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Merge pull request #2824 from tigercat2000/I_am_fucking_mental
/vg/ / -tg- asset_cache
This commit is contained in:
@@ -1177,3 +1177,18 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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log_admin("[key_name(src)] has toggled [M.key]'s [blockname] block [state]!")
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else
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alert("Invalid mob")
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/client/proc/reload_nanoui_resources()
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set category = "Debug"
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set name = "Reload NanoUI Resources"
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set desc = "Force the client to redownload NanoUI Resources"
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// Close open NanoUIs.
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nanomanager.close_user_uis(usr)
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// Re-load the assets.
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var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
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assets.register()
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// Clear the user's cache so they get resent.
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usr.client.cache = list()
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@@ -138,7 +138,8 @@ var/list/admin_verbs_show_debug_verbs = list(
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/client/proc/print_jobban_old,
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/client/proc/print_jobban_old_filter,
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/client/proc/forceEvent,
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/client/proc/nanomapgen_DumpImage
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/client/proc/nanomapgen_DumpImage,
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/client/proc/reload_nanoui_resources
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)
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/client/proc/enable_debug_verbs()
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@@ -0,0 +1,241 @@
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/*
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Asset cache quick users guide:
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Make a datum at the bottom of this file with your assets for your thing.
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The simple subsystem will most like be of use for most cases.
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Then call get_asset_datum() with the type of the datum you created and store the return
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Then call .send(client) on that stored return value.
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You can set verify to TRUE if you want send() to sleep until the client has the assets.
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*/
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// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
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// This is doubled for the first asset, then added per asset after
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#define ASSET_CACHE_SEND_TIMEOUT 7
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//When sending mutiple assets, how many before we give the client a quaint little sending resources message
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#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
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//List of ALL assets for the above, format is list(filename = asset).
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/var/global/list/asset_cache = list()
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/client
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var/list/cache = list() // List of all assets sent to this client by the asset cache.
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var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
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var/list/sending = list()
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var/last_asset_job = 0 // Last job done.
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//This proc sends the asset to the client, but only if it needs it.
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
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return 0
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client << browse_rsc(asset_cache[asset_name], asset_name)
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if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
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if (client)
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client.cache += asset_name
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return 1
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if (!client)
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return 0
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client.sending |= asset_name
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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sleep(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= asset_name
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client.cache |= asset_name
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client.completed_asset_jobs -= job
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return 1
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//This proc blocks(sleeps) unless verify is set to false
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/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE)
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if(!istype(client))
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if(ismob(client))
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var/mob/M = client
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if(M.client)
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client = M.client
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else
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return 0
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else
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return 0
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var/list/unreceived = asset_list - (client.cache + client.sending)
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if(!unreceived || !unreceived.len)
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return 0
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if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
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client << "Sending Resources..."
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for(var/asset in unreceived)
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if (asset in asset_cache)
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client << browse_rsc(asset_cache[asset], asset)
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if(!verify || !winexists(client, "asset_cache_browser")) // Can't access the asset cache browser, rip.
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if (client)
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client.cache += unreceived
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return 1
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if (!client)
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return 0
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client.sending |= unreceived
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var/job = ++client.last_asset_job
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client << browse({"
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<script>
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window.location.href="?asset_cache_confirm_arrival=[job]"
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</script>
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"}, "window=asset_cache_browser")
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var/t = 0
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var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
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while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
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sleep(1) // Lock up the caller until this is received.
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t++
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if(client)
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client.sending -= unreceived
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client.cache |= unreceived
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client.completed_asset_jobs -= job
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return 1
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//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
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//The proc calls procs that sleep for long times.
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proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
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for(var/file in files)
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if (!client)
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break
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if (register_asset)
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register_asset(file,files[file])
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send_asset(client,file)
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sleep(-1) //queuing calls like this too quickly can cause issues in some client versions
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//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
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//if it's an icon or something be careful, you'll have to copy it before further use.
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/proc/register_asset(var/asset_name, var/asset)
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asset_cache[asset_name] = asset
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//From here on out it's populating the asset cache.
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/proc/populate_asset_cache()
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for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
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var/datum/asset/A = new type()
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A.register()
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for(var/client/C in clients)
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//doing this to a client too soon after they've connected can cause issues, also the proc we call sleeps
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spawn(10)
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getFilesSlow(C, asset_cache, FALSE)
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//These datums are used to populate the asset cache, the proc "register()" does this.
