a last name for your family.", "Name change",randomname),1,MAX_NAME_LEN))
if(!newname)
@@ -411,9 +411,9 @@ proc/issyndicate(mob/living/M as mob)
for(var/datum/mind/synd_mind in syndicates)
switch(synd_mind.current.gender)
if(MALE)
synd_mind.name = "[pick(first_names_male)] [pick(last_names)]"
synd_mind.name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
if(FEMALE)
synd_mind.name = "[pick(first_names_female)] [pick(last_names)]"
synd_mind.name = "[pick(GLOB.first_names_female)] [pick(GLOB.last_names)]"
synd_mind.current.real_name = synd_mind.name
return

View File

@@ -52,12 +52,12 @@
to_chat(user, "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission.")
to_chat(user, "<b>Look below you on the floor for the extra uplink</b>")
for(var/obj/machinery/computer/shuttle/syndicate/S in machines)
for(var/obj/machinery/computer/shuttle/syndicate/S in GLOB.machines)
S.challenge = TRUE
var/obj/item/radio/uplink/U = new /obj/item/radio/uplink(get_turf(user))
U.hidden_uplink.uplink_owner= "[user.key]"
U.hidden_uplink.uses = CHALLENGE_TELECRYSTALS + round((((player_list.len - CHALLENGE_MIN_PLAYERS)/CHALLENGE_SCALE_PLAYER) * CHALLENGE_SCALE_BONUS)) // No. of player - Min. Player to dec, divided by player per bonus, then multipled by TC per bonus. Rounded.
U.hidden_uplink.uses = CHALLENGE_TELECRYSTALS + round((((GLOB.player_list.len - CHALLENGE_MIN_PLAYERS)/CHALLENGE_SCALE_PLAYER) * CHALLENGE_SCALE_BONUS)) // No. of player - Min. Player to dec, divided by player per bonus, then multipled by TC per bonus. Rounded.
config.shuttle_refuel_delay = CHALLENGE_SHUTTLE_DELAY
qdel(src)
@@ -65,7 +65,7 @@
if(declaring_war)
to_chat(user, "You are already in the process of declaring war! Make your mind up.")
return FALSE
if(player_list.len < CHALLENGE_MIN_PLAYERS)
if(GLOB.player_list.len < CHALLENGE_MIN_PLAYERS)
to_chat(user, "The enemy crew is too small to be worth declaring war on.")
return FALSE
if(!is_admin_level(user.z))
@@ -74,7 +74,7 @@
if((world.time - round_start_time) > CHALLENGE_TIME_LIMIT) // Only count after the round started
to_chat(user, "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand.")
return FALSE
for(var/obj/machinery/computer/shuttle/syndicate/S in machines)
for(var/obj/machinery/computer/shuttle/syndicate/S in GLOB.machines)
if(S.moved)
to_chat(user, "The shuttle has already been moved! You have forfeit the right to declare war.")
return FALSE

View File

@@ -32,11 +32,11 @@ var/bomb_set
r_code = "[rand(10000, 99999.0)]"//Creates a random code upon object spawn.
wires = new/datum/wires/nuclearbomb(src)
previous_level = get_security_level()
poi_list |= src
GLOB.poi_list |= src
/obj/machinery/nuclearbomb/Destroy()
QDEL_NULL(wires)
poi_list.Remove(src)
GLOB.poi_list.Remove(src)
return ..()
/obj/machinery/nuclearbomb/process()
@@ -405,7 +405,7 @@ var/bomb_set
/obj/item/disk/nuclear/New()
..()
processing_objects.Add(src)
poi_list |= src
GLOB.poi_list |= src
/obj/item/disk/nuclear/process()
var/turf/disk_loc = get_turf(src)
@@ -421,12 +421,12 @@ var/bomb_set
if(force)
message_admins("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>":"nonexistent location"]).")
log_game("[src] has been !!force deleted!! in ([diskturf ? "[diskturf.x], [diskturf.y] ,[diskturf.z]":"nonexistent location"]).")
poi_list.Remove(src)
GLOB.poi_list.Remove(src)
processing_objects.Remove(src)
return ..()
if(blobstart.len > 0)
poi_list.Remove(src)
GLOB.poi_list.Remove(src)
var/obj/item/disk/nuclear/NEWDISK = new(pick(blobstart))
transfer_fingerprints_to(NEWDISK)
message_admins("[src] has been destroyed at ([diskturf.x], [diskturf.y], [diskturf.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[diskturf.x];Y=[diskturf.y];Z=[diskturf.z]'>JMP</a>). Moving it to ([NEWDISK.x], [NEWDISK.y], [NEWDISK.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[NEWDISK.x];Y=[NEWDISK.y];Z=[NEWDISK.z]'>JMP</a>).")

