mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 03:55:05 +01:00
Doors now check for critter access.
Cleaned up the objectives a bit and made a new "kill" one for rev. Cleaned up implants and implanters a bit. Cleaned up the prisoner computer a bit. Sec Huds can be placed on security helmets (Still needs a sprite) The beachball now has in hand sprites (Kor) Cult: Heads other than the Captain and HoS are now able to start as or be converted to a cultist. Loyalty implants will block conversion but will not unconvert cultists. Rev: Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level. Loyalty implants will block conversion and will unconvert revs upon injection. Once a mind has been unconverted it may not be reconverted New items: Loyalty implants, small implant that prevents reving/cult The Captain, Warden, Officers, and Detective all start with one already implanted Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -62,4 +62,16 @@
|
||||
user << "\red Its locked!"
|
||||
else
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty
|
||||
name = "Lockbox (Loyalty Implants)"
|
||||
req_access = list(access_security)
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implanter/loyalty(src)
|
||||
Reference in New Issue
Block a user