diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 284e020fed5..f3eb9ddcd7a 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -244,7 +244,7 @@ emp_act apply_damage(I.force, I.damtype, affecting, armor, sharp=weapon_sharp, edge=weapon_edge, used_weapon=I) var/bloody = 0 - if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2)))) + if(I.damtype == BRUTE && I.force && prob(25 + I.force * 2)) I.add_blood(src) //Make the weapon bloody, not the person. // if(user.hand) user.update_inv_l_hand() //updates the attacker's overlay for the (now bloodied) weapon // else user.update_inv_r_hand() //removed because weapons don't have on-mob blood overlays