mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 15:45:25 +01:00
Fixes
This commit is contained in:
@@ -48,8 +48,8 @@
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I.add_fingerprint(target)
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src.update_inv_l_hand()
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src.update_inv_r_hand()
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usr.update_inv_l_hand()
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usr.update_inv_r_hand()
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target.update_inv_l_hand()
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target.update_inv_r_hand()
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target.visible_message("<span class='notice'> [usr.name] handed \the [I.name] to [target.name].</span>")
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if("No")
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target.visible_message("<span class='warning'> [usr.name] tried to hand [I.name] to [target.name] but [target.name] didn't want it.</span>")
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@@ -61,7 +61,6 @@ var/list/ai_verbs_default = list(
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var/obj/item/device/pda/ai/aiPDA = null
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var/obj/item/device/multitool/aiMulti = null
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var/custom_sprite = 0 //For our custom sprites
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var/alienAI = 0
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var/obj/item/device/radio/headset/heads/ai_integrated/aiRadio = null
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@@ -479,16 +479,26 @@
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id = "translator"
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toggle(mob/living/silicon/pai/user)
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// Sol Common, Tradeband and Gutter are added with New() and are therefore the current default, always active languages
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// Galactic Common, Sol Common, Tradeband, Gutter and Trinary are added with New() and are therefore the current default, always active languages
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user.translator_on = !user.translator_on
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if(user.translator_on)
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user.add_language("Sinta'unathi")
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user.add_language("Siik'tajr")
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user.add_language("Skrellian")
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user.add_language("Vox-pidgin")
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user.add_language("Rootspeak")
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user.add_language("Chittin")
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user.add_language("Bubblish")
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user.add_language("Clownish")
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else
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user.remove_language("Sinta'unathi")
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user.remove_language("Siik'tajr")
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user.remove_language("Skrellian")
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user.remove_language("Vox-pidgin")
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user.remove_language("Rootspeak")
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user.remove_language("Chittin")
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user.remove_language("Bubblish")
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user.remove_language("Clownish")
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is_active(mob/living/silicon/pai/user)
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return user.translator_on
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@@ -23,7 +23,7 @@
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playsound(user, "sparks", 50, 1)
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playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
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user.visible_message("<span class='danger'>[user] masterfully slices [target]!</span>", "<span class='notice'>You masterfully slice [target]!</span>")
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target.emag_act()
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target.emag_act(user)
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sleep(15)
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cooldown = 0
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@@ -37,6 +37,11 @@
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icon_state = "pen_red"
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colour = "red"
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/obj/item/weapon/pen/gray
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name = "gray-ink pen"
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desc = "It's a normal gray ink pen."
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colour = "gray"
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/obj/item/weapon/pen/invisible
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desc = "It's an invisble pen marker."
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icon_state = "pen"
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@@ -158,15 +158,7 @@
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/obj/machinery/photocopier/proc/copy(var/obj/item/weapon/paper/copy)
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var/obj/item/weapon/paper/c = new /obj/item/weapon/paper (loc)
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if(toner > 10) //lots of toner, make it dark
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c.info = "<font color = #101010>"
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else //no toner? shitty copies for you!
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c.info = "<font color = #808080>"
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var/copied = html_decode(copy.info)
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copied = replacetext(copied, "<font face=\"[c.deffont]\" color=", "<font face=\"[c.deffont]\" nocolor=") //state of the art techniques in action
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copied = replacetext(copied, "<font face=\"[c.crayonfont]\" color=", "<font face=\"[c.crayonfont]\" nocolor=") //This basically just breaks the existing color tag, which we need to do because the innermost tag takes priority.
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c.info += copied
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c.info += "</font>"
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c.info = copy.info
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c.name = copy.name // -- Doohl
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c.fields = copy.fields
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c.stamps = copy.stamps
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@@ -197,7 +189,16 @@
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/obj/machinery/photocopier/proc/photocopy(var/obj/item/weapon/photo/photocopy)
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var/obj/item/weapon/photo/p = new /obj/item/weapon/photo (loc)
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p.name = photocopy.name
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p.icon = photocopy.icon
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var/icon/I = icon(photocopy.icon, photocopy.icon_state)
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if(toner > 10) //plenty of toner, go straight greyscale
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I.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0)) //I'm not sure how expensive this is, but given the many limitations of photocopying, it shouldn't be an issue.
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p.img.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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p.tiny.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
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else //not much toner left, lighten the photo
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I.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(100,100,100))
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p.img.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(100,100,100))
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p.tiny.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(100,100,100))
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p.icon = I
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p.tiny = photocopy.tiny
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p.img = photocopy.img
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p.desc = photocopy.desc
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@@ -215,4 +215,9 @@
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update_icon()
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else
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user << "<span class='warning'>You need at least ten lengths of cable if you want to make a sling.</span>"
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return
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return
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/obj/item/weapon/gun/projectile/revolver/doublebarrel/improvised/sawoff(mob/user as mob)
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user << "<span class='warning'>Shortening \the [src] will break it.</span>"
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return
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@@ -58,8 +58,8 @@
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req_tech = list("materials" = 5, "magnets" = 5, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list("$metal" = 300, "$glass" = 400, "$plasma" = 250, "$uranium" = 1000)
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build_path = /obj/item/clothing/glasses/meson
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category = list("Mining")
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build_path = /obj/item/clothing/glasses/meson/night
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category = list("Equipment")
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/datum/design/mesons
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name = "Optical Meson Scanners"
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@@ -252,8 +252,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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screen = 2.1
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else if(href_list["maxresearch"]) //Eject the item inside the destructive analyzer.
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if(!usr.client.holder) return
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if(usr.client.holder & R_MENTOR) return
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if(!check_rights(R_ADMIN))
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return
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screen = 0.0
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if(alert("Are you sure you want to maximize research levels?","Confirmation","Yes","No")=="No")
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return
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@@ -769,7 +769,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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dat += "<span class='linkOn'>Disconnect from Research Network</span><BR>"
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dat += "<A href='?src=\ref[src];menu=1.7'>Device Linkage Menu</A><BR>"
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dat += "<A href='?src=\ref[src];lock=0.2'>Lock Console</A><BR>"
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if(user.client.holder)
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if(check_rights(R_ADMIN))
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dat += "<A href='?src=\ref[src];maxresearch=1'>\[ADMIN\] Maximize Research Levels</A><BR>"
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dat += "<A href='?src=\ref[src];reset=1'>Reset R&D Database</A></div>"
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@@ -127,6 +127,7 @@
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/obj/item/weapon/rcs/Destroy()
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processing_objects.Remove(src)
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..()
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/obj/item/weapon/rcs/process()
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if(rcharges > 10)
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rcharges = 10
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