mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
Merge pull request #1206 from Erthilo/TGUpdates
TG Update r3659 to r3681
This commit is contained in:
@@ -50,7 +50,7 @@
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/obj/effect/alien/resin/hitby(AM as mob|obj)
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..()
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[src] was hit by [AM].</B>"), 1)
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O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
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var/tforce = 0
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if(ismob(AM))
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tforce = 10
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@@ -64,9 +64,9 @@
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/obj/effect/alien/resin/attack_hand()
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if ((usr.mutations & HULK))
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usr << text("\blue You easily destroy the [name].")
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usr << "\blue You easily destroy the [name]."
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for(var/mob/O in oviewers(src))
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O.show_message(text("\red [] destroys the [name]!", usr), 1)
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O.show_message("\red [usr] destroys the [name]!", 1)
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health = 0
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healthcheck()
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return
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@@ -77,15 +77,15 @@
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/obj/effect/alien/resin/attack_alien()
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if (islarva(usr))//Safety check for larva. /N
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return
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usr << text("\green You claw at the [name].")
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usr << "\green You claw at the [name]."
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for(var/mob/O in oviewers(src))
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O.show_message(text("\red [] claws at the resin!", usr), 1)
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O.show_message("\red [usr] claws at the resin!", 1)
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playsound(loc, 'attackblob.ogg', 100, 1)
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health -= rand(10, 20)
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if(health <= 0)
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usr << text("\green You slice the [name] to pieces.")
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usr << "\green You slice the [name] to pieces."
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for(var/mob/O in oviewers(src))
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O.show_message(text("\red [] slices the [name] apart!", usr), 1)
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O.show_message("\red [usr] slices the [name] apart!", 1)
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healthcheck()
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return
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@@ -1,4 +1,4 @@
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/obj/structure/closet/extinguisher
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'closet.dmi'
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@@ -6,10 +6,11 @@
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anchored = 1
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density = 0
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var/obj/item/weapon/extinguisher/has_extinguisher = new/obj/item/weapon/extinguisher
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var/opened = 0
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/obj/structure/closet/extinguisher/attackby(var/obj/item/O as obj, var/mob/user as mob)
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/obj/structure/extinguisher_cabinet/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (isrobot(usr))
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return
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if (istype(O, /obj/item/weapon/extinguisher))
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@@ -26,7 +27,7 @@
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/obj/structure/closet/extinguisher/attack_hand(mob/user as mob)
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user as mob)
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if(has_extinguisher)
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user.put_in_hand(has_extinguisher)
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has_extinguisher = null
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@@ -38,13 +39,13 @@
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/obj/structure/closet/extinguisher/attack_paw(mob/user as mob)
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/obj/structure/extinguisher_cabinet/attack_paw(mob/user as mob)
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attack_hand(user)
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return
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/obj/structure/closet/extinguisher/update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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@@ -15,7 +15,7 @@
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/device/radio/headset/headset_cargo(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/weapon/cartridge/quartermaster(src)
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// new /obj/item/weapon/cartridge/quartermaster(src)
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return
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/obj/structure/closet/secure_closet/qm_personal
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@@ -118,7 +118,7 @@
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new /obj/item/device/t_scanner(src)
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new /obj/item/weapon/storage/belt/utility/full(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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new /obj/item/weapon/cartridge/engineering(src)
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// new /obj/item/weapon/cartridge/engineering(src)
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/clothing/suit/hazardvest(src)
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new /obj/item/clothing/mask/gas(src)
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@@ -86,7 +86,7 @@
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new /obj/item/clothing/under/rank/medical/green(src)
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if ("purple")
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new /obj/item/clothing/under/rank/medical/purple(src)
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new /obj/item/weapon/cartridge/medical(src)
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// new /obj/item/weapon/cartridge/medical(src)
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new /obj/item/device/radio/headset/headset_med(src)
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return
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@@ -72,7 +72,7 @@
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
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O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
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else
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user << "\red Access Denied"
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return
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@@ -56,15 +56,15 @@
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
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O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
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else
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2)
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O.show_message("\blue The locker has been broken by [user] with an electromagnetic card!", 1, "You hear a faint electrical spark.", 2)
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else if(src.allowed(user))
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src.locked = !src.locked
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for(var/mob/O in viewers(user, 3))
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if((O.client && !( O.blinded )))
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O << text("\blue The locker has been []locked by [].", (src.locked ? null : "un"), user)
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O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]."
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if(src.locked)
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src.icon_state = src.icon_locked
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else
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@@ -107,7 +107,7 @@
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new /obj/item/device/flash(B)
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new /obj/item/device/pda/security(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/weapon/cartridge/security(src)
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// new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/flashbang_kit(src)
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new /obj/item/weapon/melee/baton(src)
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@@ -140,7 +140,7 @@
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/clothing/suit/storage/gearharness(src)
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new /obj/item/clothing/head/helmet(src)
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new /obj/item/weapon/cartridge/security(src)
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// new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/pda/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/weapon/storage/belt/security(src)
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@@ -8,7 +8,8 @@
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icon_state = "pda"
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item_state = "electronic"
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w_class = 1.0
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flags = FPRINT | TABLEPASS | ONBELT
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_ID | SLOT_BELT
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//Main variables
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var/owner = null
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@@ -134,8 +135,6 @@
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/obj/item/device/pda/roboticist
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icon_state = "pda-robot"
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desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition with a transparent case."
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note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant Deluxe Special Turbo Edition!"
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/obj/item/device/pda/librarian
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icon_state = "pda-libb"
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@@ -143,6 +142,16 @@
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note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant!"
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silent = 1 //Quiet in the library!
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/obj/item/device/pda/atmos
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icon_state = "pda-atmo"
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/obj/item/device/pda/chemist
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default_cartridge = /obj/item/weapon/cartridge/chemistry
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icon_state = "pda-chem"
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/obj/item/device/pda/geneticist
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icon_state = "pda-gene"
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/*
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* The Actual PDA
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*/
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@@ -41,6 +41,11 @@
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icon_state = "cart-m"
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access_medical = 1
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chemistry
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name = "ChemWhiz Cartridge"
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icon_state = "cart-chem"
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access_reagent_scanner = 1
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security
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name = "R.O.B.U.S.T. Cartridge"
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icon_state = "cart-s"
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@@ -91,7 +96,7 @@
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name = "Signal Ace 2"
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desc = "Complete with integrated radio signaler!"
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icon_state = "cart-tox"
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access_reagent_scanner = 1
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// access_reagent_scanner = 1
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New()
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..()
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@@ -154,7 +159,7 @@
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name = "Signal Ace DELUXE"
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icon_state = "cart-rd"
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access_status_display = 1
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access_reagent_scanner = 1
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// access_reagent_scanner = 1
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New()
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..()
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@@ -4,7 +4,8 @@
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icon_state = "aicard" // aicard-full
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item_state = "electronic"
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w_class = 2.0
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flags = FPRINT | TABLEPASS | ONBELT
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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var/flush = null
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origin_tech = "programming=4;materials=4"
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@@ -42,7 +42,8 @@
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/obj/item/device/chameleon
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name = "chameleon-projector"
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icon_state = "shield0"
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flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY | ONBELT
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flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY
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slot_flags = SLOT_BELT
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item_state = "electronic"
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throwforce = 5.0
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throw_speed = 1
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@@ -6,7 +6,8 @@
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icon_state = "flight0"
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w_class = 2
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item_state = "flight"
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flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 50
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g_amt = 20
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var/on = 0
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@@ -4,7 +4,8 @@
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icon_state = "pai"
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item_state = "electronic"
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w_class = 2.0
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flags = FPRINT | TABLEPASS | ONBELT
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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origin_tech = "programming=2"
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var/obj/item/device/radio/radio
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var/looking_for_personality = 0
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@@ -14,7 +14,8 @@ MASS SPECTROMETER
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desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
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icon_state = "t-ray0"
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var/on = 0
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flags = FPRINT|ONBELT|TABLEPASS
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2
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item_state = "electronic"
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m_amt = 150
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@@ -67,8 +68,8 @@ MASS SPECTROMETER
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var/list/stored = list()
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
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slot_flags = SLOT_BELT
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attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
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..()
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@@ -225,7 +226,8 @@ MASS SPECTROMETER
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icon_state = "health"
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item_state = "analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject."
