diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 36984e63b5e..aa6c863cd63 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -352,6 +352,7 @@ if(!user.unEquip(I)) return to_chat(user, "You click [S] into place on [src].") + playsound(src, 'sound/machines/click.ogg', 50, TRUE) if(S.on) set_light(0) gun_light = S @@ -375,6 +376,7 @@ return K.forceMove(src) to_chat(user, "You attach [K] to [src]'s bayonet lug.") + playsound(src, 'sound/machines/click.ogg', 50, TRUE) bayonet = K var/state = "bayonet" //Generic state. if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state? @@ -389,21 +391,23 @@ /obj/item/gun/screwdriver_act(mob/user, obj/item/I) . = TRUE - if(!I.use_tool(src, user, 0, volume = I.tool_volume)) - return - if(gun_light && can_flashlight) - for(var/obj/item/flashlight/seclite/S in src) - to_chat(user, "You unscrew the seclite from [src].") - gun_light = null - S.loc = get_turf(user) - update_gun_light(user) - S.update_brightness(user) - update_icon() - for(var/datum/action/item_action/toggle_gunlight/TGL in actions) - qdel(TGL) - else if(bayonet && can_bayonet) //if it has a bayonet, and the bayonet can be removed - bayonet.forceMove(get_turf(user)) - clear_bayonet() + if(gun_light || bayonet) + if(!I.use_tool(src, user, 0, volume = I.tool_volume)) + return + if(gun_light && can_flashlight) + for(var/obj/item/flashlight/seclite/S in src) + to_chat(user, "You unscrew the seclite from [src].") + gun_light = null + S.loc = get_turf(user) + update_gun_light(user) + S.update_brightness(user) + update_icon() + for(var/datum/action/item_action/toggle_gunlight/TGL in actions) + qdel(TGL) + else if(bayonet && can_bayonet) // if it has a bayonet, and the bayonet can be removed + bayonet.forceMove(get_turf(user)) + to_chat(user, "You remove [bayonet] from [src].") + clear_bayonet() /obj/item/gun/proc/toggle_gunlight() if(!gun_light)