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A round of spelling/grammar fixes for uplink_general.dm (#29470)
* A round of spelling/grammar fixes for uplink_general.dm * Fixes suggested by BiancaWilkson
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@@ -221,14 +221,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/dangerous/snakefang
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name = "Snakesfang"
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desc = "The snakesfang is a fork-tipped scimitar with a sharp edge and sharper bite. This sword cannot fit in your bag, but it does come with a scabbard you can attach to your belt."
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desc = "The Snakesfang is a fork-tipped scimitar with a sharp edge and sharper bite. This sword cannot fit in your bag, but it does come with a scabbard you can attach to your belt."
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reference = "SF"
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item = /obj/item/storage/belt/sheath/snakesfang
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cost = 25
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/datum/uplink_item/dangerous/powerfist
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name = "Power Fist"
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desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. \
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desc = "The Power Fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply. \
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Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. \
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Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to \
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deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks."
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@@ -248,21 +248,21 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/dangerous/universal_gun_kit
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name = "Universal Self Assembling Gun Kit"
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desc = "A universal gun kit, that can be combined with any weapon kit to make a functioning RND gun of your own. Uses built in allen keys to self assemble, just combine the kits by hitting them together."
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desc = "A universal gun kit, that can be combined with any weapon kit to make a functioning RND gun of your own. Uses built-in hex keys to self assemble, just combine the kits by hitting them together."
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reference = "IKEA"
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item = /obj/item/weaponcrafting/gunkit/universal_gun_kit
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cost = 20
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/datum/uplink_item/dangerous/batterer
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name = "Mind Batterer"
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desc = "A dangerous syndicate device focused on crowd control and escapes. Causes brain damage, confusion, and other nasty effects to those surrounding the user. Has 5 charges."
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desc = "A dangerous Syndicate device focused on crowd control and escapes. Causes brain damage, confusion, and other nasty effects to those surrounding the user. Has 5 charges."
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reference = "BTR"
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item = /obj/item/batterer
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cost = 25
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/datum/uplink_item/dangerous/porta_turret
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name = "Portable Turret"
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desc = "A pop-up syndicate turret, shoots anyone who didn't prime the grenade. The turret cannot be moved after it's deployed."
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desc = "A pop-up Syndicate turret that will shoot anyone who didn't prime the grenade. The turret cannot be moved after it's deployed."
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reference = "MIS"
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item = /obj/item/grenade/turret
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cost = 20
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@@ -299,7 +299,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/ammo/pistolhp
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name = "Stechkin - 10mm Hollow Point Magazine"
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds which are more damaging but ineffective against armour."
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desc = "An additional 8-round 10mm magazine for use in the syndicate pistol, loaded with rounds which are more damaging but ineffective against armor."
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reference = "10MMHP"
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item = /obj/item/ammo_box/magazine/m10mm/hp
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cost = 7
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@@ -375,7 +375,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/stealthy_weapons/rsg
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name = "Rapid Syringe Gun"
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desc = "A syndicate rapid syringe gun able to fill and fire syringes automatically from an internal reagent reservoir. Comes pre-loaded with 7 empty syringes, and has a maximum capacity of 14 syringes and 300u of reagents."
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desc = "A Syndicate rapid syringe gun able to fill and fire syringes automatically from an internal reagent reservoir. Comes pre-loaded with 7 empty syringes, and has a maximum capacity of 14 syringes and 300u of reagents."
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reference = "RSG"
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item = /obj/item/gun/syringe/rapidsyringe/preloaded/half
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cost = 60
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@@ -507,7 +507,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/stealthy_tools/chameleonflag
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name = "Chameleon Flag"
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desc = "A flag that can be disguised as any other known flag. There is a hidden spot in the pole to boobytrap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire."
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desc = "A flag that can be disguised as any other known flag. There is a hidden spot in the pole to booby trap the flag with a grenade or minibomb, which will detonate some time after the flag is set on fire."
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reference = "CHFLAG"
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item = /obj/item/flag/chameleon
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cost = 1
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@@ -646,8 +646,8 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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cost = 5
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/datum/uplink_item/device_tools/surgerybag
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name = "Syndicate Surgery Duffelbag"
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desc = "The Syndicate surgery duffelbag comes with a full set of surgery tools, a straightjacket and a muzzle. The bag itself is also made of very light materials and won't slow you down while it is equipped."
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name = "Syndicate Surgery Duffel Bag"
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desc = "The Syndicate surgery duffel bag comes with a full set of surgery tools, a straightjacket and a muzzle. The bag itself is also made of very light materials and won't slow you down while it is equipped."
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reference = "SSDB"
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item = /obj/item/storage/backpack/duffel/syndie/med/surgery
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cost = 10
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@@ -807,14 +807,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/suits/chameleon_module
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name = "MODsuit Chameleon Module"
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desc = "A module using chameleon technology to disguise an undeployed modsuit as another object. Note: the disguise will not work once the modsuit is deployed, but can be toggled again when retracted."
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desc = "A module using chameleon technology to disguise an undeployed MODsuit as another object. Note: the disguise will not work once the MODsuit is deployed, but can be toggled again when retracted."
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reference = "MSCM"
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item = /obj/item/mod/module/chameleon
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cost = 10
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/datum/uplink_item/suits/noslip
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name = "MODsuit Anti-Slip Module"
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desc = "A MODsuit module preventing the user from slipping on water. Already installed in the uplink modsuits."
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desc = "A MODsuit module preventing the user from slipping on water. Already installed in the uplink MODsuits."
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reference = "MSNS"
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item = /obj/item/mod/module/noslip
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cost = 5
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@@ -837,7 +837,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/suits/hidden_holster
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name = "Hidden Holster Module"
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desc = "A holster module disguised to look like a tether module. Requires a modsuit to put it in of course. Gun not included."
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desc = "A holster module disguised to look like a tether module. Requires a MODsuit to put it in of course. Gun not included."
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reference = "HHM"
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item = /obj/item/mod/module/holster/hidden
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cost = 5
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@@ -903,7 +903,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
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/datum/uplink_item/bio_chips/proto_adrenal
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name = "Proto-Adrenal Bio-chip"
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desc = "A old prototype of the Adrenalin implant, that grants the user 4 seconds of antistun, getting them back on their feet instantly once, but nothing more. Speed and healing sold seperately."
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desc = "A old prototype of the Adrenalin implant, that grants the user 4 seconds of antistun, getting them back on their feet instantly once, but nothing more. Speed and healing sold separately."
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reference = "PAI"
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item = /obj/item/bio_chip_implanter/proto_adrenalin
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cost = 10
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