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Windowpainter (#14888)
* adds a window painting tool * Update code/game/objects/items/devices/window_painter.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> * gigit * edited code to match steelslayer's suggestion * Update code/game/objects/items/devices/window_painter.dm OOF thank you for catching that Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: danni-boy <32673848+danni-boy@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
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@@ -33,7 +33,7 @@
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/obj/item/pipe_painter/attack_self(mob/user as mob)
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mode = input("Which colour do you want to use?", "Pipe Painter", mode) in modes
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mode = input("Which colour do you want to use?", name, mode) in modes
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/obj/item/pipe_painter/examine(mob/user)
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. = ..()
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@@ -0,0 +1,22 @@
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/obj/item/pipe_painter/window_painter
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name = "window painter"
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icon_state = "window_painter"
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var/list/paintable_windows = list(
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/obj/structure/window/reinforced,
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/obj/structure/window/basic,
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/obj/structure/window/full/reinforced,
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/obj/structure/window/full/basic,
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/obj/machinery/door/window)
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/obj/item/pipe_painter/window_painter/afterattack(atom/A, mob/user as mob)
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if(!is_type_in_list(A, paintable_windows) || !in_range(user, A))
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return
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var/obj/structure/window/W = A
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if(W.color == GLOB.pipe_colors[mode])
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to_chat(user, "<span class='notice'>This window is aready painted [mode]!</span>")
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return
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playsound(loc, usesound, 30, TRUE)
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W.color = GLOB.pipe_colors[mode]
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