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flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 3
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w_class = 1.0
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throw_speed = 5
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@@ -234,64 +236,64 @@ MASS SPECTROMETER
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origin_tech = "magnets=1;biotech=1"
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var/mode = 1;
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proc
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analyze_health_less_info(mob/living/carbon/M as mob, mob/user as mob)
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var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss())))
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if((M.reagents && M.reagents.has_reagent("zombiepowder")) || (M.changeling && M.changeling.changeling_fakedeath))
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user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, "dead"), 1)
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user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", fake_oxy < 50 ? "\red [fake_oxy]" : fake_oxy , M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
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/obj/item/device/healthanalyzer/proc/analyze_health_less_info(mob/living/carbon/M as mob, mob/user as mob)
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var/fake_oxy = max(rand(1,40), M.getOxyLoss(), (300 - (M.getToxLoss() + M.getFireLoss() + M.getBruteLoss())))
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if((M.reagents && M.reagents.has_reagent("zombiepowder")) || (M.changeling && M.changeling.changeling_fakedeath))
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user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, "dead"), 1)
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user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", fake_oxy < 50 ? "\red [fake_oxy]" : fake_oxy , M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
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else
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user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, (M.stat > 1 ? "dead" : text("[]% healthy", M.health - M.halloss))), 1)
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user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", M.getOxyLoss() > 50 ? "\red [M.getOxyLoss()]" : M.getOxyLoss(), M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
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user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
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||||
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)", 1)
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if(mode == 1 && istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/list/damaged = H.get_damaged_organs(1,1)
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user.show_message("\blue Localized Damage, Brute/Burn:",1)
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if(length(damaged)>0)
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for(var/datum/organ/external/org in damaged)
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user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.getDisplayName()),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
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||||
else
|
||||
user.show_message("\blue \t Limbs are OK.",1)
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||||
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||||
if((M.changeling && M.changeling.changeling_fakedeath) || (M.reagents && M.reagents.has_reagent("zombiepowder")))
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||||
user.show_message(text("\blue [] | [] | [] | []", fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
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||||
else
|
||||
user.show_message(text("\blue [] | [] | [] | []", M.getOxyLoss() > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
|
||||
if (M.getCloneLoss())
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||||
user.show_message(text("\red Subject appears to have been imperfectly cloned."), 1)
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||||
for(var/datum/disease/D in M.viruses)
|
||||
if(!D.hidden[SCANNER])
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||||
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
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||||
if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
|
||||
user.show_message(text("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals."), 1)
|
||||
if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
user.show_message(text("\red Subject is brain dead."), 1)
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
user.show_message(text("\red Severe brain damage detected. Subject likely to have mental retardation."), 1)
|
||||
else if (M.getBrainLoss() >= 10)
|
||||
user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1)
|
||||
if (M.virus2 || M.reagents.reagent_list.len > 0)
|
||||
user.show_message(text("\red Unknown substance detected in blood."), 1)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
for(var/name in H.organs)
|
||||
var/datum/organ/external/e = H.organs[name]
|
||||
if(e.broken)
|
||||
user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1)
|
||||
break
|
||||
if(ishuman(M))
|
||||
if(M:vessel)
|
||||
var/blood_volume = round(M:vessel.get_reagent_amount("blood"))
|
||||
var/blood_percent = blood_volume / 560
|
||||
blood_percent *= 100
|
||||
if(blood_volume <= 448)
|
||||
user.show_message("\red <b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl")
|
||||
else if(blood_volume <= 336)
|
||||
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl")
|
||||
else
|
||||
user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, (M.stat > 1 ? "dead" : text("[]% healthy", M.health - M.halloss))), 1)
|
||||
user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", M.getOxyLoss() > 50 ? "\red [M.getOxyLoss()]" : M.getOxyLoss(), M.getToxLoss() > 50 ? "\red [M.getToxLoss()]" : M.getToxLoss(), M.getFireLoss() > 50 ? "\red[M.getFireLoss()]" : M.getFireLoss(), M.getBruteLoss() > 50 ? "\red[M.getBruteLoss()]" : M.getBruteLoss()), 1)
|
||||
user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
|
||||
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]°C ([M.bodytemperature*1.8-459.67]°F)", 1)
|
||||
if(mode == 1 && istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/list/damaged = H.get_damaged_organs(1,1)
|
||||
user.show_message("\blue Localized Damage, Brute/Burn:",1)
|
||||
if(length(damaged)>0)
|
||||
for(var/datum/organ/external/org in damaged)
|
||||
user.show_message(text("\blue \t []: []\blue-[]",capitalize(org.getDisplayName()),(org.brute_dam > 0)?"\red [org.brute_dam]":0,(org.burn_dam > 0)?"\red [org.burn_dam]":0),1)
|
||||
else
|
||||
user.show_message("\blue \t Limbs are OK.",1)
|
||||
if((M.changeling && M.changeling.changeling_fakedeath) || (M.reagents && M.reagents.has_reagent("zombiepowder")))
|
||||
user.show_message(text("\blue [] | [] | [] | []", fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
|
||||
else
|
||||
user.show_message(text("\blue [] | [] | [] | []", M.getOxyLoss() > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.getToxLoss() > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.getFireLoss() > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.getBruteLoss() > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
|
||||
if (M.getCloneLoss())
|
||||
user.show_message(text("\red Subject appears to have been imperfectly cloned."), 1)
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(!D.hidden[SCANNER])
|
||||
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
|
||||
if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
|
||||
user.show_message(text("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals."), 1)
|
||||
if (M.getBrainLoss() >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
|
||||
user.show_message(text("\red Subject is brain dead."), 1)
|
||||
else if (M.getBrainLoss() >= 60)
|
||||
user.show_message(text("\red Severe brain damage detected. Subject likely to have mental retardation."), 1)
|
||||
else if (M.getBrainLoss() >= 10)
|
||||
user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1)
|
||||
if (M.virus2 || M.reagents.reagent_list.len > 0)
|
||||
user.show_message(text("\red Unknown substance detected in blood."), 1)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
for(var/name in H.organs)
|
||||
var/datum/organ/external/e = H.organs[name]
|
||||
if(e.broken)
|
||||
user.show_message(text("\red Bone fractures detected. Advanced scanner required for location."), 1)
|
||||
break
|
||||
if(ishuman(M))
|
||||
if(M:vessel)
|
||||
var/blood_volume = round(M:vessel.get_reagent_amount("blood"))
|
||||
var/blood_percent = blood_volume / 560
|
||||
blood_percent *= 100
|
||||
if(blood_volume <= 448)
|
||||
user.show_message("\red <b>Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl")
|
||||
else if(blood_volume <= 336)
|
||||
user.show_message("\red <b>Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl")
|
||||
else
|
||||
user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl")
|
||||
return
|
||||
user.show_message("\blue Blood Level Normal: [blood_percent]% [blood_volume]cl")
|
||||
return
|
||||
|
||||
/obj/item/device/healthanalyzer/attack(mob/M as mob, mob/user as mob)
|
||||
if ((user.mutations & CLUMSY || user.getBrainLoss() >= 60) && prob(50))
|
||||
@@ -331,7 +333,8 @@ MASS SPECTROMETER
|
||||
icon_state = "atmos"
|
||||
item_state = "analyzer"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
|
||||
@@ -18,7 +18,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
|
||||
icon = 'effects.dmi'
|
||||
icon_state = "extinguish"
|
||||
var/life = 15.0
|
||||
flags = 2.0
|
||||
flags = TABLEPASS
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/effect/effect/smoke
|
||||
|
||||
@@ -95,7 +95,8 @@
|
||||
w_class = 1
|
||||
throwforce = 2
|
||||
var/candlecount = 5
|
||||
flags = ONBELT | TABLEPASS
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
|
||||
/obj/item/weapon/candlepack/update_icon()
|
||||
|
||||
@@ -434,10 +434,10 @@ THERMAL GLASSES
|
||||
M.disabilities &= ~1
|
||||
..()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/engspace_helmet/attack_self()
|
||||
/obj/item/clothing/head/helmet/space/engineer/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/engspace_helmet/verb/toggle()
|
||||
/obj/item/clothing/head/helmet/space/engineer/verb/toggle()
|
||||
set category = "Object"
|
||||
set name = "Toggle Helmet Visor"
|
||||
if(usr.canmove && usr.stat != 2 && !usr.restrained())
|
||||
@@ -445,34 +445,13 @@ THERMAL GLASSES
|
||||
src.up = !src.up
|
||||
src.see_face = !src.see_face
|
||||
src.flags |= HEADCOVERSEYES
|
||||
icon_state = "engspace_helmet"
|
||||
icon_state = "[initial(icon_state)]"
|
||||
usr << "You toggle the reflective tint on."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.see_face = !src.see_face
|
||||
src.flags &= ~HEADCOVERSEYES
|
||||
icon_state = "engspace_helmet_clear"
|
||||
usr << "You toggle the reflective tint off."
