nerf that water (#30209)

This commit is contained in:
kyunkyunkyun
2025-09-02 05:53:52 +00:00
committed by GitHub
parent f0ddf0a4ba
commit ca8e5a6a7d
7 changed files with 8 additions and 18 deletions
@@ -212,7 +212,6 @@
safety_active = FALSE
reagent_capacity = 500
precision = TRUE
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
flags = NODROP //Necessary to ensure that the nozzle and tank never seperate
/// A reference to the tank that this nozzle is linked to
@@ -24,8 +24,6 @@
var/safety_active = TRUE
/// When `FALSE`, turfs picked from a spray are random. When `TRUE`, it always has at least one water effect per row.
var/precision = FALSE
/// Sets the `cooling_temperature` of the water reagent datum inside of the extinguisher when it is refilled.
var/cooling_power = 2
/// If FALSE, extinguishers wont appear prefilled by default
var/prefilled = TRUE
COOLDOWN_DECLARE(last_use)
@@ -132,8 +130,6 @@
to_chat(user, "<span class='notice'>[src] has been refilled with [transferred] units.</span>")
playsound(loc, 'sound/effects/refill.ogg', 50, TRUE, -6)
for(var/datum/reagent/water/R in reagents.reagent_list)
R.cooling_temperature = cooling_power
return TRUE
/obj/item/extinguisher/proc/extinguisher_spray(atom/A, mob/living/user)