mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
implement golem subtype procs
This commit is contained in:
@@ -132,11 +132,4 @@
|
||||
desc = "A humanoid shape, empty, lifeless, and full of potential."
|
||||
mob_name = "a free golem"
|
||||
can_transfer = FALSE
|
||||
mob_species = /datum/species/golem/adamantine
|
||||
|
||||
/obj/effect/mob_spawn/human/golem/adamantine/New() //check config to see if we allow free golems to spawn
|
||||
..()
|
||||
if(!config.unrestricted_free_golems && (GAMEMODE_IS_BLOB || GAMEMODE_IS_NUCLEAR || GAMEMODE_IS_WIZARD))
|
||||
qdel(src)
|
||||
else if(!prob(config.prob_free_golems))
|
||||
qdel(src)
|
||||
mob_species = /datum/species/golem/adamantine
|
||||
Reference in New Issue
Block a user