|
||||
usr.update_clothing()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/attack_self()
|
||||
toggle()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/verb/toggle()
|
||||
set category = "Object"
|
||||
set name = "Toggle Helmet Visor"
|
||||
if(usr.canmove && usr.stat != 2 && !usr.restrained())
|
||||
if(src.up)
|
||||
src.up = !src.up
|
||||
src.see_face = !src.see_face
|
||||
src.flags |= HEADCOVERSEYES
|
||||
icon_state = "cespace_helmet"
|
||||
usr << "You toggle the reflective tint on."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.see_face = !src.see_face
|
||||
src.flags &= ~HEADCOVERSEYES
|
||||
icon_state = "cespace_helmet_clear"
|
||||
icon_state = "[initial(icon_state)]_clear"
|
||||
usr << "You toggle the reflective tint off."
|
||||
usr.update_clothing()
|
||||
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
icon = 'robot_parts.dmi'
|
||||
item_state = "buildpipe"
|
||||
icon_state = "blank"
|
||||
flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/construction_time = 100
|
||||
var/list/construction_cost = list("metal"=20000,"glass"=5000)
|
||||
|
||||
|
||||
@@ -61,7 +61,8 @@
|
||||
desc = "A heavy-duty, no fun allowed trash bag."
|
||||
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
|
||||
var/capacity = 25; //the number of trash it can carry.
|
||||
flags = FPRINT | TABLEPASS | ONBELT
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
|
||||
/obj/item/weapon/trashbag/update_icon()
|
||||
@@ -91,6 +92,7 @@
|
||||
if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete
|
||||
user << "\blue You pick up all the trash."
|
||||
for(var/obj/item/O in get_turf(W))
|
||||
if(istype(O, /obj/item/weapon/disk/nuclear)) continue //No nuke disks - Nodrak
|
||||
if(contents.len < capacity)
|
||||
if(O.w_class <= 2)
|
||||
contents += O;
|
||||
@@ -100,6 +102,7 @@
|
||||
else
|
||||
user << "\blue The bag is full!"
|
||||
else
|
||||
if(istype(W, /obj/item/weapon/disk/nuclear)) return //No nuke disks - Nodrak
|
||||
if(contents.len < capacity)
|
||||
contents += W;
|
||||
else
|
||||
|
||||
@@ -42,7 +42,8 @@
|
||||
icon_state = "camera"
|
||||
item_state = "electropack"
|
||||
w_class = 2.0
|
||||
flags = 466.0
|
||||
flags = FPRINT | CONDUCT | USEDELAY | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
@@ -51,7 +52,6 @@
|
||||
var/pictures_left = 30
|
||||
var/can_use = 1
|
||||
|
||||
|
||||
/obj/item/weapon/photo
|
||||
name = "photo"
|
||||
icon = 'items.dmi'
|
||||
|
||||
@@ -65,7 +65,8 @@ ZIPPO
|
||||
icon_state = "matchbox"
|
||||
item_state = "zippo"
|
||||
w_class = 1
|
||||
flags = ONBELT | TABLEPASS
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/matchcount = 10
|
||||
w_class = 1.0
|
||||
|
||||
@@ -122,6 +123,7 @@ ZIPPO
|
||||
var/lastHolder = null
|
||||
var/smoketime = 300
|
||||
var/butt_count = 5 //count of butt sprite variations
|
||||
|
||||
proc
|
||||
light(var/flavor_text = "[usr] lights the [name].")
|
||||
|
||||
@@ -162,7 +164,6 @@ ZIPPO
|
||||
processing_objects.Add(src)
|
||||
|
||||
|
||||
|
||||
process()
|
||||
var/turf/location = get_turf(src)
|
||||
src.smoketime--
|
||||
@@ -251,6 +252,7 @@ ZIPPO
|
||||
var/lastHolder = null
|
||||
var/smoketime = 100
|
||||
var/maxsmoketime = 100 //make sure this is equal to your smoketime
|
||||
|
||||
proc
|
||||
light(var/flavor_text = "[usr] lights the [name].")
|
||||
|
||||
@@ -337,7 +339,8 @@ ZIPPO
|
||||
item_state = "cigpacket"
|
||||
w_class = 1
|
||||
throwforce = 2
|
||||
flags = ONBELT | TABLEPASS
|
||||
flags = TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/cigcount = 6
|
||||
|
||||
|
||||
@@ -381,7 +384,8 @@ ZIPPO
|
||||
var/icon_off = "lighter-g"
|
||||
w_class = 1
|
||||
throwforce = 4
|
||||
flags = ONBELT | TABLEPASS | CONDUCT
|
||||
flags = TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
var/lit = 0
|
||||
|
||||
/obj/item/weapon/lighter/zippo
|
||||
@@ -409,16 +413,16 @@ ZIPPO
|
||||
src.item_state = icon_on
|
||||
if( istype(src,/obj/item/weapon/lighter/zippo) )
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message(text("\red Without even breaking stride, [] flips open and lights [] in one smooth movement.", user, src), 1)
|
||||
O.show_message(text("\red Without even breaking stride, \the [] flips open and lights \the [] in one smooth movement.", user, src), 1)
|
||||
else
|
||||
if(prob(75))
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message("\red After a few attempts, [user] manages to light [src].", 1)
|
||||
O.show_message("\red After a few attempts, \the [user] manages to light \the [src].", 1)
|
||||
else
|
||||
user << "\red <b>You burn yourself while lighting the lighter.</b>"
|
||||
user.adjustFireLoss(5)
|
||||
for(var/mob/O in viewers(user, null))
|
||||
O.show_message("\red After a few attempts, [user] manages to light [src], they however burn their finger in the process.", 1)
|
||||
O.show_message("\red After a few attempts, \the [user] manages to light \the [src], they however burn themself in the process.", 1)
|
||||
|
||||
user.total_luminosity += 2
|
||||
processing_objects.Add(src)
|
||||
@@ -471,4 +475,4 @@ ZIPPO
|
||||
if(lit)
|
||||
user.total_luminosity -= 2
|
||||
src.sd_SetLuminosity(2)
|
||||
return
|
||||
return
|
||||
@@ -16,14 +16,17 @@ FLASHBANG
|
||||
item_state = "emp"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=2;magnets=3"
|
||||
var/active = 0
|
||||
var/det_time = 50
|
||||
proc
|
||||
prime()
|
||||
clown_check(var/mob/living/user)
|
||||
|
||||
proc/prime()
|
||||
return
|
||||
|
||||
proc/clown_check(var/mob/living/user)
|
||||
return
|
||||
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
|
||||
@@ -89,16 +92,21 @@ FLASHBANG
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
origin_tech = "materials=2;combat=1"
|
||||
var/active = 0
|
||||
var/det_time = 30
|
||||
var/banglet = 0
|
||||
proc
|
||||
bang(var/turf/T , var/mob/living/carbon/M)
|
||||
prime()
|
||||
clown_check(var/mob/living/user)
|
||||
|
||||
proc/bang(var/turf/T , var/mob/living/carbon/M)
|
||||
return
|
||||
|
||||
proc/prime()
|
||||
return
|
||||
|
||||
proc/clown_check(var/mob/living/user)
|
||||
return
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (isscrewdriver(W))
|
||||
@@ -227,7 +235,6 @@ FLASHBANG
|
||||
M << "\red Your ears start to ring!"
