diff --git a/code/game/objects/items/weapons/handcuffs.dm b/code/game/objects/items/weapons/handcuffs.dm
index 4f4d23b739d..49149671f56 100644
--- a/code/game/objects/items/weapons/handcuffs.dm
+++ b/code/game/objects/items/weapons/handcuffs.dm
@@ -91,34 +91,34 @@ var/last_chew = 0
/obj/item/weapon/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
- icon_state = "cuff_red"
+ icon_state = "cuff_white"
item_state = "coil_red"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/weapon/restraints/handcuffs/cable/red
- icon_state = "cuff_red"
+ color = COLOR_RED
/obj/item/weapon/restraints/handcuffs/cable/yellow
- icon_state = "cuff_yellow"
+ color = COLOR_YELLOW
/obj/item/weapon/restraints/handcuffs/cable/blue
- icon_state = "cuff_blue"
+ color = COLOR_BLUE
/obj/item/weapon/restraints/handcuffs/cable/green
- icon_state = "cuff_green"
+ color = COLOR_GREEN
/obj/item/weapon/restraints/handcuffs/cable/pink
- icon_state = "cuff_pink"
+ color = COLOR_PINK
/obj/item/weapon/restraints/handcuffs/cable/orange
- icon_state = "cuff_orange"
+ color = COLOR_ORANGE
/obj/item/weapon/restraints/handcuffs/cable/cyan
- icon_state = "cuff_cyan"
+ color = COLOR_CYAN
/obj/item/weapon/restraints/handcuffs/cable/white
- icon_state = "cuff_white"
+ color = COLOR_WHITE
/obj/item/weapon/restraints/handcuffs/pinkcuffs
name = "fluffy pink handcuffs"
diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm
index 574a3445ce0..38a1c5e927e 100644
--- a/code/modules/power/cable.dm
+++ b/code/modules/power/cable.dm
@@ -560,14 +560,14 @@ obj/structure/cable/proc/cableColor(var/colorC)
if(ishuman(M) && !M.restrained() && !M.stat && !M.paralysis && ! M.stunned)
if(!istype(usr.loc,/turf)) return
if(src.amount <= 14)
- usr << "\red You need at least 15 lengths to make restraints!"
+ usr << "You need at least 15 lengths to make restraints!"
return
var/obj/item/weapon/restraints/handcuffs/cable/B = new /obj/item/weapon/restraints/handcuffs/cable(usr.loc)
- B.icon_state = "cuff_[color]"
- usr << "\blue You wind some cable together to make some restraints."
+ B.color = color
+ usr << "You wind some cable together to make some restraints."
src.use(15)
else
- usr << "\blue You cannot do that."
+ usr << "You cannot do that."
..()
// Items usable on a cable coil :