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nerf that water (#30209)
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@@ -212,7 +212,6 @@
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safety_active = FALSE
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reagent_capacity = 500
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precision = TRUE
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cooling_power = 5
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w_class = WEIGHT_CLASS_HUGE
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flags = NODROP //Necessary to ensure that the nozzle and tank never seperate
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/// A reference to the tank that this nozzle is linked to
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@@ -24,8 +24,6 @@
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var/safety_active = TRUE
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/// When `FALSE`, turfs picked from a spray are random. When `TRUE`, it always has at least one water effect per row.
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var/precision = FALSE
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/// Sets the `cooling_temperature` of the water reagent datum inside of the extinguisher when it is refilled.
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var/cooling_power = 2
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/// If FALSE, extinguishers wont appear prefilled by default
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var/prefilled = TRUE
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COOLDOWN_DECLARE(last_use)
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@@ -132,8 +130,6 @@
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to_chat(user, "<span class='notice'>[src] has been refilled with [transferred] units.</span>")
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playsound(loc, 'sound/effects/refill.ogg', 50, TRUE, -6)
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for(var/datum/reagent/water/R in reagents.reagent_list)
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R.cooling_temperature = cooling_power
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return TRUE
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/obj/item/extinguisher/proc/extinguisher_spray(atom/A, mob/living/user)
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