Requested X-Ray machine for customs

This commit is contained in:
ZomgPonies
2014-05-01 17:08:47 -04:00
parent 36b52731f0
commit cada2ce713
2 changed files with 9873 additions and 9782 deletions
+93 -1
View File
@@ -153,4 +153,96 @@
update_icon()
spawn(cooldown_duration)
cooldown = 0
update_icon()
update_icon()
/obj/machinery/transformer/xray
name = "Automatic X-Ray 5000"
desc = "A large metalic machine with an entrance and an exit. A sign on the side reads, 'backpack go in, backpack come out', 'human go in, irradiated human come out'."
/obj/machinery/transformer/xray/conveyor/New()
..()
var/turf/T = loc
if(T)
// Spawn Conveyour Belts
//East
var/turf/east = locate(T.x + 1, T.y, T.z)
if(istype(east, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(east, WEST)
// West
var/turf/west = locate(T.x - 1, T.y, T.z)
if(istype(west, /turf/simulated/floor))
new /obj/machinery/conveyor/auto(west, WEST)
/obj/machinery/transformer/xray/power_change()
..()
update_icon()
/obj/machinery/transformer/xray/update_icon()
..()
if(stat & (BROKEN|NOPOWER))
icon_state = "separator-AO0"
else
icon_state = initial(icon_state)
/obj/machinery/transformer/xray/Bumped(var/atom/movable/AM)
if(cooldown == 1)
return
// Crossed didn't like people lying down.
if(ishuman(AM))
// Only humans can enter from the west side, while lying down.
var/move_dir = get_dir(loc, AM.loc)
var/mob/living/carbon/human/H = AM
if(H.lying && move_dir == EAST)// || move_dir == WEST)
AM.loc = src.loc
irradiate(AM)
if(isobject(AM))
AM.loc = src.loc
scan(AM)
/obj/machinery/transformer/xray/proc/irradiate(var/mob/living/carbon/human/H)
if(stat & (BROKEN|NOPOWER))
return
flick("separator-AO0",src)
playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0)
sleep(5)
H.apply_effect((rand(40,70)),IRRADIATE,0)
if (prob(5))
if(prob(75))
randmutb(H) // Applies bad mutation
domutcheck(H,null,1)
else
randmutg(H) // Applies good mutation
domutcheck(H,null,1)
/obj/machinery/transformer/xray/proc/scan(var/obj/item/I)
var/badcount = 0
for(var/obj/item/weapon/gun/G in src.loc)
badcount++
for(var/obj/item/device/transfer_valve/B in src.loc)
badcount++
for(var/obj/item/weapon/kitchen/utensil/knife/K in src.loc)
badcount++
for(var/obj/item/weapon/kitchenknife/KK in src.loc)
badcount++
for(var/obj/item/weapon/plastique/KK in src.loc)
badcount++
for(var/obj/item/weapon/melee/ML in src.loc)
badcount++
if(badcount)
playsound(src.loc, 'sound/effects/alert.ogg', 60, 0)
flick("separator-AO0",src)
else
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
sleep(30)