Doors now check for critter access.

Cleaned up the objectives a bit and made a new "kill" one for rev.
Cleaned up implants and implanters a bit.
Cleaned up the prisoner computer a bit.
Sec Huds can be placed on security helmets (Still needs a sprite)
The beachball now has in hand sprites (Kor)

Cult:
Heads other than the Captain and HoS are now able to start as or be converted to a cultist.
Loyalty implants will block conversion but will not unconvert cultists.

Rev:
Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level.
Loyalty implants will block conversion and will unconvert revs upon injection.
Once a mind has been unconverted it may not be reconverted

New items:
Loyalty implants, small implant that prevents reving/cult
The Captain, Warden, Officers, and Detective all start with one already implanted
Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-08-26 07:41:37 +00:00
parent 256cdd37d2
commit c9bb9c2e5f
40 changed files with 9892 additions and 9469 deletions
+8 -6
View File
@@ -74,9 +74,9 @@
for(var/obj/critter/C in view(src.seekrange,src))
if(istype(C, /obj/critter) && !src.atkcritter) continue
if(istype(C, /obj/mecha) && !src.atkmech) continue
if(C.health < 0) continue
if(C.health <= 0) continue
if(istype(C, /obj/critter) && src.atkcritter)
if(istype(C, /obj/critter/hivebot) && !src.atksame) continue
if((istype(C, /obj/critter/hivebot) && !src.atksame) || (C == src)) continue
src.attack = 1
if(istype(C, /obj/mecha) && src.atkmech) src.attack = 1
if(src.attack)
@@ -203,6 +203,7 @@
if(auto_spawn)
spawn(spawn_delay)
turn_on = 1
auto_spawn = 0
warpbots()
@@ -224,11 +225,12 @@
process()
if(health < (max_health/2))
turn_on = 1
if(turn_on)
if((health < (max_health/2)) && (!turn_on))
if(prob(2))//Might be a bit low, will mess with it likely
turn_on = 1
if(turn_on == 1)
warpbots()
turn_on = 0
turn_on = 2
..()
/obj/critter/hivebot/tele/massive