implement golem subtype procs

This commit is contained in:
datlo
2019-02-03 23:18:36 +00:00
parent 605bad8417
commit ca5543a637
4 changed files with 48 additions and 33 deletions
@@ -132,11 +132,4 @@
desc = "A humanoid shape, empty, lifeless, and full of potential."
mob_name = "a free golem"
can_transfer = FALSE
mob_species = /datum/species/golem/adamantine
/obj/effect/mob_spawn/human/golem/adamantine/New() //check config to see if we allow free golems to spawn
..()
if(!config.unrestricted_free_golems && (GAMEMODE_IS_BLOB || GAMEMODE_IS_NUCLEAR || GAMEMODE_IS_WIZARD))
qdel(src)
else if(!prob(config.prob_free_golems))
qdel(src)
mob_species = /datum/species/golem/adamantine