diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index 6c350126677..e561250efe9 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -1295,7 +1295,7 @@ Total SMES charging rate should not exceed total power generation rate, or an ov distribute_pressure = ONE_ATMOSPHERE*O2STANDARD //volume = 140 //jetpack sould be larger, but then it will never deplete -rastaf0 -/obj/item/weapon/tank/jetpack/void +/obj/item/weapon/tank/jetpack/voidpack name = "Void Jetpack (oxygen)" icon_state = "voidjetpack0" item_state = "voidjetpack0" diff --git a/code/game/objects/closets/malfunction.dm b/code/game/objects/closets/malfunction.dm index a647887c884..16bde812ed6 100644 --- a/code/game/objects/closets/malfunction.dm +++ b/code/game/objects/closets/malfunction.dm @@ -1,7 +1,7 @@ /obj/closet/malf/suits/New() ..() sleep(2) - new /obj/item/weapon/tank/jetpack(src) + new /obj/item/weapon/tank/jetpack/voidpack(src) new /obj/item/clothing/mask/breath(src) new /obj/item/clothing/head/helmet/space/nasavoid(src) new /obj/item/clothing/suit/space/nasavoid(src) diff --git a/code/game/objects/tank.dm b/code/game/objects/tank.dm index 2bbfe62da36..16030516bf1 100644 --- a/code/game/objects/tank.dm +++ b/code/game/objects/tank.dm @@ -285,7 +285,10 @@ set name = "Toggle Jetpack" set category = "Object" src.on = !( src.on ) - src.icon_state = text("jetpack[]", src.on) + if(src.name == "Void Jetpack (oxygen)") //Slight change added by me. i didn't make it an if-elseif because some of you might want to add other types of resprited packs :3 -Agouri + src.icon_state = text("voidjetpack[]", src.on) + else + src.icon_state = text("jetpack[]", src.on) if(src.on) src.ion_trail.start() else