View File

@@ -21,10 +21,10 @@
/obj/item/pinpointer/New()
..()
pinpointer_list += src
GLOB.pinpointer_list += src
/obj/item/pinpointer/Destroy()
pinpointer_list -= src
GLOB.pinpointer_list -= src
active = 0
the_disk = null
return ..()
@@ -81,7 +81,7 @@
if(!shows_nuke_timer)
return
for(var/obj/machinery/nuclearbomb/bomb in machines)
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
if(bomb.timing)
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.timeleft]")
@@ -174,7 +174,7 @@
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
if(!DNAstring)
return
for(var/mob/living/carbon/C in mob_list)
for(var/mob/living/carbon/C in GLOB.mob_list)
if(!C.dna)
continue
if(C.dna.unique_enzymes == DNAstring)
@@ -289,7 +289,7 @@
if(active)
nearest_op = null //Resets nearest_op every time it scans
var/closest_distance = 1000
for(var/mob/living/carbon/M in mob_list)
for(var/mob/living/carbon/M in GLOB.mob_list)
if(M.mind && (M.mind in ticker.mode.syndicates))
if(get_dist(M, get_turf(src)) < closest_distance) //Actually points toward the nearest op, instead of a random one like it used to
nearest_op = M
@@ -347,7 +347,7 @@
var/list/name_counts = list()
var/list/names = list()
for(var/mob/living/carbon/human/H in mob_list)
for(var/mob/living/carbon/human/H in GLOB.mob_list)
if(!trackable(H))
continue

View File

@@ -200,7 +200,7 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
var/area/A = shuttle_master.emergency.areaInstance
for(var/mob/living/player in player_list) //Make sure nobody else is onboard
for(var/mob/living/player in GLOB.player_list) //Make sure nobody else is onboard
if(player.mind && player.mind != owner)
if(player.stat != DEAD)
if(issilicon(player))
@@ -209,7 +209,7 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
if(player.real_name != owner.current.real_name && !istype(get_turf(player.mind.current), /turf/simulated/shuttle/floor4))
return 0
for(var/mob/living/player in player_list) //Make sure at least one of you is onboard
for(var/mob/living/player in GLOB.player_list) //Make sure at least one of you is onboard
if(player.mind && player.mind != owner)
if(player.stat != DEAD)
if(issilicon(player))
@@ -234,7 +234,7 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
var/area/A = shuttle_master.emergency.areaInstance
var/list/protected_mobs = list(/mob/living/silicon/ai, /mob/living/silicon/pai, /mob/living/silicon/robot)
for(var/mob/living/player in player_list)
for(var/mob/living/player in GLOB.player_list)
if(player.type in protected_mobs)
continue
@@ -446,13 +446,13 @@ var/list/potential_theft_objectives = subtypesof(/datum/theft_objective) - /datu
if(ticker)
var/n_p = 1 //autowin
if(ticker.current_state == GAME_STATE_SETTING_UP)
for(var/mob/new_player/P in player_list)
for(var/mob/new_player/P in GLOB.player_list)
if(P.client && P.ready && P.mind != owner)
if(P.client.prefs && (P.client.prefs.species == "Machine")) // Special check for species that can't be absorbed. No better solution.
continue
n_p++
else if(ticker.current_state == GAME_STATE_PLAYING)
for(var/mob/living/carbon/human/P in player_list)
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(NO_DNA in P.dna.species.species_traits)
continue
if(P.client && !(P.mind in ticker.mode.changelings) && P.mind!=owner)

