Merge pull request #2117 from Fox-McCloud/surgery-cleanup

Cleans Up Surgery Files
This commit is contained in:
Mark van Alphen
2015-09-22 16:51:11 +02:00
5 changed files with 0 additions and 833 deletions
-89
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//Procedures in this file: Appendectomy
//////////////////////////////////////////////////////////////////
// APPENDECTOMY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/appendectomy/
priority = 2
can_infect = 1
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (target_zone != "groin")
return 0
var/obj/item/organ/external/groin = target.get_organ("groin")
if (!groin)
return 0
if (groin.open < 2)
return 0
return 1
/datum/surgery_step/appendectomy/cut_appendix
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
)
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!ishuman(target))
return 0
return ..() && target.op_stage.appendix == 0
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to separate [target]'s appendix from the abdominal wall with \the [tool].", \
"You start to separate [target]'s appendix from the abdominal wall with \the [tool]." )
target.custom_pain("The pain in your abdomen is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has separated [target]'s appendix with \the [tool]." , \
"\blue You have separated [target]'s appendix with \the [tool].")
target.op_stage.appendix = 1
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/groin = target.get_organ("groin")
user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!", \
"\red Your hand slips, slicing an artery inside [target]'s abdomen with \the [tool]!")
groin.createwound(CUT, 50, 1)
/datum/surgery_step/appendectomy/remove_appendix
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
min_duration = 60
max_duration = 80
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.appendix == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts removing [target]'s appendix with \the [tool].", \
"You start removing [target]'s appendix with \the [tool].")
target.custom_pain("Someone's ripping out your bowels!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has removed [target]'s appendix with \the [tool].", \
"\blue You have removed [target]'s appendix with \the [tool].")
var/app = 0
for(var/datum/disease/appendicitis/appendicitis in target.viruses)
app = 1
appendicitis.cure()
target.resistances += appendicitis
if (app)
new /obj/item/weapon/reagent_containers/food/snacks/appendix/inflamed(get_turf(target))
else
new /obj/item/weapon/reagent_containers/food/snacks/appendix(get_turf(target))
target.op_stage.appendix = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("\red [user]'s hand slips, nicking internal organs in [target]'s abdomen with \the [tool]!", \
"\red Your hand slips, nicking internal organs in [target]'s abdomen with \the [tool]!")
affected.createwound(BRUISE, 20)
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//Procedures in this file: Brain extraction. Brain fixing. Slime Core extraction.
//////////////////////////////////////////////////////////////////
// BRAIN SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/brain/
priority = 2
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return target_zone == "head" && hasorgans(target)
/datum/surgery_step/brain/saw_skull
allowed_tools = list(
/obj/item/weapon/circular_saw = 100, \
/obj/item/weapon/hatchet = 75, \
/obj/item/weapon/melee/arm_blade = 60 // Dr. Chang E. Ling, MD
)
min_duration = 50
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == "head" && target.brain_op_stage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins to cut through [target]'s skull with \the [tool].", \
"You begin to cut through [target]'s skull with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has cut through [target]'s skull open with \the [tool].", \
"\blue You have cut through [target]'s skull open with \the [tool].")
target.brain_op_stage = 2
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cracking [target]'s skull with \the [tool]!" , \
"\red Your hand slips, cracking [target]'s skull with \the [tool]!" )
target.apply_damage(max(10, tool.force), BRUTE, "head")
/datum/surgery_step/brain/cut_brain
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
)
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts separating connections to [target]'s brain with \the [tool].", \
"You start separating connections to [target]'s brain with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] separates connections to [target]'s brain with \the [tool].", \
"\blue You separate connections to [target]'s brain with \the [tool].")
