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In hand sprite overhaul
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@@ -520,7 +520,6 @@
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throwforce = 20
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attack_verb = list("smashed", "slammed", "whacked", "thwacked")
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icon = 'icons/obj/weapons.dmi'
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icon_override = 'icons/mob/in-hand/staff.dmi'
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icon_state = "bostaff0"
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