|
||||
|
||||
prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(T)
|
||||
T.hotspot_expose(700,125)
|
||||
|
||||
@@ -7,19 +7,29 @@
|
||||
icon_state = "implant"
|
||||
var/implanted = null
|
||||
var/mob/imp_in = null
|
||||
var/color = "b"
|
||||
color = "b"
|
||||
var/allow_reagents = 0
|
||||
proc
|
||||
trigger(emote, source as mob)
|
||||
activate()
|
||||
implanted(source as mob)
|
||||
get_data()
|
||||
hear(message, source as mob)
|
||||
|
||||
proc/trigger(emote, source as mob)
|
||||
return
|
||||
|
||||
proc/activate()
|
||||
return
|
||||
|
||||
proc/implanted(source as mob)
|
||||
return
|
||||
|
||||
proc/get_data()
|
||||
return
|
||||
|
||||
proc/hear(message, source as mob)
|
||||
return
|
||||
|
||||
|
||||
trigger(emote, source as mob)
|
||||
return
|
||||
|
||||
|
||||
activate()
|
||||
return
|
||||
|
||||
@@ -38,6 +48,7 @@
|
||||
implanted(source as mob)
|
||||
return
|
||||
|
||||
|
||||
get_data()
|
||||
return "No information available"
|
||||
|
||||
@@ -449,4 +460,4 @@ the implant may become unstable and either pre-maturely inject the subject or si
|
||||
usr << "You suddenly start seeing body temperatures of whoever is around you."
|
||||
else
|
||||
usr << "This implant is not compatible!"
|
||||
return*/
|
||||
return*/
|
||||
@@ -6,7 +6,8 @@
|
||||
name = "space cleaner"
|
||||
icon_state = "cleaner"
|
||||
item_state = "cleaner"
|
||||
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
||||
flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
@@ -117,7 +118,8 @@
|
||||
name = "chem sprayer"
|
||||
icon_state = "chemsprayer"
|
||||
item_state = "chemsprayer"
|
||||
flags = ONBELT|TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
||||
flags = TABLEPASS|OPENCONTAINER|FPRINT|USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
@@ -212,7 +214,6 @@
|
||||
return
|
||||
|
||||
|
||||
return
|
||||
|
||||
//Pepper spray, set up to make the 2 different types
|
||||
/obj/item/weapon/pepperspray //This is riot control
|
||||
@@ -221,7 +222,8 @@
|
||||
name = "pepperspray"
|
||||
icon_state = "pepperspray"
|
||||
item_state = "pepperspray"
|
||||
flags = ONBELT|TABLEPASS|FPRINT|USEDELAY
|
||||
flags = TABLEPASS | FPRINT | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
@@ -236,7 +238,8 @@
|
||||
name = "mace"
|
||||
icon_state = "pepperspray"
|
||||
item_state = "pepperspray"
|
||||
flags = ONBELT|TABLEPASS|FPRINT|USEDELAY
|
||||
flags = TABLEPASS | FPRINT | USEDELAY
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 1.0
|
||||
throw_speed = 2
|
||||
|
||||
@@ -63,14 +63,13 @@ var/global/list/cached_icons = list()
|
||||
|
||||
remover
|
||||
paint_type = "remover"
|
||||
|
||||
/*
|
||||
/obj/item/weapon/paint
|
||||
name = "Paint Can"
|
||||
desc = "Used to recolor floors and walls. Can not be removed by the janitor."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
var/color = "FFFFFF"
|
||||
color = "FFFFFF"
|
||||
item_state = "paintcan"
|
||||
w_class = 3.0
|
||||
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
name = "Plant Bag"
|
||||
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
|
||||
var/capacity = 50; //the number of plant pieces it can carry.
|
||||
flags = FPRINT | TABLEPASS | ONBELT
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/plantbag/attack_self(mob/user as mob)
|
||||
|
||||
@@ -15,7 +15,8 @@ WELDINGTOOOL
|
||||
desc = "A wrench with common uses. Can be found in your hand."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "wrench"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
@@ -46,7 +47,8 @@ WELDINGTOOOL
|
||||
name = "Welding Tool"
|
||||
icon = 'items.dmi'
|
||||
icon_state = "welder"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 3.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
@@ -225,7 +227,6 @@ WELDINGTOOOL
|
||||
src.damtype = "brute"
|
||||
src.icon_state = "welder"
|
||||
src.welding = 0
|
||||
return
|
||||
|
||||
|
||||
eyecheck(mob/user as mob)
|
||||
@@ -314,7 +315,8 @@ WELDINGTOOOL
|
||||
desc = "This cuts wires."
|
||||
icon = 'items.dmi'
|
||||
icon_state = "cutters"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 6.0
|
||||
throw_speed = 2
|
||||
throw_range = 9
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
||||
force = 5
|
||||
w_class = 4.0
|
||||
flags = ONBACK
|
||||
slot_flags = SLOT_BACK
|
||||
force_unwielded = 5
|
||||
force_wielded = 18
|
||||
|
||||
|
||||
@@ -55,7 +55,8 @@
|
||||
item_state = "flashbang"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
if (user.equipped() == src)
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
m_amt = 10000
|
||||
frequency = 1449
|
||||
w_class = 5.0
|
||||
flags = 323
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
slot_flags = SLOT_BACK
|
||||
item_state = "electropack"
|
||||
|
||||
/obj/item/device/radio/electropack/examine()
|
||||
|
||||
@@ -8,8 +8,10 @@
|
||||
g_amt = 0
|
||||
m_amt = 75
|
||||
subspace_transmission = 1
|
||||
protective_temperature = 0
|
||||
canhear_range = 1 // can't hear headsets from very far away
|
||||
|
||||
slot_flags = SLOT_EARS
|
||||
protective_temperature = 0
|
||||
var/translate_binary = 0
|
||||
var/translate_hive = 0
|
||||
var/obj/item/device/encryptionkey/keyslot1 = null
|
||||
@@ -246,4 +248,4 @@
|
||||
src.name = "broken radio headset"
|
||||
return
|
||||
|
||||
return
|
||||
return
|
||||
@@ -26,7 +26,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
var/list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
|
||||
var/subspace_transmission = 0
|
||||
// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
|
||||
flags = 450 // hello i'm a fucking idiot why is this 450?? CODE GODS PLEASE EXPLAIN~
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
throw_speed = 2
|
||||
throw_range = 9
|
||||
w_class = 2
|
||||
@@ -43,11 +44,11 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
/obj/item/device/radio
|
||||
var/datum/radio_frequency/radio_connection
|
||||
var/list/datum/radio_frequency/secure_radio_connections = new
|
||||
proc
|
||||
set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
|
||||
proc/set_frequency(new_frequency)
|
||||
radio_controller.remove_object(src, frequency)
|
||||
frequency = new_frequency
|
||||
radio_connection = radio_controller.add_object(src, frequency, RADIO_CHAT)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
return
|
||||
/* Remove these comments to re-enable BoH BoH Singuloths.-Hawk.
