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Hostile lockdown nerf
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@@ -69,7 +69,6 @@ var/list/ai_verbs_default = list(
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var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click() -- TLE
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var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
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var/malf_cooldown = 0 //Cooldown var for malf modules
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var/obj/machinery/power/apc/malfhack = null
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var/explosive = 0 //does the AI explode when it dies?
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@@ -174,8 +174,7 @@ var/global/maint_all_access = 0
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for(var/obj/machinery/door/airlock/D in A)
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D.emergency = 1
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D.update_icon(0)
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world << "<font size=4 color='red'>Attention!</font>"
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world << "<font color='red'>The maintenance access requirement has been revoked on all airlocks.</font>"
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minor_announcement.Announce("The maintenance access requirement has been revoked on all airlocks.")
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maint_all_access = 1
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/proc/revoke_maint_all_access()
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@@ -183,6 +182,5 @@ var/global/maint_all_access = 0
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for(var/obj/machinery/door/airlock/D in A)
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D.emergency = 0
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D.update_icon(0)
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world << "<font size=4 color='red'>Attention!</font>"
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world << "<font color='red'>The maintenance access requirement has been readded on all maintenance airlocks.</font>"
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minor_announcement.Announce("The maintenance access requirement has been readded on all maintenance airlocks.")
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maint_all_access = 0
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