Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into Kungfu

This commit is contained in:
Aurorablade
2016-04-22 21:45:18 -04:00
198 changed files with 7925 additions and 5103 deletions
+1 -1
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@@ -266,7 +266,7 @@
blacklist = null
whitelist = list(/obj/item/device,/obj/item/weapon/card,/obj/item/weapon/cartridge,/obj/item/weapon/cautery,/obj/item/weapon/stock_parts/cell,/obj/item/weapon/circuitboard,
/obj/item/weapon/aiModule,/obj/item/weapon/airalarm_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/circular_saw,
/obj/item/weapon/cloaking_device,/obj/item/weapon/crowbar,/obj/item/weapon/disk,/obj/item/weapon/firealarm_electronics,/obj/item/weapon/hand_tele,
/obj/item/weapon/crowbar,/obj/item/weapon/disk,/obj/item/weapon/firealarm_electronics,/obj/item/weapon/hand_tele,
/obj/item/weapon/hand_labeler,/obj/item/weapon/hemostat,/obj/item/weapon/mop,/obj/item/weapon/locator,/obj/item/weapon/minihoe,
/obj/item/stack/packageWrap,/obj/item/weapon/pen,/obj/item/weapon/pickaxe,/obj/item/weapon/pinpointer,
/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/retractor,/obj/item/weapon/rsf,/obj/item/weapon/rsp,/obj/item/weapon/scalpel,
@@ -0,0 +1,15 @@
/datum/icon_snapshot
var/name
var/icon
var/icon_state
var/list/overlays
/datum/icon_snapshot/proc/makeImg()
if(!icon || !icon_state)
return
var/obj/temp = new
temp.icon = icon
temp.icon_state = icon_state
temp.overlays = overlays.Copy()
var/icon/tempicon = getFlatIcon(temp) // TODO Actually write something less heavy-handed for this
return tempicon
+95
View File
@@ -58,6 +58,7 @@
var/datum/changeling/changeling //changeling holder
var/datum/vampire/vampire //vampire holder
var/datum/nations/nation //nation holder
var/datum/abductor/abductor //abductor holder
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
@@ -345,6 +346,26 @@
sections["shadowling"] = text
/** Abductors **/
text = "Abductor"
if(ticker.mode.config_tag == "abductor")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if(src in ticker.mode.abductors)
text += "<b>Abductor</b>|<a href='?src=\ref[src];abductor=clear'>human</a>"
text += "|<a href='?src=\ref[src];common=undress'>undress</a>|<a href='?src=\ref[src];abductor=equip'>equip</a>"
else
text += "<a href='?src=\ref[src];abductor=abductor'>Abductor</a>|<b>human</b>"
if(current && current.client && (ROLE_ABDUCTOR in current.client.prefs.be_special))
text += "|Enabled in Prefs"
else
text += "|Disabled in Prefs"
sections["Abductor"] = text
/** SILICON ***/
if (istype(current, /mob/living/silicon))
@@ -898,6 +919,7 @@
if(vampire)
vampire.remove_vampire_powers()
qdel(vampire)
vampire = null
ticker.mode.update_vampire_icons_removed(src)
to_chat(current, "<FONT color='red' size = 3><B>You grow weak and lose your powers! You are no longer a vampire and are stuck in your current form!</B></FONT>")
log_admin("[key_name(usr)] has de-vampired [key_name(current)]")
@@ -1068,6 +1090,28 @@
message_admins("[key_name_admin(usr)] has thralled [current].")
log_admin("[key_name(usr)] has thralled [current].")
else if(href_list["abductor"])
switch(href_list["abductor"])
if("clear")
to_chat(usr, "Not implemented yet. Sorry!")
//ticker.mode.update_abductor_icons_removed(src)
if("abductor")
if(!ishuman(current))
to_chat(usr, "<span class='warning'>This only works on humans!</span>")
return
make_Abductor()
log_admin("[key_name(usr)] turned [current] into abductor.")
ticker.mode.update_abductor_icons_added(src)
if("equip")
var/gear = alert("Agent or Scientist Gear","Gear","Agent","Scientist")
if(gear)
var/datum/game_mode/abduction/temp = new
temp.equip_common(current)
if(gear=="Agent")
temp.equip_agent(current)
else
temp.equip_scientist(current)
else if (href_list["silicon"])
switch(href_list["silicon"])
if("unmalf")
@@ -1372,6 +1416,57 @@
// fail |= !ticker.mode.equip_traitor(current, 1)
fail |= !ticker.mode.equip_revolutionary(current)
/datum/mind/proc/make_Abductor()
var/role = alert("Abductor Role ?","Role","Agent","Scientist")
var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
var/teleport = alert("Teleport to ship ?","Teleport","Yes","No")
if(!role || !team || !teleport)
return
if(!ishuman(current))
return
ticker.mode.abductors |= src
var/datum/objective/experiment/O = new
O.owner = src
objectives += O
var/mob/living/carbon/human/H = current
H.set_species("Abductor")
switch(role)
if("Agent")
H.mind.abductor.agent = 1
if("Scientist")
H.mind.abductor.scientist = 1
H.mind.abductor.team = team
var/list/obj/effect/landmark/abductor/agent_landmarks = new
var/list/obj/effect/landmark/abductor/scientist_landmarks = new
agent_landmarks.len = 4
scientist_landmarks.len = 4
for(var/obj/effect/landmark/abductor/A in landmarks_list)
if(istype(A,/obj/effect/landmark/abductor/agent))
agent_landmarks[text2num(A.team)] = A
else if(istype(A,/obj/effect/landmark/abductor/scientist))
scientist_landmarks[text2num(A.team)] = A
var/obj/effect/landmark/L
if(teleport=="Yes")
switch(role)
if("Agent")
H.mind.abductor.agent = 1
L = agent_landmarks[team]
H.loc = L.loc
if("Scientist")
H.mind.abductor.scientist = 1
L = agent_landmarks[team]
H.loc = L.loc
// check whether this mind's mob has been brigged for the given duration
// have to call this periodically for the duration to work properly
/datum/mind/proc/is_brigged(duration)
+2
View File
@@ -1210,6 +1210,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
/obj/item/weapon/pen,
/obj/item/weapon/pen/blue,
/obj/item/weapon/pen/red,
/obj/item/weapon/stamp/denied,
/obj/item/weapon/stamp/granted,
/obj/item/weapon/folder/blue,
/obj/item/weapon/folder/red,
/obj/item/weapon/folder/yellow,