|
||||
if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
|
||||
investigate_log("has become a singularity. Caused by [user.key]","singulo")
|
||||
user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
|
||||
del(W)
|
||||
var/obj/machinery/singularity/singulo = new /obj/machinery/singularity (get_turf(src))
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
icon = 'belts.dmi'
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
flags = FPRINT | TABLEPASS | ONBELT
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
max_w_class = 3
|
||||
max_combined_w_class = 21
|
||||
|
||||
|
||||
@@ -1,6 +1,27 @@
|
||||
obj/structure
|
||||
icon = 'structures.dmi'
|
||||
|
||||
obj/structure/blob_act()
|
||||
if(prob(50))
|
||||
del(src)
|
||||
|
||||
obj/structure/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
del(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
del(src)
|
||||
return
|
||||
if(3.0)
|
||||
return
|
||||
|
||||
obj/structure/meteorhit(obj/O as obj)
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/girder
|
||||
icon_state = "girder"
|
||||
anchored = 1
|
||||
|
||||
@@ -44,10 +44,10 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
|
||||
/obj/structure/table/attack_paw(mob/user as mob)
|
||||
if ((usr.mutations & HULK))
|
||||
usr << text("\blue You destroy the table.")
|
||||
usr << "\blue You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes the table apart!", usr)
|
||||
O << "\red [user] smashes the table apart!"
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -62,16 +62,16 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
user.layer = TURF_LAYER
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("[] hides under the table!", user)
|
||||
O << "[user] hides under the table!"
|
||||
//Foreach goto(69)
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
usr << text("\green You destroy the table.")
|
||||
usr << "\green You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] slices the table apart!", user)
|
||||
O << "\red [user] slices the table apart!"
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -85,10 +85,10 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
|
||||
/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
|
||||
if(user.wall_smash)
|
||||
usr << text("\red You destroy the table.")
|
||||
usr << "\red You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes the table apart!", user)
|
||||
O << "\red [user] smashes the table apart!"
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -103,11 +103,11 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
|
||||
|
||||
/obj/structure/table/attack_hand(mob/user as mob)
|
||||
if (usr.mutations & HULK)
|
||||
usr << text("\blue You destroy the table.")
|
||||
if ((usr.mutations & HULK))
|
||||
usr << "\blue You destroy the table."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes the table apart!", usr)
|
||||
O << "\red [user] smashes the table apart!"
|
||||
if(istype(src, /obj/structure/table/reinforced))
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
else if(istype(src, /obj/structure/table/woodentable))
|
||||
@@ -190,7 +190,7 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\red [] puts [] on the table.", G.assailant, G.affecting)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the table."
|
||||
del(W)
|
||||
return
|
||||
|
||||
@@ -214,7 +214,7 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
playsound(src.loc, 'blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
for(var/mob/O in viewers(user, 4))
|
||||
O.show_message(text("\blue The table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
|
||||
O.show_message("\blue The table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
|
||||
new /obj/item/weapon/table_parts( src.loc )
|
||||
del(src)
|
||||
return
|
||||
@@ -236,7 +236,7 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\red [] puts [] on the wooden table.", G.assailant, G.affecting)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the wooden table."
|
||||
del(W)
|
||||
return
|
||||
if (istype(W, /obj/item/weapon/wrench))
|
||||
@@ -256,7 +256,7 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
playsound(src.loc, 'blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
for(var/mob/O in viewers(user, 4))
|
||||
O.show_message(text("\blue The wooden table was sliced apart by []!", user), 1, text("\red You hear wood coming apart."), 2)
|
||||
O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
|
||||
new /obj/item/weapon/table_parts/wood( src.loc )
|
||||
del(src)
|
||||
return
|
||||
@@ -278,7 +278,7 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
G.affecting.Weaken(5)
|
||||
for(var/mob/O in viewers(world.view, src))
|
||||
if (O.client)
|
||||
O << text("\red [] puts [] on the reinforced table.", G.assailant, G.affecting)
|
||||
O << "\red [G.assailant] puts [G.affecting] on the reinforced table."
|
||||
del(W)
|
||||
return
|
||||
|
||||
@@ -326,7 +326,7 @@ TABLE AND RACK OBJECT INTERATIONS
|
||||
playsound(src.loc, 'blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
for(var/mob/O in viewers(user, 4))
|
||||
O.show_message(text("\blue The reinforced table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
|
||||
O.show_message("\blue The reinforced table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
|
||||
new /obj/item/weapon/table_parts/reinforced( src.loc )
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -5,7 +5,8 @@
|
||||
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
var/distribute_pressure = ONE_ATMOSPHERE
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | ONBACK
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
pressure_resistance = ONE_ATMOSPHERE*5
|
||||
|
||||
@@ -34,7 +35,7 @@
|
||||
set src in usr
|
||||
..()
|
||||
if(air_contents.oxygen < 1 && loc==usr)
|
||||
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
|
||||
usr << "\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"
|
||||
usr << sound('alert.ogg')
|
||||
|
||||
|
||||
@@ -43,6 +44,7 @@
|
||||
desc = "Contains dangerous plasma. Do not inhale."
|
||||
icon_state = "plasma"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = null //they have no straps!