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//all of our asset datums, used for referring to these later
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/var/global/list/asset_datums = list()
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//get a assetdatum or make a new one
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/proc/get_asset_datum(var/type)
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if (!(type in asset_datums))
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return new type()
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return asset_datums[type]
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/datum/asset/New()
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asset_datums[type] = src
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/datum/asset/proc/register()
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return
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/datum/asset/proc/send(client)
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return
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//If you don't need anything complicated.
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/datum/asset/simple
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var/assets = list()
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var/verify = FALSE
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/datum/asset/simple/register()
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for(var/asset_name in assets)
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register_asset(asset_name, assets[asset_name])
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/datum/asset/simple/send(client)
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send_asset_list(client,assets,verify)
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//DEFINITIONS FOR ASSET DATUMS START HERE.
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/datum/asset/simple/paper
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assets = list(
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"large_stamp-clown.png" = 'icons/paper_icons/large_stamp-clown.png',
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"large_stamp-deny.png" = 'icons/paper_icons/large_stamp-deny.png',
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"large_stamp-ok.png" = 'icons/paper_icons/large_stamp-ok.png',
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"large_stamp-hop.png" = 'icons/paper_icons/large_stamp-hop.png',
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"large_stamp-cmo.png" = 'icons/paper_icons/large_stamp-cmo.png',
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"large_stamp-ce.png" = 'icons/paper_icons/large_stamp-ce.png',
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"large_stamp-hos.png" = 'icons/paper_icons/large_stamp-hos.png',
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"large_stamp-rd.png" = 'icons/paper_icons/large_stamp-rd.png',
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"large_stamp-cap.png" = 'icons/paper_icons/large_stamp-cap.png',
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"large_stamp-qm.png" = 'icons/paper_icons/large_stamp-qm.png',
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"large_stamp-law.png" = 'icons/paper_icons/large_stamp-law.png',
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"large_stamp-cent.png" = 'icons/paper_icons/large_stamp-cent.png',
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"large_stamp-syndicate.png" = 'icons/paper_icons/large_stamp-syndicate.png',
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"talisman.png" = 'icons/paper_icons/talisman.png',
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"ntlogo.png" = 'icons/paper_icons/ntlogo.png'
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)
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/datum/asset/nanoui
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var/list/common = list()
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var/list/common_dirs = list(
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"nano/css/",
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"nano/js/",
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"nano/images/",
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"nano/layouts/"
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)
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var/list/uncommon_dirs = list(
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"nano/templates/"
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)
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/datum/asset/nanoui/register()
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// Crawl the directories to find files.
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for (var/path in common_dirs)
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var/list/filenames = flist(path)
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for(var/filename in filenames)
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if(copytext(filename, length(filename)) != "/") // Ignore directories.
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if(fexists(path + filename))
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common[filename] = fcopy_rsc(path + filename)
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register_asset(filename, common[filename])
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for (var/path in uncommon_dirs)
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var/list/filenames = flist(path)
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for(var/filename in filenames)
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if(copytext(filename, length(filename)) != "/") // Ignore directories.
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if(fexists(path + filename))
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register_asset(filename, fcopy_rsc(path + filename))
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/datum/asset/nanoui/send(client, uncommon)
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if(!islist(uncommon))
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uncommon = list(uncommon)
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send_asset_list(client, uncommon)
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send_asset_list(client, common)
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@@ -35,6 +35,11 @@
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#endif
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if(href_list["asset_cache_confirm_arrival"])
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//src << "ASSET JOB [href_list["asset_cache_confirm_arrival"]] ARRIVED."
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var/job = text2num(href_list["asset_cache_confirm_arrival"])
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completed_asset_jobs += job
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return
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//Reduces spamming of links by dropping calls that happen during the delay period
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if(next_allowed_topic_time > world.time)
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@@ -232,8 +237,6 @@
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///////////
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/client/New(TopicData)
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TopicData = null //Prevent calls to client.Topic from connect
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client_cache += src
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client_cache[src] = list()
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if(connection != "seeker") //Invalid connection type.
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return null
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@@ -310,6 +313,9 @@
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screen += void
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if(!winexists(src, "asset_cache_browser")) // The client is using a custom skin, tell them.
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src << "<span class='warning'>Unable to access asset cache browser, if you are using a custom skin file, please allow DS to download the updated version, if you are not, then make a bug report. This is not a critical issue but can cause issues with resource downloading, as it is impossible to know when extra resources arrived to you.</span>"
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//////////////
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//DISCONNECT//
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//////////////
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@@ -415,8 +421,7 @@
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'html/panels.css' // Used for styling certain panels, such as in the new player panel
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)
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// Send NanoUI resources to this client
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spawn nanomanager.send_resources(src)
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getFilesSlow(src, asset_cache, register_asset = FALSE)
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//For debugging purposes
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/client/proc/list_all_languages()
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@@ -1,84 +0,0 @@
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//We store a list of all clients, with a list of all file names that the client received.
