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Add alarm sound to display case
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@@ -120,7 +120,7 @@ var/global/list/captain_display_cases = list()
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circuit = null
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return ..()
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/obj/structure/displaycase/captain_laser/Destroy()
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/obj/structure/displaycase/captains_laser/Destroy()
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captain_display_cases -= src
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return ..()
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@@ -175,9 +175,9 @@ var/global/list/captain_display_cases = list()
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src.destroyed = 1
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PoolOrNew(/obj/item/weapon/shard, loc)
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playsound(get_turf(src), "shatter", 70, 1)
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update_icon()
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burglar_alarm()
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update_icon()
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spawn(0)
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burglar_alarm()
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else
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playsound(get_turf(src), 'sound/effects/Glasshit.ogg', 75, 1)
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return
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@@ -187,9 +187,11 @@ var/global/list/captain_display_cases = list()
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var/area/alarmed = get_area(src)
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alarmed.burglaralert(src)
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visible_message("<span class='danger'>The burglar alarm goes off!</span>")
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return 1
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return 0
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// Play the burglar alarm four times
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for(var/i = 0, i < 4, i++)
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playsound(src, 'sound/machines/burglar_alarm.ogg', 35, 0)
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sleep(74) // 7.4 seconds long
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/obj/structure/displaycase/update_icon()
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if(src.destroyed)
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src.icon_state = "glassbox2b"
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