mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 21:19:00 +01:00
Refactor complete. Matches added.
This commit is contained in:
@@ -354,3 +354,27 @@
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/mob/living/simple_animal/drone/flash_eyes(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
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if(affect_silicon)
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return ..()
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/mob/living/silicon/robot/drone/decompile_act(obj/item/matter_decompiler/C, mob/user)
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if(!client && istype(user, /mob/living/silicon/robot/drone))
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var/mob/living/silicon/robot/drone/D = C.loc
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to_chat(D, "<span class='warning'>You begin decompiling the other drone.</span>")
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if(!do_after(D, 50, target = src.loc))
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to_chat(D, "<span class='warning'>You need to remain still while decompiling such a large object.</span>")
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return
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if(!src || !D) return ..()
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to_chat(D, "<span class='warning'>You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself.</span>")
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qdel(src)
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new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
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C.stored_comms["metal"] += 15
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C.stored_comms["glass"] += 15
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C.stored_comms["wood"] += 5
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C.stored_comms["plastic"] += 5
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return TRUE
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return ..()
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@@ -158,8 +158,7 @@
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/obj/item/matter_decompiler/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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return
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/obj/item/matter_decompiler/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity, params)
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/obj/item/matter_decompiler/afterattack(atom/target, mob/living/user, proximity, params)
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if(!proximity) return //Not adjacent.
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//We only want to deal with using this on turfs. Specific items aren't important.
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@@ -170,99 +169,9 @@
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//Used to give the right message.
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var/grabbed_something = 0
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for(var/mob/M in T)
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if(istype(M,/mob/living/simple_animal/lizard) || istype(M,/mob/living/simple_animal/mouse))
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src.loc.visible_message("<span class='notice'>[src.loc] sucks [M] into its decompiler. There's a horrible crunching noise.</span>","<span class='warning'>It's a bit of a struggle, but you manage to suck [M] into your decompiler. It makes a series of visceral crunching noises.</span>")
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new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
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qdel(M)
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stored_comms["wood"]++
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stored_comms["wood"]++
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stored_comms["plastic"]++
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stored_comms["plastic"]++
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return
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else if(istype(M,/mob/living/silicon/robot/drone) && !M.client)
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var/mob/living/silicon/robot/drone/D = src.loc
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if(!istype(D))
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return
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to_chat(D, "<span class='warning'>You begin decompiling the other drone.</span>")
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if(!do_after(D, 50, target = target))
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to_chat(D, "<span class='warning'>You need to remain still while decompiling such a large object.</span>")
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return
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if(!M || !D) return
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to_chat(D, "<span class='warning'>You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself.</span>")
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qdel(M)
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new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
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stored_comms["metal"] += 15
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stored_comms["glass"] += 15
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stored_comms["wood"] += 5
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stored_comms["plastic"] += 5
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return
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else
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continue
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for(var/obj/W in T)
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//Different classes of items give different commodities.
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if(istype(W,/obj/item/cigbutt))
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stored_comms["plastic"]++
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else if(istype(W,/obj/structure/spider/spiderling))
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stored_comms["wood"]++
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stored_comms["wood"]++
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stored_comms["plastic"]++
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stored_comms["plastic"]++
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else if(istype(W,/obj/item/light))
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var/obj/item/light/L = W
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if(L.status >= 2) //In before someone changes the inexplicably local defines. ~ Z
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stored_comms["metal"]++
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stored_comms["glass"]++
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else
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continue
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else if(istype(W,/obj/effect/decal/remains/robot))
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stored_comms["metal"]++
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stored_comms["metal"]++
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stored_comms["plastic"]++
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stored_comms["plastic"]++
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stored_comms["glass"]++
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else if(istype(W,/obj/item/trash))
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stored_comms["metal"]++
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stored_comms["plastic"]++
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stored_comms["plastic"]++
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else if(istype(W,/obj/effect/decal/cleanable/blood/gibs/robot))
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stored_comms["metal"]++
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stored_comms["metal"]++
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stored_comms["glass"]++
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stored_comms["glass"]++
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else if(istype(W,/obj/item/ammo_casing))
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stored_comms["metal"]++
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else if(istype(W,/obj/item/shard))
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stored_comms["glass"]++
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stored_comms["glass"]++
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stored_comms["glass"]++
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else if(istype(W,/obj/item/reagent_containers/food/snacks/grown))
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stored_comms["wood"]++
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stored_comms["wood"]++
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stored_comms["wood"]++
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stored_comms["wood"]++
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else if(istype(W,/obj/item/broken_bottle))
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stored_comms["glass"]++
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stored_comms["glass"]++
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stored_comms["glass"]++
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else if(istype(W,/obj/item/light/tube) || istype(W,/obj/item/light/bulb))
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stored_comms["glass"]++
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else
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continue
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qdel(W)
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grabbed_something = 1
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for(var/atom/movable/A in T)
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if(A.decompile_act(src)) // Each decompileable mob or obj needs to have this defined
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grabbed_something = 1
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if(grabbed_something)
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to_chat(user, "<span class='notice'>You deploy your decompiler and clear out the contents of \the [T].</span>")
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@@ -23,3 +23,13 @@
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butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 1)
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can_collar = 1
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gold_core_spawnable = FRIENDLY_SPAWN
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/mob/living/simple_animal/lizard/decompile_act(obj/item/matter_decompiler/C, mob/user)
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if(!istype(user, /mob/living/silicon/robot/drone))
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C.loc.visible_message("<span class='notice'>[C.loc] sucks [src] into its decompiler. There's a horrible crunching noise.</span>","<span class='warning'>It's a bit of a struggle, but you manage to suck [src] into your decompiler. It makes a series of visceral crunching noises.</span>")
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new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
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qdel(src)
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C.stored_comms["wood"] += 2
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C.stored_comms["plastic"] += 2
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return TRUE
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return ..()
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@@ -234,3 +234,13 @@
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gold_core_spawnable = NO_SPAWN
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can_collar = 0
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butcher_results = list(/obj/item/stack/sheet/metal = 1)
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/mob/living/simple_animal/mouse/decompile_act(obj/item/matter_decompiler/C, mob/user)
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if(!(istype(user, /mob/living/silicon/robot/drone)))
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C.loc.visible_message("<span class='notice'>[C.loc] sucks [src] into its decompiler. There's a horrible crunching noise.</span>","<span class='warning'>It's a bit of a struggle, but you manage to suck [src] into your decompiler. It makes a series of visceral crunching noises.</span>")
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new/obj/effect/decal/cleanable/blood/splatter(get_turf(src))
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qdel(src)
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C.stored_comms["wood"] += 2
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C.stored_comms["plastic"] += 2
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return TRUE
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return ..()
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