target.brain_op_stage = 3
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
target.apply_damage(50, BRUTE, "head", 1, sharp=1)
/datum/surgery_step/brain/saw_spine
allowed_tools = list(
/obj/item/weapon/circular_saw = 100, \
/obj/item/weapon/hatchet = 75, \
/obj/item/weapon/melee/arm_blade = 60
)
min_duration = 50
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts separating [target]'s brain from \his spine with \the [tool].", \
"You start separating [target]'s brain from spine with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] separates [target]'s brain from \his spine with \the [tool].", \
"\blue You separate [target]'s brain from spine with \the [tool].")
var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
if(borer)
borer.detatch() //Should remove borer if the brain is removed - RR
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [key_name(target)] with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [key_name(user)] with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[key_name_admin(user)] debrained [key_name_admin(target)] with [tool.name]")
var/obj/item/organ/brain/B = target.internal_organs_by_name["brain"]
if(B && istype(B))
B.removed(user)
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cutting a vein in [target]'s brain with \the [tool]!", \
"\red Your hand slips, cutting a vein in [target]'s brain with \the [tool]!")
target.apply_damage(30, BRUTE, "head", 1, sharp=1)
if (ishuman(user))
user:bloody_body(target)
user:bloody_hands(target, 0)
//////////////////////////////////////////////////////////////////
// BRAIN DAMAGE FIXING //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/brain/bone_chips
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts taking out bone chips and out of [target]'s brain with \the [tool].", \
"You start taking out bone chips and out of [target]'s brain with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] takes out all bone chips out of [target]'s brain with \the [tool].", \
"\blue You take out all bone chips out of [target]'s brain with \the [tool].")
target.brain_op_stage = 3
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, jabbing \the [tool] in [target]'s brain!", \
"\red Your hand slips, jabbing \the [tool] in [target]'s brain!")
target.apply_damage(30, BRUTE, "head", 1, sharp=1)
/datum/surgery_step/brain/hematoma
allowed_tools = list(
/obj/item/weapon/FixOVein = 100, \
/obj/item/stack/cable_coil = 75
)
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending hematoma in [target]'s brain with \the [tool].", \
"You start mending hematoma in [target]'s brain with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] mends hematoma in [target]'s brain with \the [tool].", \
"\blue You mend hematoma in [target]'s brain with \the [tool].")
var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
if (sponge)
sponge.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, bruising [target]'s brain with \the [tool]!", \
"\red Your hand slips, bruising [target]'s brain with \the [tool]!")
target.apply_damage(20, BRUTE, "head", 1, sharp=1)
//////////////////////////////////////////////////////////////////
// SLIME CORE EXTRACTION //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/slime
is_valid_target(mob/living/carbon/slime/target)
return istype(target, /mob/living/carbon/slime/)
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
return target.stat == 2
/datum/surgery_step/slime/cut_flesh
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
)
min_duration = 30
max_duration = 50
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 0
begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s flesh with \the [tool].", \
"You start cutting [target]'s flesh with \the [tool].")
end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] cuts [target]'s flesh with \the [tool].", \
"\blue You cut [target]'s flesh with \the [tool], exposing the cores")
target.brain_op_stage = 1
fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, tearing [target]'s flesh with \the [tool]!", \
"\red Your hand slips, tearing [target]'s flesh with \the [tool]!")
/datum/surgery_step/slime/cut_innards
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
)
min_duration = 30
max_duration = 50
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 1
begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting [target]'s silky innards apart with \the [tool].", \
"You start cutting [target]'s silky innards apart with \the [tool].")
end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] cuts [target]'s innards apart with \the [tool], exposing the cores", \
"\blue You cut [target]'s innards apart with \the [tool], exposing the cores")
target.brain_op_stage = 2
fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, tearing [target]'s innards with \the [tool]!", \
"\red Your hand slips, tearing [target]'s innards with \the [tool]!")