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/var/global/list/client_cache = list()
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|
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//List of ALL assets for the above, format is list(filename = asset).
|
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/var/global/list/asset_cache = list()
|
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|
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//This proc sends the asset to the client, but only if it needs it.
|
||||
/proc/send_asset(var/client/client, var/asset_name)
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var/list/client_list = client_cache[client]
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ASSERT(client_list)
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if(asset_name in client_list)
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return
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//world << "sending a client the asset '[asset_name]'"
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client << browse_rsc(asset_cache[asset_name], asset_name)
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client_list += asset_name
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/proc/send_asset_list(var/client/client, var/list/asset_list)
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for(var/asset_name in asset_list)
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send_asset(client, asset_name)
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|
||||
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
|
||||
//if it's an icon or something be careful, you'll have to copy it before further use.
|
||||
/proc/register_asset(var/asset_name, var/asset)
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asset_cache |= asset_name
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asset_cache[asset_name] = asset
|
||||
|
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//From here on out it's populating the asset cache.
|
||||
/proc/populate_asset_cache()
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for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
|
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var/datum/asset/A = new type()
|
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|
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A.register()
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|
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//These datums are used to populate the asset cache, the proc "register()" does this.
|
||||
/datum/asset/proc/register()
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return
|
||||
|
||||
//If you don't need anything complicated.
|
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/datum/asset/simple
|
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var/assets = list()
|
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|
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/datum/asset/simple/register()
|
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for(var/asset_name in assets)
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register_asset(asset_name, assets[asset_name])
|
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|
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//DEFINITIONS FOR ASSET DATUMS START HERE.
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/datum/asset/simple/spider_os
|
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assets = list(
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"sos_1.png" = 'icons/spideros_icons/sos_1.png',
|
||||
"sos_2.png" = 'icons/spideros_icons/sos_2.png',
|
||||
"sos_3.png" = 'icons/spideros_icons/sos_3.png',
|
||||
"sos_4.png" = 'icons/spideros_icons/sos_4.png',
|
||||
"sos_5.png" = 'icons/spideros_icons/sos_5.png',
|
||||
"sos_6.png" = 'icons/spideros_icons/sos_6.png',
|
||||
"sos_7.png" = 'icons/spideros_icons/sos_7.png',
|
||||
"sos_8.png" = 'icons/spideros_icons/sos_8.png',
|
||||
"sos_9.png" = 'icons/spideros_icons/sos_9.png',
|
||||
"sos_10.png" = 'icons/spideros_icons/sos_10.png',
|
||||
"sos_11.png" = 'icons/spideros_icons/sos_11.png',
|
||||
"sos_12.png" = 'icons/spideros_icons/sos_12.png',
|
||||
"sos_13.png" = 'icons/spideros_icons/sos_13.png',
|
||||
"sos_14.png" = 'icons/spideros_icons/sos_14.png'
|
||||
)
|
||||
|
||||
/datum/asset/simple/paper
|
||||
assets = list(
|
||||
"large_stamp-clown.png" = 'icons/paper_icons/large_stamp-clown.png',
|
||||
"large_stamp-deny.png" = 'icons/paper_icons/large_stamp-deny.png',
|
||||
"large_stamp-ok.png" = 'icons/paper_icons/large_stamp-ok.png',
|
||||
"large_stamp-hop.png" = 'icons/paper_icons/large_stamp-hop.png',
|
||||
"large_stamp-cmo.png" = 'icons/paper_icons/large_stamp-cmo.png',
|
||||
"large_stamp-ce.png" = 'icons/paper_icons/large_stamp-ce.png',
|
||||
"large_stamp-hos.png" = 'icons/paper_icons/large_stamp-hos.png',
|
||||
"large_stamp-rd.png" = 'icons/paper_icons/large_stamp-rd.png',
|
||||
"large_stamp-cap.png" = 'icons/paper_icons/large_stamp-cap.png',
|
||||
"large_stamp-qm.png" = 'icons/paper_icons/large_stamp-qm.png',
|
||||
"large_stamp-law.png" = 'icons/paper_icons/large_stamp-law.png',
|
||||
"large_stamp-cent.png" = 'icons/paper_icons/large_stamp-cent.png',
|
||||
"large_stamp-syndicate.png" = 'icons/paper_icons/large_stamp-syndicate.png',
|
||||
"talisman.png" = 'icons/paper_icons/talisman.png',
|
||||
"ntlogo.png" = 'icons/paper_icons/ntlogo.png'
|
||||
)
|
||||
@@ -5,32 +5,6 @@
|
||||
var/open_uis[0]
|
||||
// a list of current open /nanoui UIs, not grouped, for use in processing
|
||||
var/list/processing_uis = list()
|
||||
// a list of asset filenames which are to be sent to the client on user logon
|
||||
var/list/asset_files = list()
|
||||
|
||||
/**
|
||||
* Create a new nanomanager instance.
