Custom borg panels no longer overwrite themselves

This commit is contained in:
Crazylemon64
2017-01-10 00:16:24 -08:00
parent 9f40d013f9
commit ca9142bce0
+7 -11
View File
@@ -976,21 +976,17 @@ var/list/robot_verbs_default = list(
else
overlays -= "eyes"
if(opened && custom_sprite == 1) //Custom borgs also have custom panels, heh
if(wiresexposed)
overlays += "[src.ckey]-openpanel +w"
else if(cell)
overlays += "[src.ckey]-openpanel +c"
else
overlays += "[src.ckey]-openpanel -c"
if(opened)
var/panelprefix = "ov"
if(custom_sprite) //Custom borgs also have custom panels, heh
panelprefix = "[ckey]"
if(wiresexposed)
overlays += "ov-openpanel +w"
overlays += "[panelprefix]-openpanel +w"
else if(cell)
overlays += "ov-openpanel +c"
overlays += "[panelprefix]-openpanel +c"
else
overlays += "ov-openpanel -c"
overlays += "[panelprefix]-openpanel -c"
var/combat = list("Combat","Peacekeeper")
if(modtype in combat)