From c9e657a4c67730e724b3fff36367caedbd0e9bf4 Mon Sep 17 00:00:00 2001 From: Spamcat Date: Thu, 28 Feb 2013 17:07:20 +0400 Subject: [PATCH] Reloading spent casings in the revolver doesn't duplicate "This one is spent" message Fixed #2434. --- code/modules/projectiles/guns/projectile.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index cabad829839..3fe616d94f5 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -37,8 +37,8 @@ if(isnull(AC) || !istype(AC)) return 0 AC.loc = get_turf(src) //Eject casing onto ground. - AC.desc += " This one is spent." //descriptions are magic if(AC.BB) + AC.desc += " This one is spent." //descriptions are magic - only when there's a projectile in the casing in_chamber = AC.BB //Load projectile into chamber. AC.BB.loc = src //Set projectile loc to gun. return 1