View File

@@ -337,7 +337,7 @@
if(head_revolutionaries.len || GAMEMODE_IS_REVOLUTION)
var/num_revs = 0
var/num_survivors = 0
for(var/mob/living/carbon/survivor in living_mob_list)
for(var/mob/living/carbon/survivor in GLOB.living_mob_list)
if(survivor.ckey)
num_survivors++
if(survivor.mind)

View File

@@ -11,7 +11,7 @@
to_chat(world, "<B>Build your own station with the sandbox-panel command!</B>")
/datum/game_mode/sandbox/pre_setup()
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
M.CanBuild()
return 1

View File

@@ -20,17 +20,17 @@
// Score Calculation and Display
// Who is alive/dead, who escaped
for(var/mob/living/silicon/ai/I in mob_list)
for(var/mob/living/silicon/ai/I in GLOB.mob_list)
if(I.stat == DEAD && is_station_level(I.z))
score_deadaipenalty++
score_deadcrew++
for(var/mob/living/carbon/human/I in mob_list)
for(var/mob/living/carbon/human/I in GLOB.mob_list)
if(I.stat == DEAD && is_station_level(I.z))
score_deadcrew++
if(shuttle_master.emergency.mode >= SHUTTLE_ENDGAME)
for(var/mob/living/player in mob_list)
for(var/mob/living/player in GLOB.mob_list)
if(player.client)
if(player.stat != DEAD)
var/turf/location = get_turf(player.loc)
@@ -44,7 +44,7 @@
var/dmg_score = 0
if(shuttle_master.emergency.mode >= SHUTTLE_ENDGAME)
for(var/mob/living/carbon/human/E in mob_list)
for(var/mob/living/carbon/human/E in GLOB.mob_list)
cash_score = 0
dmg_score = 0
var/turf/location = get_turf(E.loc)
@@ -71,7 +71,7 @@
// Check station's power levels
for(var/obj/machinery/power/apc/A in apcs)
for(var/obj/machinery/power/apc/A in GLOB.apcs)
if(!is_station_level(A.z)) continue
for(var/obj/item/stock_parts/cell/C in A.contents)
if(C.charge < 2300)
@@ -142,7 +142,7 @@
// Show the score - might add "ranks" later
to_chat(world, "<b>The crew's final score is:</b>")
to_chat(world, "<b><font size='4'>[score_crewscore]</font></b>")
for(var/mob/E in player_list)
for(var/mob/E in GLOB.player_list)
if(E.client && !E.get_preference(DISABLE_SCOREBOARD))
E.scorestats()

View File

@@ -49,7 +49,7 @@
/mob/living/simple_animal/ascendant_shadowling/proc/announce(var/text, var/size = 4, var/new_sound = null)
var/message = "<font size=[size]><span class='shadowling'><b>\"[text]\"</font></span>"
for(var/mob/M in player_list)
for(var/mob/M in GLOB.player_list)
if(!isnewplayer(M) && M.client)
to_chat(M, message)
if(new_sound)