|
||||
* This proc generates a list of assets which are to be sent to each client on connect
|
||||
*
|
||||
* @return /nanomanager new nanomanager object
|
||||
*/
|
||||
/datum/nanomanager/New()
|
||||
var/list/nano_asset_dirs = list(\
|
||||
"nano/css/",\
|
||||
"nano/images/",\
|
||||
"nano/js/",\
|
||||
"nano/templates/"\
|
||||
)
|
||||
|
||||
var/list/filenames = null
|
||||
for (var/path in nano_asset_dirs)
|
||||
filenames = flist(path)
|
||||
for(var/filename in filenames)
|
||||
if(copytext(filename, length(filename)) != "/") // filenames which end in "/" are actually directories, which we want to ignore
|
||||
if(fexists(path + filename))
|
||||
asset_files.Add(fcopy_rsc(path + filename)) // add this file to asset_files for sending to clients when they connect
|
||||
|
||||
return
|
||||
|
||||
/**
|
||||
* Get an open /nanoui ui for the current user, src_object and ui_key and try to update it with data
|
||||
@@ -122,8 +96,8 @@
|
||||
if(ui && ui.src_object && ui.user && ui.src_object.nano_host())
|
||||
ui.close()
|
||||
close_count++
|
||||
return close_count
|
||||
|
||||
return close_count
|
||||
|
||||
/**
|
||||
* Update /nanoui uis belonging to user
|
||||
*
|
||||
@@ -253,18 +227,4 @@
|
||||
|
||||
oldMob.open_uis.Cut()
|
||||
|
||||
return 1 // success
|
||||
|
||||
/**
|
||||
* Sends all nano assets to the client
|
||||
* This is called on user login
|
||||
*
|
||||
* @param client /client The user's client
|
||||
*
|
||||
* @return nothing
|
||||
*/
|
||||
|
||||
/datum/nanomanager/proc/send_resources(client)
|
||||
for(var/file in asset_files)
|
||||
client << browse_rsc(file) // send the file to the client
|
||||
|
||||
return 1 // success
|
||||
@@ -96,6 +96,9 @@ nanoui is used to open and update nano browser uis
|
||||
|
||||
add_common_assets()
|
||||
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
|
||||
assets.send(user, ntemplate_filename)
|
||||
|
||||
/**
|
||||
* Use this proc to add assets which are common to (and required by) all nano uis
|
||||
*
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
if(!affecting) return//If no mob is wearing the suit. I almost forgot about this variable.
|
||||
var/mob/living/carbon/human/U = affecting
|
||||
var/display_to = U//Who do we want to display certain messages to?
|
||||
|
||||
|
||||
if(U.client) // Send the spider OS images to the client
|
||||
var/datum/asset/simple/S = new/datum/asset/simple/spider_os()
|
||||
send_asset_list(U.client, S.assets)
|
||||
var/datum/asset/simple/S = new/datum/asset/simple/spider_os() //no longer exists ;)
|
||||
send_asset_list(U.client, S.assets)
|
||||
|
||||
var/dat = "<html><head><title>SpiderOS</title></head><body bgcolor=\"#3D5B43\" text=\"#DB2929\"><style>a, a:link, a:visited, a:active, a:hover { color: #DB2929; }img {border-style:none;}</style>"
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Refresh'><img src=sos_7.png> Refresh</a>"
|
||||
|
||||
@@ -59,10 +59,8 @@
|
||||
user << "<span class='notice'>You have to go closer if you want to read it.</span>"
|
||||
|
||||
/obj/item/weapon/paper/proc/show_content(var/mob/user, var/forceshow = 0, var/forcestars = 0, var/infolinks = 0, var/view = 1)
|
||||
set src in oview(1)
|
||||
if(user.client) // Send the paper images to the client
|
||||
var/datum/asset/simple/S = new/datum/asset/simple/paper()
|
||||
send_asset_list(user.client, S.assets)
|
||||
var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper)
|
||||
assets.send(user)
|
||||
|
||||
var/data
|
||||
if((!user.say_understands(null, all_languages["Galactic Common"]) && !forceshow) || forcestars) //assuming all paper is written in common is better than hardcoded type checks
|
||||
|
||||
Reference in New Issue
Block a user