Added a decoy AI that spawns in the AI core chamber on Malfunction rounds, to reduce metagaming.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@39 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2010-09-01 05:04:01 +00:00
parent 42b972c3a0
commit c9c2f3c2ae
7 changed files with 42 additions and 1 deletions
+6
View File
@@ -108,6 +108,7 @@
O:malf_picker = new /datum/game_mode/malfunction/AI_Module/module_picker
O.show_laws()
O << "<b>Kill all.</b>"
O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
@@ -135,6 +136,11 @@
O.name = newname
world << text("<b>[O.real_name] is the AI!</b>")
if (ticker.mode.name == "AI malfunction")
for (var/obj/landmark/start/A in world)
if (A.name == "AI")
var/mob/living/silicon/decoy/D = new /mob/living/silicon/decoy(A.loc)
D.name = O.name
del(src)
return O