View File

@@ -402,7 +402,7 @@
to_chat(target, "<span class='shadowling'><b>You focus your telepathic energies abound, harnessing and drawing together the strength of your thralls.</b></span>")
for(M in living_mob_list)
for(M in GLOB.living_mob_list)
if(is_thrall(M))
thralls++
to_chat(M, "<span class='shadowling'>You feel hooks sink into your mind and pull.</span>")
@@ -439,7 +439,7 @@
else if(thralls >= victory_threshold)
to_chat(target, "<span class='shadowling'><b>You are now powerful enough to ascend. Use the Ascendance ability when you are ready. <i>This will kill all of your thralls.</i></span>")
to_chat(target, "<span class='shadowling'><b>You may find Ascendance in the Shadowling Evolution tab.</b></span>")
for(M in living_mob_list)
for(M in GLOB.living_mob_list)
if(is_shadow(M))
var/obj/effect/proc_holder/spell/targeted/collective_mind/CM
if(CM in M.mind.spell_list)

View File

@@ -157,7 +157,7 @@ var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "N
for(var/mob/living/M in orange(7, H))
M.Weaken(10)
to_chat(M, "<span class='userdanger'>An immense pressure slams you onto the ground!</span>")
for(var/obj/machinery/power/apc/A in apcs)
for(var/obj/machinery/power/apc/A in GLOB.apcs)
A.overload_lighting()
var/mob/living/simple_animal/ascendant_shadowling/A = new /mob/living/simple_animal/ascendant_shadowling(H.loc)
A.announce("VYSHA NERADA YEKHEZET U'RUU!!", 5, 'sound/hallucinations/veryfar_noise.ogg')

View File

@@ -123,7 +123,7 @@
var/list/active_ais = active_ais()
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
if(prob(50))
if(active_ais.len && prob(100/player_list.len))
if(active_ais.len && prob(100/GLOB.player_list.len))
var/datum/objective/destroy/destroy_objective = new
destroy_objective.owner = traitor
destroy_objective.find_target()

View File

@@ -20,7 +20,7 @@
var/list/datum/mind/possible_vampires = get_players_for_role(ROLE_VAMPIRE)
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if((player.mind in possible_vampires) && (player.client.prefs.species in protected_species_vampire))
possible_vampires -= player.mind

View File

@@ -84,8 +84,8 @@
M.equip_to_slot_or_del(new /obj/item/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/storage/box(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/teleportation_scroll/apprentice(M), slot_r_store)
var/wizard_name_first = pick(wizard_first)
var/wizard_name_second = pick(wizard_second)
var/wizard_name_first = pick(GLOB.wizard_first)
var/wizard_name_second = pick(GLOB.wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
var/newname = sanitize(copytext(input(M, "You are the wizard's apprentice. Would you like to change your name to something else?", "Name change", randomname) as null|text,1,MAX_NAME_LEN))
@@ -856,7 +856,7 @@ var/global/list/multiverse = list()
possible = list()
if(!link)
return
for(var/mob/living/carbon/human/H in living_mob_list)
for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
if(md5(H.dna.uni_identity) in link.fingerprints)
possible |= H

View File

@@ -128,7 +128,7 @@
if(!candidates.len)
message_admins("No applicable clients for the next ragin' mage, asking ghosts instead.")
var/time_passed = world.time
for(var/mob/dead/observer/G in player_list)
for(var/mob/dead/observer/G in GLOB.player_list)
if(!jobban_isbanned(G, "wizard") && !jobban_isbanned(G, "Syndicate"))
spawn(0)
switch(alert(G, "Do you wish to be considered for the position of Space Wizard Foundation 'diplomat'?","Please answer in 30 seconds!","Yes","No"))

View File

@@ -8,7 +8,7 @@
to_chat(usr, "<B>You summoned [summon_type ? "magic" : "guns"]!</B>")
message_admins("[key_name_admin(usr)] summoned [summon_type ? "magic" : "guns"]!")
for(var/mob/living/carbon/human/H in player_list)
for(var/mob/living/carbon/human/H in GLOB.player_list)
if(H.stat == 2 || !(H.client))
continue
if(H.mind)