/datum/surgery_step/slime/saw_core
allowed_tools = list(
/obj/item/weapon/circular_saw = 100, \
/obj/item/weapon/hatchet = 75
)
min_duration = 50
max_duration = 70
can_use(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
return ..() && target.brain_op_stage == 2 && target.cores > 0
begin_step(mob/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("[user] starts cutting out one of [target]'s cores with \the [tool].", \
"You start cutting out one of [target]'s cores with \the [tool].")
end_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
target.cores--
user.visible_message("\blue [user] cuts out one of [target]'s cores with \the [tool].",, \
"\blue You cut out one of [target]'s cores with \the [tool]. [target.cores] cores left.")
if(target.cores >= 0)
new target.coretype(target.loc)
if(target.cores <= 0)
target.icon_state = "[target.colour] baby slime dead-nocore"
fail_step(mob/living/user, mob/living/carbon/slime/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, failing to cut core out!", \
"\red Your hand slips, failing to cut core out!")
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//////////////////////////////////////////////////////////////////
// BRAIN DAMAGE FIXING //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/brain/bone_chips
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
priority = 3
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
return (sponge && sponge.damage > 0 && sponge.damage <= 20) && affected.open == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts taking bone chips out of [target]'s brain with \the [tool].", \
"You start taking bone chips out of [target]'s brain with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] takes out all the bone chips in [target]'s brain with \the [tool].", \
"\blue You take out all the bone chips in [target]'s brain with \the [tool].")
var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
if (sponge)
sponge.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, jabbing \the [tool] in [target]'s brain!", \
"\red Your hand slips, jabbing \the [tool] in [target]'s brain!")
target.apply_damage(30, BRUTE, "head", 1, sharp=1)
/datum/surgery_step/brain/hematoma
allowed_tools = list(
/obj/item/weapon/FixOVein = 100, \
/obj/item/stack/cable_coil = 75
)
priority = 3
min_duration = 90
max_duration = 110
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected) return
var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
return (sponge && sponge.damage > 20) && affected.open == 3
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts mending hematoma in [target]'s brain with \the [tool].", \
"You start mending hematoma in [target]'s brain with \the [tool].")
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] mends hematoma in [target]'s brain with \the [tool].", \
"\blue You mend hematoma in [target]'s brain with \the [tool].")
var/obj/item/organ/brain/sponge = target.internal_organs_by_name["brain"]
if (sponge)
sponge.damage = 20
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, bruising [target]'s brain with \the [tool]!", \
"\red Your hand slips, bruising [target]'s brain with \the [tool]!")
target.apply_damage(20, BRUTE, "head", 1, sharp=1)
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//Procedures in this file: Generic ribcage opening steps, Removing alien embryo, Fixing internal organs.
//////////////////////////////////////////////////////////////////
// GENERIC RIBCAGE SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage
priority = 2
can_infect = 1
blood_level = 1
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return target_zone == "chest"
/datum/surgery_step/ribcage/saw_ribcage
allowed_tools = list(
/obj/item/weapon/circular_saw = 100, \
/obj/item/weapon/hatchet = 75, \
/obj/item/weapon/melee/arm_blade = 60
)
min_duration = 50
max_duration = 70
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!ishuman(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return ..() && target.op_stage.ribcage == 0 && affected.open >= 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] begins to cut through [target]'s ribcage with \the [tool].", \
"You begin to cut through [target]'s ribcage with \the [tool].")
target.custom_pain("Something hurts horribly in your chest!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\blue [user] has cut through [target]'s ribcage open with \the [tool].", \
"\blue You have cut through [target]'s ribcage open with \the [tool].")
target.op_stage.ribcage = 1
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user]'s hand slips, cracking [target]'s ribcage with \the [tool]!" , \
"\red Your hand slips, cracking [target]'s ribcage with \the [tool]!" )
var/obj/item/organ/external/affected = target.get_organ(target_zone)
affected.createwound(CUT, 20)
affected.fracture()
/datum/surgery_step/ribcage/retract_ribcage
allowed_tools = list(
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
min_duration = 30
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.ribcage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts to force open the ribcage in [target]'s torso with \the [tool]."
var/self_msg = "You start to force open the ribcage in [target]'s torso with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "\blue [user] forces open [target]'s ribcage with \the [tool]."