|
||||
|
||||
/obj/item/weapon/tank/blob_act()
|
||||
if(prob(50))
|
||||
@@ -282,7 +284,7 @@
|
||||
else
|
||||
descriptive = "furiously hot"
|
||||
|
||||
usr << text("\blue \The \icon[][src] feels []", icon, descriptive)
|
||||
usr << "\blue \The \icon[icon][src] feels [descriptive]"
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -2,7 +2,8 @@
|
||||
name = "emergency oxygen tank"
|
||||
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
|
||||
icon_state = "emergency"
|
||||
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
force = 4.0
|
||||
distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
|
||||
|
||||
+163
-178
@@ -10,195 +10,180 @@
|
||||
var/valve_open = 0
|
||||
var/toggle = 1
|
||||
|
||||
proc
|
||||
process_activation(var/obj/item/device/D)
|
||||
/obj/item/device/transfer_valve/proc/process_activation(var/obj/item/device/D)
|
||||
|
||||
IsAssemblyHolder()
|
||||
return 1
|
||||
/obj/item/device/transfer_valve/IsAssemblyHolder()
|
||||
return 1
|
||||
|
||||
attackby(obj/item/item, mob/user)
|
||||
if(istype(item, /obj/item/weapon/tank))
|
||||
if(tank_one && tank_two)
|
||||
user << "<span class='warning'>There are already two tanks attached, remove one first.</span>"
|
||||
return
|
||||
/obj/item/device/transfer_valve/attackby(obj/item/item, mob/user)
|
||||
if(istype(item, /obj/item/weapon/tank))
|
||||
if(tank_one && tank_two)
|
||||
user << "<span class='warning'>There are already two tanks attached, remove one first.</span>"
|
||||
return
|
||||
|
||||
if(!tank_one)
|
||||
tank_one = item
|
||||
user.drop_item()
|
||||
item.loc = src
|
||||
user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
|
||||
else if(!tank_two)
|
||||
tank_two = item
|
||||
user.drop_item()
|
||||
item.loc = src
|
||||
user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
|
||||
if(!tank_one)
|
||||
tank_one = item
|
||||
user.drop_item()
|
||||
item.loc = src
|
||||
user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
|
||||
else if(!tank_two)
|
||||
tank_two = item
|
||||
user.drop_item()
|
||||
item.loc = src
|
||||
user << "<span class='notice'>You attach the tank to the transfer valve.</span>"
|
||||
|
||||
update_icon()
|
||||
update_icon()
|
||||
//TODO: Have this take an assemblyholder
|
||||
else if(isassembly(item))
|
||||
var/obj/item/device/assembly/A = item
|
||||
if(A.secured)
|
||||
user << "<span class='notice'>The device is secured.</span>"
|
||||
return
|
||||
if(attached_device)
|
||||
user << "<span class='warning'>There is already an device attached to the valve, remove it first.</span>"
|
||||
return
|
||||
user.remove_from_mob(item)
|
||||
attached_device = A
|
||||
A.loc = src
|
||||
user << "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>"
|
||||
A.holder = src
|
||||
A.toggle_secure()
|
||||
|
||||
bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
|
||||
attacher = key_name(user)
|
||||
return
|
||||
|
||||
|
||||
HasProximity(atom/movable/AM as mob|obj)
|
||||
if(!attached_device) return
|
||||
attached_device.HasProximity(AM)
|
||||
return
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
user.machine = src
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=\ref[src];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=\ref[src];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=\ref[src];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=\ref[src];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=\ref[src];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=\ref[src];open=1'>Open</A>"]"}
|
||||
|
||||
user << browse(dat, "window=trans_valve;size=600x300")
|
||||
onclose(user, "trans_valve")
|
||||
return
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if ( usr.stat || usr.restrained() )
|
||||
else if(isassembly(item))
|
||||
var/obj/item/device/assembly/A = item
|
||||
if(A.secured)
|
||||
user << "<span class='notice'>The device is secured.</span>"
|
||||
return
|
||||
if (src.loc == usr)
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_one.loc = get_turf(src)
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_two.loc = get_turf(src)
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.loc = get_turf(src)
|
||||
attached_device:holder = null
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
src.attack_self(usr)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
return
|
||||
|
||||
process_activation(var/obj/item/device/D)
|
||||
if(toggle)
|
||||
toggle = 0
|
||||
toggle_valve()
|
||||
spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
toggle = 1
|
||||
|
||||
process()
|
||||
|
||||
update_icon()
|
||||
src.overlays = new/list()
|
||||
src.underlays = new/list()
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
var/tank_one_icon = ""
|
||||
var/tank_two_icon = ""
|
||||
if(tank_one)
|
||||
tank_one_icon = tank_one.icon_state
|
||||
if(tank_two)
|
||||
tank_two_icon = tank_two.icon_state
|
||||
if(tank_one)
|
||||
var/icon/I = new(src.icon, icon_state = "[tank_one_icon]")
|
||||
//var/obj/effect/overlay/tank_one_overlay = new
|
||||
//tank_one_overlay.icon = src.icon
|
||||
//tank_one_overlay.icon_state = tank_one_icon
|
||||
src.underlays += I
|
||||
if(tank_two)
|
||||
var/icon/J = new(src.icon, icon_state = "[tank_two_icon]")
|
||||
//I.Flip(EAST) this breaks the perspective!
|
||||
J.Shift(WEST, 13)
|
||||
//var/obj/underlay/tank_two_overlay = new
|
||||
//tank_two_overlay.icon = I
|
||||
src.underlays += J
|
||||
if(attached_device)
|
||||
var/icon/K = new(src.icon, icon_state = "device")
|
||||
//var/obj/effect/overlay/device_overlay = new
|
||||
//device_overlay.icon = src.icon
|
||||
//device_overlay.icon_state = device_icon
|
||||
src.overlays += K
|
||||
proc
|
||||
merge_gases()
|
||||
tank_two.air_contents.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
tank_two.air_contents.merge(temp)
|
||||
|
||||
split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
toggle_valve()
|
||||
if(valve_open==0 && (tank_one && tank_two))
|
||||
valve_open = 1
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/bombarea = bombturf.loc.name
|
||||
var/log_str = "Bomb valve opened in [bombarea] with device attacher: [attacher]. Last touched by: [src.fingerprintslast]"
|
||||
bombers += log_str
|
||||
message_admins(log_str)
|
||||
log_game(log_str)
|
||||
merge_gases()
|
||||
spawn(20) // In case one tank bursts
|
||||
for (var/i=0,i<5,i++)
|
||||
src.update_icon()
|
||||
sleep(10)
|
||||
src.update_icon()
|
||||
|
||||
else if(valve_open==1 && (tank_one && tank_two))
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
src.update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
c_state()
|
||||
user << "<span class='warning'>There is already an device attached to the valve, remove it first.</span>"
|
||||
return
|
||||
user.remove_from_mob(item)
|
||||
attached_device = A
|
||||
A.loc = src
|
||||
user << "<span class='notice'>You attach the [item] to the valve controls and secure it.</span>"
|
||||
A.holder = src
|
||||
A.toggle_secure()
|
||||
|
||||
bombers += "[key_name(user)] attached a [item] to a transfer valve."
|
||||
message_admins("[key_name_admin(user)] attached a [item] to a transfer valve.")
|
||||
log_game("[key_name_admin(user)] attached a [item] to a transfer valve.")
|
||||
attacher = key_name(user)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/transfer_valve/HasProximity(atom/movable/AM as mob|obj)
|
||||
if(!attached_device) return
|
||||
attached_device.HasProximity(AM)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/transfer_valve/attack_self(mob/user as mob)
|
||||
user.machine = src
|
||||
var/dat = {"<B> Valve properties: </B>
|
||||
<BR> <B> Attachment one:</B> [tank_one] [tank_one ? "<A href='?src=\ref[src];tankone=1'>Remove</A>" : ""]
|
||||
<BR> <B> Attachment two:</B> [tank_two] [tank_two ? "<A href='?src=\ref[src];tanktwo=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve attachment:</B> [attached_device ? "<A href='?src=\ref[src];device=1'>[attached_device]</A>" : "None"] [attached_device ? "<A href='?src=\ref[src];rem_device=1'>Remove</A>" : ""]
|
||||
<BR> <B> Valve status: </B> [ valve_open ? "<A href='?src=\ref[src];open=1'>Closed</A> <B>Open</B>" : "<B>Closed</B> <A href='?src=\ref[src];open=1'>Open</A>"]"}
|
||||
|
||||
user << browse(dat, "window=trans_valve;size=600x300")
|
||||
onclose(user, "trans_valve")
|
||||
return
|
||||
|
||||
/obj/item/device/transfer_valve/Topic(href, href_list)
|
||||
..()
|
||||
if ( usr.stat || usr.restrained() )
|
||||
return
|
||||
if (src.loc == usr)
|
||||
if(tank_one && href_list["tankone"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_one.loc = get_turf(src)
|
||||
tank_one = null
|
||||
update_icon()
|
||||
else if(tank_two && href_list["tanktwo"])
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
tank_two.loc = get_turf(src)
|
||||
tank_two = null
|
||||
update_icon()
|
||||
else if(href_list["open"])
|
||||
toggle_valve()
|
||||
else if(attached_device)
|
||||
if(href_list["rem_device"])
|
||||
attached_device.loc = get_turf(src)
|
||||
attached_device:holder = null
|
||||
attached_device = null
|
||||
update_icon()
|
||||
if(href_list["device"])
|
||||
attached_device.attack_self(usr)
|
||||
|
||||
src.attack_self(usr)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/transfer_valve/process_activation(var/obj/item/device/D)
|
||||
if(toggle)
|
||||
toggle = 0
|
||||
toggle_valve()
|
||||
spawn(50) // To stop a signal being spammed from a proxy sensor constantly going off or whatever
|
||||
toggle = 1
|
||||
|
||||
/obj/item/device/transfer_valve/process()
|
||||
return
|
||||
|
||||
/obj/item/device/transfer_valve/update_icon()
|
||||
overlays = null
|
||||
underlays = null
|
||||
|
||||
if(!tank_one && !tank_two && !attached_device)
|
||||
icon_state = "valve_1"
|
||||
return
|
||||
icon_state = "valve"
|
||||
|
||||
if(tank_one)
|
||||
overlays += "[tank_one.icon_state]"
|
||||
if(tank_two)
|
||||
var/icon/J = new(icon, icon_state = "[tank_two.icon_state]")
|
||||
J.Shift(WEST, 13)
|
||||
underlays += J
|
||||
if(attached_device)
|
||||
overlays += "device"
|
||||
|
||||
/obj/item/device/transfer_valve/proc/merge_gases()
|
||||
tank_two.air_contents.volume += tank_one.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
tank_two.air_contents.merge(temp)
|
||||
|
||||
/obj/item/device/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.volume -= tank_one.air_contents.volume
|
||||
|
||||
/*
|
||||
Exadv1: I know this isn't how it's going to work, but this was just to check
|
||||
it explodes properly when it gets a signal (and it does).