View File

@@ -371,7 +371,7 @@
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
var/mob/dead/observer/chosen_ghost
for(var/mob/dead/observer/ghost in player_list) //We put them back in their body
for(var/mob/dead/observer/ghost in GLOB.player_list) //We put them back in their body
if(ghost.mind && ghost.mind.current == T && ghost.client)
chosen_ghost = ghost
break

View File

@@ -779,7 +779,7 @@
/obj/item/spellbook/oneuse/mindswap/recoil(mob/user)
..()
if(stored_swap in dead_mob_list)
if(stored_swap in GLOB.dead_mob_list)
stored_swap = null
if(!stored_swap)
stored_swap = user

View File

@@ -88,8 +88,8 @@
/datum/game_mode/proc/name_wizard(mob/living/carbon/human/wizard_mob)
//Allows the wizard to choose a custom name or go with a random one. Spawn 0 so it does not lag the round starting.
var/wizard_name_first = pick(wizard_first)
var/wizard_name_second = pick(wizard_second)
var/wizard_name_first = pick(GLOB.wizard_first)
var/wizard_name_second = pick(GLOB.wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
spawn(0)
var/newname = sanitize(copytext(input(wizard_mob, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname) as null|text,1,MAX_NAME_LEN))

View File

@@ -522,10 +522,10 @@ var/const/access_trade_sol = 160
rank = src:rank
assignment = src:assignment
if( rank in joblist )
if( rank in GLOB.joblist )
return rank
if( assignment in joblist )
if( assignment in GLOB.joblist )
return assignment
return "Unknown"
@@ -587,7 +587,7 @@ proc/FindNameFromID(var/mob/living/carbon/human/H)
return ID.registered_name
proc/get_all_job_icons() //For all existing HUD icons
return joblist + list("Prisoner")
return GLOB.joblist + list("Prisoner")
/obj/proc/GetJobName() //Used in secHUD icon generation
var/obj/item/card/id/I

View File

@@ -177,7 +177,7 @@ var/global/datum/controller/occupations/job_master
break
/datum/controller/occupations/proc/ResetOccupations()
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if((player) && (player.mind))
player.mind.assigned_role = null
player.mind.special_role = null
@@ -291,7 +291,7 @@ var/global/datum/controller/occupations/job_master
A.spawn_positions = 3
//Get the players who are ready
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if(player.ready && player.mind && !player.mind.assigned_role)
unassigned += player
if(player.client.prefs.randomslot)
@@ -461,7 +461,7 @@ var/global/datum/controller/occupations/job_master
if(!joined_late)
var/turf/T = null
var/obj/S = null
for(var/obj/effect/landmark/start/sloc in landmarks_list)
for(var/obj/effect/landmark/start/sloc in GLOB.landmarks_list)
if(sloc.name != rank)
continue
if(locate(/mob/living) in sloc.loc)
@@ -562,7 +562,7 @@ var/global/datum/controller/occupations/job_master
var/level5 = 0 //banned
var/level6 = 0 //account too young
var/level7 = 0 //has disability rendering them ineligible
for(var/mob/new_player/player in player_list)
for(var/mob/new_player/player in GLOB.player_list)
if(!(player.ready && player.mind && !player.mind.assigned_role))
continue //This player is not ready
if(jobban_isbanned(player, job.title))

View File

@@ -50,7 +50,7 @@ var/global/list/role_playtime_requirements = list(
var/pline
var/datum/job/theirjob
var/jtext
for(var/client/C in clients)
for(var/client/C in GLOB.clients)
jtext = "No Job"
if(C.mob.mind && C.mob.mind.assigned_role)
theirjob = job_master.GetJob(C.mob.mind.assigned_role)
@@ -212,7 +212,7 @@ var/global/list/role_playtime_requirements = list(
if(!establish_db_connection())
return -1
spawn(0)
for(var/client/L in clients)
for(var/client/L in GLOB.clients)
if(L.inactivity >= (10 MINUTES))
continue
spawn(0)

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