Hostile lockdown nerf

This commit is contained in:
Markolie
2015-08-17 20:30:19 +02:00
parent fe1fecca11
commit c991406355
4 changed files with 27 additions and 37 deletions
-1
View File
@@ -69,7 +69,6 @@ var/list/ai_verbs_default = list(
var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click() -- TLE
var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
var/malf_cooldown = 0 //Cooldown var for malf modules
var/obj/machinery/power/apc/malfhack = null
var/explosive = 0 //does the AI explode when it dies?
@@ -174,8 +174,7 @@ var/global/maint_all_access = 0
for(var/obj/machinery/door/airlock/D in A)
D.emergency = 1
D.update_icon(0)
world << "<font size=4 color='red'>Attention!</font>"
world << "<font color='red'>The maintenance access requirement has been revoked on all airlocks.</font>"
minor_announcement.Announce("The maintenance access requirement has been revoked on all airlocks.")
maint_all_access = 1
/proc/revoke_maint_all_access()
@@ -183,6 +182,5 @@ var/global/maint_all_access = 0
for(var/obj/machinery/door/airlock/D in A)
D.emergency = 0
D.update_icon(0)
world << "<font size=4 color='red'>Attention!</font>"
world << "<font color='red'>The maintenance access requirement has been readded on all maintenance airlocks.</font>"
minor_announcement.Announce("The maintenance access requirement has been readded on all maintenance airlocks.")
maint_all_access = 0