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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
In hand sprite overhaul
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@@ -143,7 +143,7 @@
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var/t_state = r_hand.item_state
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if(!t_state) t_state = r_hand.icon_state
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r_hand.screen_loc = ui_rhand
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overlays_standing[X_R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = t_state)
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overlays_standing[X_R_HAND_LAYER] = image("icon" = r_hand.righthand_file, "icon_state" = t_state)
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else
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overlays_standing[X_R_HAND_LAYER] = null
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if(update_icons) update_icons()
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@@ -153,7 +153,7 @@
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var/t_state = l_hand.item_state
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if(!t_state) t_state = l_hand.icon_state
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l_hand.screen_loc = ui_lhand
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overlays_standing[X_L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = t_state)
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overlays_standing[X_L_HAND_LAYER] = image("icon" = l_hand.lefthand_file, "icon_state" = t_state)
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else
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overlays_standing[X_L_HAND_LAYER] = null
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if(update_icons) update_icons()
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@@ -875,7 +875,7 @@ var/global/list/damage_icon_parts = list()
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t_state = "[t_state]_r"
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overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
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else
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overlays_standing[R_HAND_LAYER] = image("icon" = 'icons/mob/items_righthand.dmi', "icon_state" = "[t_state]")
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overlays_standing[R_HAND_LAYER] = image("icon" = r_hand.righthand_file, "icon_state" = "[t_state]")
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if (handcuffed) drop_r_hand()
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else
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@@ -896,7 +896,7 @@ var/global/list/damage_icon_parts = list()
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t_state = "[t_state]_l"
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overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.sprite_sheets[species.name], "icon_state" = "[t_state]")
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else
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overlays_standing[L_HAND_LAYER] = image("icon" = 'icons/mob/items_lefthand.dmi', "icon_state" = "[t_state]")
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overlays_standing[L_HAND_LAYER] = image("icon" = l_hand.lefthand_file, "icon_state" = "[t_state]")
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if (handcuffed) drop_l_hand()
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else
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@@ -544,7 +544,6 @@
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return
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H.icon_state = "pai-[icon_state]"
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H.item_state = "pai-[icon_state]"
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H.icon_override = 'icons/mob/in-hand/paiheld.dmi'//I have these in diffrent DMI so i am overriding
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grabber.put_in_active_hand(H)//for some reason unless i call this it dosen't work
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grabber.update_inv_l_hand()
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grabber.update_inv_r_hand()
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@@ -402,7 +402,7 @@ datum/preferences
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if(LAWYER)
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clothes_s = new /icon(uniform_dmi, "internalaffairs_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "briefcase"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY)
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switch(backbag)
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@@ -569,7 +569,7 @@ datum/preferences
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "toolbox_blue"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY)
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@@ -655,7 +655,7 @@ datum/preferences
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clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/inhands/items_righthand.dmi', "blueprints"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY)
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