var/self_msg = "\blue You force open [target]'s ribcage with \the [tool]."
user.visible_message(msg, self_msg)
target.op_stage.ribcage = 2
// Whoops!
if(prob(10))
var/obj/item/organ/external/affected = target.get_organ(target_zone)
affected.fracture()
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "\red [user]'s hand slips, breaking [target]'s ribcage!"
var/self_msg = "\red Your hand slips, breaking [target]'s ribcage!"
user.visible_message(msg, self_msg)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
affected.createwound(BRUISE, 20)
affected.fracture()
/datum/surgery_step/ribcage/close_ribcage
allowed_tools = list(
/obj/item/weapon/retractor = 100, \
/obj/item/weapon/crowbar = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
min_duration = 20
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.ribcage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts bending [target]'s ribcage back into place with \the [tool]."
var/self_msg = "You start bending [target]'s ribcage back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "\blue [user] bends [target]'s ribcage back into place with \the [tool]."
var/self_msg = "\blue You bend [target]'s ribcage back into place with \the [tool]."
user.visible_message(msg, self_msg)
target.op_stage.ribcage = 1
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "\red [user]'s hand slips, bending [target]'s ribcage in a wrong shape!"
var/self_msg = "\red Your hand slips, bending [target]'s ribcage in a wrong shape!"
user.visible_message(msg, self_msg)
var/obj/item/organ/external/chest/affected = target.get_organ("chest")
affected.createwound(BRUISE, 20)
affected.fracture()
if (prob(40))
user.visible_message("\red Rib pierces the lung!")
target.rupture_lung()
/datum/surgery_step/ribcage/mend_ribcage
allowed_tools = list(
/obj/item/weapon/bonegel = 100, \
/obj/item/weapon/screwdriver = 75
)
min_duration = 20
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.ribcage == 1
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts applying \the [tool] to [target]'s ribcage."
var/self_msg = "You start applying \the [tool] to [target]'s ribcage."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "\blue [user] applied \the [tool] to [target]'s ribcage."
var/self_msg = "\blue You applied \the [tool] to [target]'s ribcage."
user.visible_message(msg, self_msg)
target.op_stage.ribcage = 0
//////////////////////////////////////////////////////////////////
// ALIEN EMBRYO SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage/remove_embryo
allowed_tools = list(
/obj/item/weapon/hemostat = 100, \
/obj/item/weapon/wirecutters = 75, \
/obj/item/weapon/kitchen/utensil/fork = 20
)
blood_level = 2
min_duration = 80
max_duration = 100
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/embryo = 0
for(var/obj/item/alien_embryo/A in target)
embryo = 1
break
return ..() && embryo && target.op_stage.ribcage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/msg = "[user] starts to pull something out from [target]'s ribcage with \the [tool]."
var/self_msg = "You start to pull something out from [target]'s ribcage with \the [tool]."
user.visible_message(msg, self_msg)
target.custom_pain("Something hurts horribly in your chest!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("\red [user] rips the larva out of [target]'s ribcage!",
"You rip the larva out of [target]'s ribcage!")
for(var/obj/item/alien_embryo/A in target)
A.loc = A.loc.loc
//////////////////////////////////////////////////////////////////
// CHEST INTERNAL ORGAN SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage/fix_chest_internal
allowed_tools = list(
/obj/item/stack/medical/advanced/bruise_pack= 100, \
/obj/item/stack/medical/bruise_pack = 20, \
/obj/item/stack/medical/bruise_pack/tajaran = 70, \
)
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!ishuman(target))
return 0
var/is_chest_organ_damaged = 0
var/obj/item/organ/external/chest/chest = target.get_organ("chest")
for(var/obj/item/organ/I in chest.internal_organs)
if(I.damage > 0)
is_chest_organ_damaged = 1
break
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
var/obj/item/organ/internal/lungs/lungs = target.internal_organs_by_name["lungs"]
var/obj/item/organ/internal/liver/liver = target.internal_organs_by_name["liver"]
var/obj/item/organ/internal/liver/kidney = target.internal_organs_by_name["kidney"]
if (istype(tool, /obj/item/stack/medical/advanced/bruise_pack))
if(lungs.damage > 0)
user.visible_message("[user] starts sealing the rupture in [target]'s lungs with regenerative membrane.", \
"You start mending the rupture in [target]'s lungs with regenerative membrane." )
if(heart.damage > 0)
if(!heart.desc == "Mechanical")
user.visible_message("[user] starts mending the bruises on [target]'s heart with regenerative membrane.", \
"You start mending the bruises on [target]'s heart with regenerative membrane." )
else
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with regenerative membrane...", \
"\blue You attempt to repair [target]'s heart with regenerative membrane...")