|
||||
*/
|
||||
|
||||
/obj/item/device/transfer_valve/proc/toggle_valve()
|
||||
if(valve_open==0 && (tank_one && tank_two))
|
||||
valve_open = 1
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/bombarea = bombturf.loc.name
|
||||
var/log_str = "Bomb valve opened in [bombarea] with device attacher: [attacher]. Last touched by: [src.fingerprintslast]"
|
||||
bombers += log_str
|
||||
message_admins(log_str)
|
||||
log_game(log_str)
|
||||
merge_gases()
|
||||
spawn(20) // In case one tank bursts
|
||||
for (var/i=0,i<5,i++)
|
||||
src.update_icon()
|
||||
sleep(10)
|
||||
src.update_icon()
|
||||
|
||||
else if(valve_open==1 && (tank_one && tank_two))
|
||||
split_gases()
|
||||
valve_open = 0
|
||||
src.update_icon()
|
||||
|
||||
// this doesn't do anything but the timer etc. expects it to be here
|
||||
// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs
|
||||
/obj/item/device/transfer_valve/proc/c_state()
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/structure/falsewall/
|
||||
/obj/structure/falsewall
|
||||
attack_hand(mob/user as mob)
|
||||
if(density)
|
||||
// Open wall
|
||||
|
||||
@@ -312,7 +312,8 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
var/temp = null //Temporary storage area for a message offering the option to destroy the radio
|
||||
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
|
||||
var/obj/item/device/radio/origradio = null
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
item_state = "radio"
|
||||
throwforce = 5
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
//todo: flushing, flushing heads, showers actually cleaning people
|
||||
//todo: toothbrushes, and some sort of "toilet-filthinator" for the hos
|
||||
|
||||
/obj/structure/toilet
|
||||
name = "toilet"
|
||||
@@ -8,18 +8,43 @@
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/open = 0
|
||||
var/mob/swirlie = null
|
||||
|
||||
/obj/structure/toilet/New()
|
||||
open = round(rand(0, 1))
|
||||
update_icon()
|
||||
|
||||
/obj/structure/toilet/attack_hand()
|
||||
open = !open
|
||||
update_icon()
|
||||
if(!swirlie)
|
||||
open = !open
|
||||
update_icon()
|
||||
else
|
||||
usr.visible_message("<span class='danger'>[usr] slams the toilet seat onto [swirlie.name]'s head!</span>", "<span class='notice'>You slam the toilet seat onto [swirlie.name]'s head!</span>", "You hear reverberating porcelain.")
|
||||
swirlie.adjustBruteLoss(8)
|
||||
|
||||
/obj/structure/toilet/update_icon()
|
||||
icon_state = "toilet[open]"
|
||||
|
||||
/obj/structure/toilet/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
var/mob/GM = G.affecting
|
||||
if(ismob(G.affecting))
|
||||
if(G.state>1 && GM.loc == get_turf(src))
|
||||
if(open && !swirlie)
|
||||
user.visible_message("<span class='danger'>[user] starts to give [GM.name] a swirlie!</span>", "<span class='notice'>You start to give [GM.name] a swirlie!</span>")
|
||||
swirlie = GM
|
||||
if(do_after(user, 30, 5, 0))
|
||||
user.visible_message("<span class='danger'>[user] gives [GM.name] a swirlie!</span>", "<span class='notice'>You give [GM.name] a swirlie!</span>", "You hear a toilet flushing.")
|
||||
if(!GM.internal)
|
||||
GM.adjustOxyLoss(5)
|
||||
swirlie = null
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
|
||||
GM.adjustBruteLoss(8)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
|
||||
|
||||
|
||||
/obj/structure/urinal
|
||||
@@ -30,9 +55,20 @@
|
||||
density = 0
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/urinal/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = I
|
||||
var/mob/GM = G.affecting
|
||||
if(ismob(G.affecting))
|
||||
if(G.state>1 && GM.loc == get_turf(src))
|
||||
user.visible_message("<span class='danger'>[user] slams [GM.name] into the [src]!</span>", "<span class='notice'>You slam [GM.name] into the [src]!</span>")
|
||||
GM.adjustBruteLoss(8)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
|
||||
|
||||
/obj/structure/shower
|
||||
|
||||
/obj/machinery/shower
|
||||
name = "shower"
|
||||
desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division."
|
||||
icon = 'watercloset.dmi'
|
||||
@@ -41,7 +77,9 @@
|
||||
anchored = 1
|
||||
var/on = 0
|
||||
var/obj/effect/mist/mymist = null
|
||||
var/ismist = 0 //needs a var so we can make it linger~
|
||||
var/ismist = 0 //needs a var so we can make it linger~
|
||||
var/watertemp = "normal" //freezing, normal, or boiling
|
||||
var/mobpresent = 0 //true if there is a mob on the shower's loc, this is to ease process()
|
||||
|
||||
//add heat controls? when emagged, you can freeze to death in it?
|
||||
|
||||
@@ -52,22 +90,37 @@
|
||||
layer = MOB_LAYER + 1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/structure/shower/attack_hand(mob/M as mob)
|
||||
/obj/machinery/shower/attack_hand(mob/M as mob)
|
||||
on = !on
|
||||
update_icon()
|
||||
if(on && M.loc == loc)
|
||||
wash(M)
|
||||
check_heat(M)
|
||||
|
||||
/obj/structure/shower/attackby(mob/M as mob)
|
||||
attack_hand(M)
|
||||
/obj/machinery/shower/attackby(var/obj/item/I, var/mob/user)
|
||||
if(I.type == /obj/item/device/analyzer)
|
||||
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with the [I].</span>"
|
||||
if(do_after(user, 50))
|
||||
switch(watertemp)
|
||||
if("normal")
|
||||
watertemp = "freezing"
|
||||
if("freezing")
|
||||
watertemp = "boiling"
|
||||
if("boiling")
|
||||
watertemp = "normal"
|
||||
user.visible_message("<span class='notice'>[user] adjusts the shower with the [I].</span>", "<span class='notice'>You adjust the shower with the [I].</span>")
|
||||
|
||||
/obj/structure/shower/update_icon()
|
||||
overlays = null
|
||||
/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up
|
||||
overlays = null //once it's been on for a while, in addition to handling the water overlay.
