diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 8deb2dc1a68..9d9f171bda8 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -1198,10 +1198,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/bible/booze, /obj/item/weapon/storage/bible/booze, - /obj/item/clothing/suit/chaplain_hoodie, - /obj/item/clothing/head/chaplain_hood, - /obj/item/clothing/suit/chaplain_hoodie, - /obj/item/clothing/head/chaplain_hood) + /obj/item/clothing/suit/hooded/chaplain_hoodie, + /obj/item/clothing/suit/hooded/chaplain_hoodie) cost = 40 containername = "religious supplies crate" diff --git a/code/game/objects/items/weapons/storage/uplink_kits.dm b/code/game/objects/items/weapons/storage/uplink_kits.dm index ac994fe4b77..79728aa2cfc 100644 --- a/code/game/objects/items/weapons/storage/uplink_kits.dm +++ b/code/game/objects/items/weapons/storage/uplink_kits.dm @@ -77,8 +77,7 @@ new /obj/item/weapon/melee/energy/sword/saber(src) new /obj/item/weapon/melee/energy/sword/saber(src) new /obj/item/weapon/dnainjector/telemut/darkbundle(src) - new /obj/item/clothing/head/chaplain_hood(src) - new /obj/item/clothing/suit/chaplain_hoodie(src) + new /obj/item/clothing/suit/hooded/chaplain_hoodie new /obj/item/weapon/card/id/syndicate(src) return diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 6620d204619..276922e24c5 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -780,11 +780,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask) - M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head) M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses) - M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit) + M.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/chaplain_hoodie(M), slot_wear_suit) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store) M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store) equip_special_id(M,list(access_clown, access_theatre, access_maint_tunnels), "Tunnel Clown", /obj/item/weapon/card/id) @@ -913,11 +912,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear) M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand) - var/obj/item/clothing/head/chaplain_hood/hood = new(M) - hood.name = "dark lord hood" - M.equip_to_slot_or_del(hood, slot_head) - var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M) + var/obj/item/clothing/suit/hooded/chaplain_hoodie/robe = new /obj/item/clothing/suit/hooded/chaplain_hoodie(M) robe.name = "dark lord robes" + robe.hood.name = "dark lord hood" M.equip_to_slot_or_del(robe, slot_wear_suit) equip_special_id(M,get_all_accesses(), "Dark Lord", /obj/item/weapon/card/id/syndicate, "syndie")