if(liver.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s liver with regenerative membrane.", \
"You start mending the bruises on [target]'s liver with regenerative membrane." )
if(kidney.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s kidney with regenerative membrane.", \
"You start mending the bruises on [target]'s kidney with regenerative membrane." )
if (istype(tool, /obj/item/stack/medical/bruise_pack))
if (istype(tool, /obj/item/stack/medical/bruise_pack/tajaran/))
if(lungs.damage > 0)
user.visible_message("[user] starts covering the rupture in [target]'s lungs with the poultice.", \
"You start covering the rupture in [target]'s lungs with the poultice." )
if(heart.damage > 0)
if(!heart.desc == "Mechanical")
user.visible_message("[user] starts mending the bruises on [target]'s heart with the poultice.", \
"You start mending the bruises on [target]'s heart with the poultice." )
else
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
"\blue You attempt to repair [target]'s heart with \the [tool]...")
if(liver.damage > 0)
user.visible_message("[user] starts putting the poultice to the bruises on [target]'s liver.", \
"You start putting the poultice to the bruises on [target]'s liver." )
if(kidney.damage > 0)
user.visible_message("[user] starts putting the poultice to the bruises on [target]'s kidney.", \
"You start putting the poultice to the bruises on [target]'s kidney." )
if(lungs.damage > 0)
user.visible_message("[user] starts mending the rupture in [target]'s lungs with \the [tool].", \
"You start mending the rupture in [target]'s lungs \the [tool]." )
else
if(heart.damage > 0)
if(!heart.desc == "Mechanical")
user.visible_message("[user] starts mending the bruises on [target]'s heart with \the [tool].", \
"You start mending the bruises on [target]'s heart with \the [tool]." )
else
user.visible_message("\blue [user] attempts to repair [target]'s mechanical heart with \the [tool]...", \
"\blue You attempt to repair [target]'s heart with \the [tool]...")
if(liver.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s liver with \the [tool].", \
"You start mending the bruises on [target]'s liver with \the [tool]." )
if(kidney.damage > 0)
user.visible_message("[user] starts mending the bruises on [target]'s kidney with \the [tool].", \
"You start mending the bruises on [target]'s kidney with \the [tool]." )
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
var/obj/item/organ/internal/lungs/lungs = target.internal_organs_by_name["lungs"]
var/obj/item/organ/internal/liver/liver = target.internal_organs_by_name["liver"]
var/obj/item/organ/internal/liver/kidney = target.internal_organs_by_name["kidney"]
if(lungs.damage > 0)
user.visible_message("\blue [user] mends the rupture in [target]'s lungs with \the [tool].", \
"\blue You mend the rupture in [target]'s lungs with \the [tool]." )
lungs.damage = 0
if(heart.damage > 0)
if(heart.desc == "Mechanical")
user.visible_message("\blue [user] pokes [target]'s mechanical heart with \the [tool].", \
"\red [target]'s heart is not organic, you cannot operate on it with \the [tool]!")