|
||||
if(mymist)
|
||||
del(mymist)
|
||||
|
||||
if(on)
|
||||
overlays += image('watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
|
||||
if(watertemp == "freezing")
|
||||
return
|
||||
if(!ismist)
|
||||
spawn(50)
|
||||
if(src && on)
|
||||
@@ -84,13 +137,20 @@
|
||||
del(mymist)
|
||||
ismist = 0
|
||||
|
||||
/obj/structure/shower/HasEntered(atom/movable/O as obj|mob)
|
||||
/obj/machinery/shower/HasEntered(atom/movable/O)
|
||||
..()
|
||||
wash(O)
|
||||
if(ismob(O))
|
||||
mobpresent += 1
|
||||
check_heat(O)
|
||||
|
||||
/obj/machinery/shower/Uncrossed(atom/movable/O)
|
||||
if(ismob(O))
|
||||
mobpresent -= 1
|
||||
..()
|
||||
|
||||
//Yes, showers are super powerful as far as washing goes.
|
||||
/obj/structure/shower/proc/wash(atom/movable/O as obj|mob)
|
||||
..()
|
||||
/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
|
||||
if(!on) return
|
||||
|
||||
O.clean_blood()
|
||||
@@ -108,10 +168,10 @@
|
||||
var/mob/living/carbon/human/washer = O
|
||||
if(washer.head)
|
||||
washer.head.clean_blood()
|
||||
if(washer.w_uniform)
|
||||
washer.w_uniform.clean_blood()
|
||||
if(washer.wear_suit)
|
||||
washer.wear_suit.clean_blood()
|
||||
else if(washer.w_uniform)
|
||||
washer.w_uniform.clean_blood()
|
||||
if(washer.shoes)
|
||||
washer.shoes.clean_blood()
|
||||
if(washer.gloves)
|
||||
@@ -129,6 +189,26 @@
|
||||
for(var/obj/effect/overlay/R in tile)
|
||||
del(R)
|
||||
|
||||
/obj/machinery/shower/process()
|
||||
if(!on || !mobpresent) return
|
||||
for(var/mob/living/carbon/C in loc)
|
||||
check_heat(C)
|
||||
|
||||
/obj/machinery/shower/proc/check_heat(mob/M as mob)
|
||||
if(!on || watertemp == "normal") return
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
|
||||
if(watertemp == "freezing")
|
||||
C.bodytemperature = min(100, C.bodytemperature - 80)
|
||||
C << "<span class='warning'>The water is freezing!</span>"
|
||||
return
|
||||
if(watertemp == "boiling")
|
||||
C.bodytemperature = max(500, C.bodytemperature + 35)
|
||||
C.adjustFireLoss(10)
|
||||
C << "<span class='danger'>The water is searing!</span>"
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/bikehorn/rubberducky
|
||||
@@ -177,7 +257,7 @@
|
||||
else
|
||||
C.clean_blood() //other things that can't wear gloves should just wash the mob.
|
||||
for(var/mob/V in viewers(src, null))
|
||||
V.show_message(text("\blue [M] washes their hands using \the [src]."))
|
||||
V.show_message("\blue [M] washes their hands using \the [src].")
|
||||
|
||||
/obj/structure/sink/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(busy)
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
|
||||
for(var/mob/O in viewers(world.view, src.loc))
|
||||
O << text("<font color='red'>[M] triggered the \icon[] [src]</font>", src)
|
||||
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
|
||||
triggered = 1
|
||||
call(src,triggerproc)(M)
|
||||
|
||||
@@ -162,7 +162,7 @@
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
continue
|
||||
O.show_message(text("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>"), 1)
|
||||
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
|
||||
return
|
||||
user << "\blue You disarm the mousetrap."
|
||||
armed = !armed
|
||||
@@ -179,7 +179,7 @@
|
||||
for(var/mob/O in viewers(user, null))
|
||||
if(O == user)
|
||||
continue
|
||||
O.show_message(text("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>"), 1)
|
||||
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -192,12 +192,12 @@
|
||||
for(var/mob/O in viewers(H, null))
|
||||
if(O == H)
|
||||
continue
|
||||
O.show_message(text("\red <B>[H] accidentally steps on the mousetrap.</B>"), 1)
|
||||
O.show_message("\red <B>[H] accidentally steps on the mousetrap.</B>", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/mousetrap/hitby(A as mob|obj)
|
||||
if(!armed)
|
||||
return ..()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>The mousetrap is triggered by [A].</B>"), 1)
|
||||
O.show_message("\red <B>The mousetrap is triggered by [A].</B>", 1)
|
||||
src.triggered(null)
|
||||
|
||||
+19
-17
@@ -68,7 +68,7 @@
|
||||
|
||||
..()
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[src] was hit by [AM].</B>"), 1)
|
||||
O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
|
||||
var/tforce = 0
|
||||
if(ismob(AM))
|
||||
tforce = 40
|
||||
@@ -90,12 +90,14 @@
|
||||
..()
|
||||
return
|
||||
|
||||
//These all need to be rewritten to use visiblemessage()
|
||||
|
||||
/obj/structure/window/attack_hand()
|
||||
if ((usr.mutations & HULK))
|
||||
usr << text("\blue You smash through the window.")
|
||||
usr << "\blue You smash through the window."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes through the window!", usr)
|
||||
O << "\red [usr] smashes through the window!"
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
@@ -112,10 +114,10 @@
|
||||
|
||||
/obj/structure/window/attack_paw()
|
||||
if ((usr.mutations & HULK))
|
||||
usr << text("\blue You smash through the window.")
|
||||
usr << "\blue You smash through the window."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes through the window!", usr)
|
||||
O << "\red [usr] smashes through the window!"
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard( src.loc )
|
||||
if(reinf) new /obj/item/stack/rods( src.loc)
|
||||
@@ -126,17 +128,17 @@
|
||||
/obj/structure/window/attack_alien()
|
||||
if (istype(usr, /mob/living/carbon/alien/larva))//Safety check for larva. /N
|
||||
return
|
||||
usr << text("\green You smash against the window.")
|
||||
usr << "\green You smash against the window."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes against the window.", usr)
|
||||
O << "\red [usr] smashes against the window."
|
||||
playsound(src.loc, 'Glasshit.ogg', 100, 1)
|
||||
src.health -= 15
|
||||
if(src.health <= 0)
|
||||
usr << text("\green You smash through the window.")
|
||||
usr << "\green You smash through the window."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes through the window!", usr)
|
||||
O << "\red [usr] smashes through the window!"
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(reinf)
|
||||
@@ -150,17 +152,17 @@
|
||||
/obj/structure/window/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if (M.melee_damage_upper == 0)
|
||||
return
|
||||
M << text("\green You smash against the window.")
|
||||
M << "\green You smash against the window."
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes against the window.", M)
|
||||
O << "\red [M] smashes against the window."
|
||||
playsound(src.loc, 'Glasshit.ogg', 100, 1)
|
||||
src.health -= M.melee_damage_upper
|
||||
if(src.health <= 0)
|
||||
M << text("\green You smash through the window.")
|
||||
M << "\green You smash through the window."
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes through the window!", M)
|
||||
O << "\red [M] smashes through the window!"
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(reinf)
|
||||
@@ -174,17 +176,17 @@
|
||||
if(!istype(usr, /mob/living/carbon/metroid/adult))
|
||||
return
|
||||
|
||||
usr<< text("\green You smash against the window.")
|
||||
usr<< "\green You smash against the window."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes against the window.", usr)
|
||||
O << "\red [usr] smashes against the window."
|
||||
playsound(src.loc, 'Glasshit.ogg', 100, 1)
|
||||
src.health -= rand(10,15)
|
||||
if(src.health <= 0)
|
||||
usr << text("\green You smash through the window.")
|
||||
usr << "\green You smash through the window."
|
||||
for(var/mob/O in oviewers())
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << text("\red [] smashes through the window!", usr)
|
||||
O << "\red [usr] smashes through the window!"
|
||||
src.health = 0
|
||||
new /obj/item/weapon/shard(src.loc)
|
||||
if(reinf)
|
||||
|
||||
Reference in New Issue
Block a user