else
user.visible_message("\blue [user] treats the bruises on [target]'s heart with \the [tool].", \
"\blue You treat the bruises on [target]'s heart with \the [tool]." )
heart.damage = 0
if(liver.damage > 0)
user.visible_message("\blue [user] treats the bruises on [target]'s liver with \the [tool].", \
"\blue You treats the bruises on [target]'s liver with \the [tool]." )
liver.damage = 0
if(kidney.damage > 0)
user.visible_message("\blue [user] treats the bruises on [target]'s kidney with \the [tool].", \
"\blue You treats the bruises on [target]'s kidney with \the [tool]." )
kidney.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
var/obj/item/organ/internal/lungs/lungs = target.internal_organs_by_name["lungs"]
var/obj/item/organ/internal/liver/liver = target.internal_organs_by_name["liver"]
var/obj/item/organ/internal/liver/kidney = target.internal_organs_by_name["kidney"]
var/obj/item/organ/external/chest/affected = target.get_organ("chest")
user.visible_message("\red [user]'s hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!", \
"\red Your hand slips, getting mess and tearing the inside of [target]'s chest with \the [tool]!")
switch(tool)
if(/obj/item/stack/medical/advanced/bruise_pack)
if(heart.damage > 0)
heart.take_damage(2, 0)
if(liver.damage > 0)
liver.take_damage(2, 0)
if(kidney.damage > 0)
kidney.take_damage(2, 0)
if(lungs.damage > 0)
lungs.take_damage(2, 0)
target.adjustToxLoss(5)
if(/obj/item/stack/medical/bruise_pack/tajaran)
if(heart.damage > 0)
heart.take_damage(2, 0)
if(liver.damage > 0)
liver.take_damage(2, 0)
if(kidney.damage > 0)
kidney.take_damage(2, 0)
if(lungs.damage > 0)
lungs.take_damage(2, 0)
target.adjustToxLoss(7)
if(/obj/item/stack/medical/bruise_pack)
if(heart.damage > 0)
heart.take_damage(5, 0)
if(liver.damage > 0)
liver.take_damage(5, 0)
if(kidney.damage > 0)
kidney.take_damage(5, 0)
if(lungs.damage > 0)
lungs.take_damage(5, 0)
target.adjustToxLoss(10)
affected.createwound(CUT, 5)
/datum/surgery_step/ribcage/fix_chest_internal_robot //For artificial organs
allowed_tools = list(
/obj/item/stack/nanopaste = 100, \
/obj/item/weapon/bonegel = 30, \
/obj/item/weapon/screwdriver = 70, \
)
min_duration = 70
max_duration = 90
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/is_chest_organ_damaged = 0
var/obj/item/organ/external/chest/chest = target.get_organ("chest")
for(var/obj/item/organ/I in chest.internal_organs) if(I.damage > 0)
is_chest_organ_damaged = 1
break
return ..() && is_chest_organ_damaged && target.op_stage.ribcage == 2
begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
if(heart.damage > 0)
if(heart.desc == "Mechanical")
user.visible_message("[user] starts mending the mechanisms on [target]'s heart with \the [tool].", \
"You start mending the mechanisms on [target]'s heart with \the [tool]." )
else
user.visible_message("[user] cannot mend an organic heart with this!")
return
target.custom_pain("The pain in your chest is living hell!",1)
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
if(heart.damage > 0)
if(heart.desc == "Mechanical")
user.visible_message("\blue [user] repairs [target]'s heart with \the [tool].", \
"\blue You repair [target]'s heart with \the [tool]." )
heart.damage = 0
fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/internal/heart/heart = target.internal_organs_by_name["heart"]
user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!!" , \
"\red Your hand slips, smearing [tool] in the incision in [target]'s heart, gumming it up!")
heart.take_damage(5, 0)
target.adjustToxLoss(5)
//////////////////////////////////////////////////////////////////
// HEART SURGERY //
//////////////////////////////////////////////////////////////////
/datum/surgery_step/ribcage/heart/cut
allowed_tools = list(
/obj/item/weapon/scalpel = 100, \
/obj/item/weapon/kitchenknife = 75, \
/obj/item/weapon/shard = 50, \
)
min_duration = 30
max_duration = 40
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.ribcage == 2